[REL] DoD_Anemia_b2 by FMPONE


FMPONE
09-03-2006, 10:20 AM
Images
http://imagesocket.com/view/DoD_Anemia_OC_copyc93.jpg
http://imagesocket.com/images/DoD_Anemia_OC2_copy6f4.jpg
http://imagesocket.com/images/DoD_Anemia_1_copy7c8.jpg
http://imagesocket.com/images/DoD_Anemia_2_copy6c6.jpg
http://imagesocket.com/images/DoD_Anemia_3_copy909.jpg
http://imagesocket.com/images/DoD_Anemia_4_copy5d3.jpg
http://imagesocket.com/images/DoD_Anemia_5_copy191.jpg
http://imagesocket.com/images/DoD_Anemia_6_copycb6.jpg

More
http://imagesocket.com/view/DoD_Anemia_UNINC_copy28c.jpg
http://imagesocket.com/view/DoD_Anemia2_UNINC_copyab4.jpg
http://imagesocket.com/view/DoD_Anemia3_UNINC_copy116.jpg
http://imagesocket.com/view/DoD_Anemia4_UNINC_copya95.jpg

Download Link
www.dod-federation.com/media/maps/dods_maps/dod_aneamia_b2.zip
[http://landofozz.net/pafiledb/pafiledb.php?action=file&id=332
(^^ Cool screenshot as well, Thanks Ozzman)

DoD_Anemia_b2 - Day of Defeat: Source

CHANGELOG
-HEAVILLY OPTIMIZED, EXCELLENT PERFORMANCE: Expect a 30+ FPS increase from B1 and a generally more optimized map (much thanks to Dustin Diamond)
-Fixed bridge capture point
-Anemia now has 32 player spawn points
-Increased length of capture for allied first
-Fixed numerous exploits
-HDR -final compiled (known Valve texture issues when running with HDR)
-Fixed navigation out of allied spawn
-COMPLETELY BSPZIPPED map, simply extract and you're ready to play

What you can expect for Final Release
-Minimap
-Custom icons for objectives
-Possibility of a CAL map and a det version release
-Removing the annoying but harmless errors that load on map start
-Further bug fixes

By Shawn Snelling AKA FMPONE
e-mail: fmpone@yahoo.com
MSN: fmpone@hotmail.com

Much thanks to:
Dustin Diamond
James "Talon" O'Hare
SpineRoyal
TheSurgeon
AkFuttySeben

quint
09-03-2006, 11:48 AM
looks good

that image site isnt very fast though , average of 4kbs on each image !, took ages to view each one

Panteror
09-03-2006, 12:11 PM
Congratulation, very good work with FPS ! Now average 80/100 nice ;)

I think you need to improve gameplay for axis :
http://panteror.free.fr/mapping/anemia/dod_anemia_b10001.jpg

I think a ladder here will be better for axis to have more possibilities to advance on the bridge. The allied have a ladder at the opposite.


Other things
http://panteror.free.fr/mapping/anemia/dod_anemia_b10003.jpg

change the height of sandbags in order to have the possibilitty to shoot over the sandbags

Thank You
Very nice map, good remake !

Pvt.Snail
09-03-2006, 03:28 PM
Optimized...beautiful. Now in our map cycle. Thanks.:D

RA7
09-03-2006, 03:36 PM
Adding mirror asap. :D

Good work.

LateNight
09-03-2006, 05:35 PM
Nice work Shawn

Download Mirror - dod_anemia_b2.zip (http://qorclan.com/clan01/vwar/downloads.php?action=details&dlid=38)

RosietheRiveter
09-03-2006, 08:10 PM
Nice to see you on SunLits FMPONE. :D
Great map, I could hardly believe the improvement in fps from the beta 1.

Players made some suggestions and here is a summary to do with as you will.
- move the first flags away from the spawn to allow free exit and reduce hard spawn camping

- the ladder up from ravine bed on allies side. No problem with the break up of ladders but it was very difficult to get to the top and dismount cleany. Felt like there were edges blocking the top of the ladder.

- axis were wanting an open roof to snipe from to balance the ally's. Same idea as on Sturm.

Thanks again for the map

moroes
09-04-2006, 03:16 AM
Great map man!!! I love it!! It's a verry good remake!

Beta~Thanatos
09-04-2006, 11:55 AM
I know it's been posted already but:

# mini map is required

# you should move the first flag away from the spawn or at least put some kind of cover.

FMPONE
09-04-2006, 05:26 PM
Thanks to all the servers running this, I've played on full servers and watched the map get extended and its a very encouraging process. I'll be sure to try to do my best to improve on it for final, hope you enjoy b2.

Panteror
09-05-2006, 03:27 AM
I added yesterday on the french community server, good feeback except the difficulty to do a full cap on axis because the car is not in an open place (lots of campers, proners).

Try to improve the allied first flag !


Thank You !

theozzmancometh
09-05-2006, 09:02 AM
This newest release shows much improvement!! GJ FMPONE! I actually semi-like playing this map (not a fan of ramelle) but you have added some originality to a classic setting!


Download Mirror: http://landofozz.net/pafiledb/pafiledb.php?action=file&id=332


And you can use that jpg for promo shots if you want, FMP!

FMPONE
09-05-2006, 06:01 PM
Originally posted by theozzmancometh
This newest release shows much improvement!! GJ FMPONE! I actually semi-like playing this map (not a fan of ramelle) but you have added some originality to a classic setting!


Download Mirror: http://landofozz.net/pafiledb/pafiledb.php?action=file&id=332


And you can use that jpg for promo shots if you want, FMP!

Thanks alot for the mirror and kind words, adding to OP.

Day of Defeat Forum Archive created by Neil Jedrzejewski.

This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.