FMPONE
09-03-2006, 10:20 AM
Images
http://imagesocket.com/view/DoD_Anemia_OC_copyc93.jpg
http://imagesocket.com/images/DoD_Anemia_OC2_copy6f4.jpg
http://imagesocket.com/images/DoD_Anemia_1_copy7c8.jpg
http://imagesocket.com/images/DoD_Anemia_2_copy6c6.jpg
http://imagesocket.com/images/DoD_Anemia_3_copy909.jpg
http://imagesocket.com/images/DoD_Anemia_4_copy5d3.jpg
http://imagesocket.com/images/DoD_Anemia_5_copy191.jpg
http://imagesocket.com/images/DoD_Anemia_6_copycb6.jpg
More
http://imagesocket.com/view/DoD_Anemia_UNINC_copy28c.jpg
http://imagesocket.com/view/DoD_Anemia2_UNINC_copyab4.jpg
http://imagesocket.com/view/DoD_Anemia3_UNINC_copy116.jpg
http://imagesocket.com/view/DoD_Anemia4_UNINC_copya95.jpg
Download Link
www.dod-federation.com/media/maps/dods_maps/dod_aneamia_b2.zip
[http://landofozz.net/pafiledb/pafiledb.php?action=file&id=332
(^^ Cool screenshot as well, Thanks Ozzman)
DoD_Anemia_b2 - Day of Defeat: Source
CHANGELOG
-HEAVILLY OPTIMIZED, EXCELLENT PERFORMANCE: Expect a 30+ FPS increase from B1 and a generally more optimized map (much thanks to Dustin Diamond)
-Fixed bridge capture point
-Anemia now has 32 player spawn points
-Increased length of capture for allied first
-Fixed numerous exploits
-HDR -final compiled (known Valve texture issues when running with HDR)
-Fixed navigation out of allied spawn
-COMPLETELY BSPZIPPED map, simply extract and you're ready to play
What you can expect for Final Release
-Minimap
-Custom icons for objectives
-Possibility of a CAL map and a det version release
-Removing the annoying but harmless errors that load on map start
-Further bug fixes
By Shawn Snelling AKA FMPONE
e-mail: fmpone@yahoo.com
MSN: fmpone@hotmail.com
Much thanks to:
Dustin Diamond
James "Talon" O'Hare
SpineRoyal
TheSurgeon
AkFuttySeben
http://imagesocket.com/view/DoD_Anemia_OC_copyc93.jpg
http://imagesocket.com/images/DoD_Anemia_OC2_copy6f4.jpg
http://imagesocket.com/images/DoD_Anemia_1_copy7c8.jpg
http://imagesocket.com/images/DoD_Anemia_2_copy6c6.jpg
http://imagesocket.com/images/DoD_Anemia_3_copy909.jpg
http://imagesocket.com/images/DoD_Anemia_4_copy5d3.jpg
http://imagesocket.com/images/DoD_Anemia_5_copy191.jpg
http://imagesocket.com/images/DoD_Anemia_6_copycb6.jpg
More
http://imagesocket.com/view/DoD_Anemia_UNINC_copy28c.jpg
http://imagesocket.com/view/DoD_Anemia2_UNINC_copyab4.jpg
http://imagesocket.com/view/DoD_Anemia3_UNINC_copy116.jpg
http://imagesocket.com/view/DoD_Anemia4_UNINC_copya95.jpg
Download Link
www.dod-federation.com/media/maps/dods_maps/dod_aneamia_b2.zip
[http://landofozz.net/pafiledb/pafiledb.php?action=file&id=332
(^^ Cool screenshot as well, Thanks Ozzman)
DoD_Anemia_b2 - Day of Defeat: Source
CHANGELOG
-HEAVILLY OPTIMIZED, EXCELLENT PERFORMANCE: Expect a 30+ FPS increase from B1 and a generally more optimized map (much thanks to Dustin Diamond)
-Fixed bridge capture point
-Anemia now has 32 player spawn points
-Increased length of capture for allied first
-Fixed numerous exploits
-HDR -final compiled (known Valve texture issues when running with HDR)
-Fixed navigation out of allied spawn
-COMPLETELY BSPZIPPED map, simply extract and you're ready to play
What you can expect for Final Release
-Minimap
-Custom icons for objectives
-Possibility of a CAL map and a det version release
-Removing the annoying but harmless errors that load on map start
-Further bug fixes
By Shawn Snelling AKA FMPONE
e-mail: fmpone@yahoo.com
MSN: fmpone@hotmail.com
Much thanks to:
Dustin Diamond
James "Talon" O'Hare
SpineRoyal
TheSurgeon
AkFuttySeben