[REL]dod_unter_b15


wickit
09-01-2006, 03:31 PM
dod_unter by [KTSA]Wickit
Briefing:
Allies have discovered an Axis bunker that is being used as a radio communication center
Allies Objectives:
- Destroy all Bomb points to stop radio communications.
Axis Objectives:
- Stop all allied attempts to blow up the radio equipment

Thanks to:
KTSA Clan for help testing alpha versions
CoolhandLuke for Entity problems
DoD-federation for hosting my dod mapping site
Dustin Diamond for icon problem :) nice1. thx

. O yeah and my wife..

32 spawns

download link
http://wickit.dod-federation.com/downloads/dod_unter_b15.bsp

server admin link
http://wickit.dod-federation.com/downloads/dod_unter_b15.bsp.bz2

images
http://wickit.dod-federation.com/?MEDIA:dod_unter_Gallery

B@D
09-01-2006, 03:40 PM
Looks kool we will take a look tonight :D

LateNight
09-01-2006, 05:36 PM
Running on 66.199.247.100:27015 QOR Pub Server

Nice work wickit

Dustin Diamond
09-01-2006, 06:43 PM
yay, no more white icon ;)

looking forward to finding this on a server and trying it out

</HMT\>Knoxville
09-02-2006, 02:10 AM
Very bad ass map Wickit!! I seen on dod_fuhrung_b1 that he has it where u can blow up objectives with just ONE tnt charge. That would be great for the radio, because u know in actual life only one TNT charge would blow it up anyway...

Running on - 8.9.36.168:27015 -|HOTT|- HOME OF THE TESTICLE

[SAS]==Dirty_Harry
09-02-2006, 05:42 AM
Very nice map luv the lighting levels and general feel of the map.

Just had a run around and did spot one problem, don't think it's down to my pc but dont know if you are aware of it.

When inside the bunker you have two steam jets coming out of the pipes in the corners. One of them is emitting steam and seems fine, fps in this area is stable, but the other one isn't emitting steam and when I run past it I can hear it and my fps drops through the floor, down as low as 11fps.
As soon as I past the steam jet fps shoots back up to 60-80fps.

Shouldn't be a major issue to resolve and as far as I could see that was the only small problem with the map.

Nice work :D

wickit
09-03-2006, 03:09 AM
thx for feedback
i would like to clear something up though
this is beta 1.5 not beta 15 lol
so next version will be b2
sorry for the confusion that some had !!

Beta~Thanatos
09-03-2006, 05:27 PM
a few things I'd suggest:

# add some kind of bunker or firing spot (for the germans) overlooking the bunker entrance (second objective) so that it's not too easy blowing it up.

# somehow make it so that it's not so hard getting into the bunker to blow up the radio (maybe change it so that 1 charge blow it up and add another 1 charge objective)

Beta~Thanatos
09-06-2006, 12:20 AM
One major annoyance with this map are the doors to get out of the Axis spawn. Half the time, the door don't fully open and people get stuck between the door and the wall with no way to get unstuck.

I'd recommend changing this for the next version. Also making the doors open faster would be nice.

Malik06
09-06-2006, 06:37 AM
Mirror: DoD:S Map central (http://www.dodsmaps.de.vu)

And donīt forget to inform about new versions.

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Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.