How do I make overviews?


Ch1ck3n
05-28-2003, 07:58 AM
I'm making a map, so I was wondering, how do I make overviews? (What I actually wonder is how to align the bmp to the map)

Ch1ck3n
05-28-2003, 08:02 AM
I'm making a map, so I was wondering, how do I make overviews? (What I actually wonder is how to align the bmp to the map)

Kehldon
05-28-2003, 11:54 AM
And God spoke: Search and you shall find my son.

05-28-2003, 12:37 PM
This really aint to important but i`m sure quite a few people would like to create map overviews when releasing there maps

simply load your map, then type this into the console :

dev_overview 1

the engine will draw your map as an overview image instantly, and then type "developer 1" to see data of the origin. The origin is needed for the overview spectation, otherwise the players will be placed incorrectly in the overview view. if the origin data is

"Zoom 1.63, Map Origin (1903, -1283, -200), Z Min 500, Z Max -1088, Rotated 0",

dev_overview 2 will show the overview without the numbers or hub so that u can take a screenshot

you define it in the txt file for your map in the overview folder. If your map name is cs_assault your txt must also be called cs_assault.txt here's an example how the txt file structure is:



// overview description file for cs_assault.bsp

global
{
ZOOM 1.63
ORIGIN 1903 -1283 -1088
ROTATED 0
}

layer
{
IMAGE "overviews/cs_assault.bmp"
HEIGHT -1088
}



Please be sure to resave your overhead images in 256 colours in .bmp format
Any questions then just contact me on tecmds@icqmail.com
This site is great!!!!

05-28-2003, 08:18 PM
Originally posted by kubilius
This really aint to important but i`m sure quite a few people would like to create map overviews when releasing there maps

simply load your map, then type this into the console :

dev_overview 1

the engine will draw your map as an overview image instantly, and then type "developer 1" to see data of the origin. The origin is needed for the overview spectation, otherwise the players will be placed incorrectly in the overview view. if the origin data is

"Zoom 1.63, Map Origin (1903, -1283, -200), Z Min 500, Z Max -1088, Rotated 0",

dev_overview 2 will show the overview without the numbers or hub so that u can take a screenshot

you define it in the txt file for your map in the overview folder. If your map name is cs_assault your txt must also be called cs_assault.txt here's an example how the txt file structure is:



// overview description file for cs_assault.bsp

global
{
ZOOM 1.63
ORIGIN 1903 -1283 -1088
ROTATED 0
}

layer
{
IMAGE "overviews/cs_assault.bmp"
HEIGHT -1088
}



Please be sure to resave your overhead images in 256 colours in .bmp format
Any questions then just contact me on tecmds@icqmail.com
This site is great!!!!

this will only work if you do this:

Load map in Lan game
type sv_cheats 1 in console
change to map you want to make overview of
THEN do the dev_overview 1, etc, etc, etc

Cracker
05-28-2003, 09:20 PM
That does'nt work either. Can't somebody from the Dev Team explain a simple method for creating an Overview?

05-28-2003, 09:57 PM
Originally posted by Cracker
That does'nt work either. Can't somebody from the Dev Team explain a simple method for creating an Overview?

if you mean a spiffy one that looks like a WW2 map, then you need to photoshop one yourself, they have to be hand made.

if you mean a regular HL generated overview, make sure sv_cheats 1 is on and type dev_overview 1, take a screen shot and then create an overview text file from the info listed in console.

Cracker
05-28-2003, 11:37 PM
I found the absolute easiest way to make an overview.

1. Right click on your DOD desktop icon
2. scroll to the bottom select properties
3. click the shortcut tab
4. find the "target" text box
5. in the target line it should look like this
C:\SIERRA\Half-Life\hl.exe -console -game dod -dev
adding the -dev was the key to solving my problem
6. start the game multiplayer/LAN game then load your map
7. type dev_overview 1 to see the overview, take a SS, then type developer 1 to get the other info.

http://www.slackiller.com/tommy14/overview.htm

Ch1ck3n
05-29-2003, 01:41 AM
Thank u! Thank u! Thank u! Thank u! Thank u! Thank u! Thank u!
BTW I'm not that retarded! I know how to get into developer-mode and I know that sv_cheats are turned on when using -dev

TheNomad
06-11-2003, 05:19 PM
WOW thanks all..

with the help of this thread and Majestic 12's overview pack ive made a nice little overview for my map cool.

I used BSPslicer to get the outline of the map and MS Paint and PSP 7 to make it, take a look!!

Kehldon
06-12-2003, 01:52 AM
Nice!

A few tips along the way, I used paint shop pro 8 also. Psp8 has this nice little filter, under effects / artistic effects / aged newspapper which gives your map an older look.

Learn how work with layers and selections and it becomes very easy to make nice maps I think.

Darkwing
06-12-2003, 04:29 AM
a quick question
where in the dev_overview "print out" using developer does it show the "height" ?

and do we need to put z min and z max amounts in?

Darkwing
06-13-2003, 02:09 AM
any help? my overview does not come up in the mini map at all.

when i do the dev_overview and then developer 1, it gives all teh required infomation except the height.

Kehldon
06-13-2003, 02:48 AM
If I remember correct the height is the same as z_max.

Look in the faq, there is a link to a guide that isnt that complete...

I did a search on erc and found some tutorial on hltv which had a part on overviews which I found alot better...
http://collective.valve-erc.com/index.php?go=howto_hltv

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