The rifle that won the war


Millenia
07-30-2006, 10:08 AM
Le done, compile plz

http://millenia.furious-skins.com/fusem1_done.jpg

http://millenia.furious-skins.com/Other/Garand_compfiles.rar

Guyver
07-30-2006, 10:11 AM
Is that the default model? Looks good.:)

Millenia
07-30-2006, 10:14 AM
Short_fuse's

DayofDfeat123
07-30-2006, 11:11 AM
damn straight it won the war lol looks awsome but you should reskin the defualt. AND CHECK YOUR PMS ON CDG!! :D

Millenia
07-30-2006, 12:33 PM
http://img211.imageshack.us/img211/1732/rendersl4.jpg

Ze clip + bullets

Hinkle
07-30-2006, 02:20 PM
"Nazi pwning use only!?"

What about zombies?

Sabre
07-30-2006, 04:51 PM
Rifle that won the war? Doesn't look much like a Mosin-Nagant to me... :p

Looks quite good. Keep at it.

Wile E Coyote
07-31-2006, 04:35 PM
I see you are detail obsessive like me.

You got the wood grain to realistically run trough the stock, even the butt area NICE JOB!. I know first hand that was not easy ;)

From what I can tell this is a custom model, forestock looks a little too round (it's oval shaped on the real gun). maybe it's just an optical illusion.
Will be watching this thread

2ltben
07-31-2006, 06:09 PM
He said it was short_fuse's Garand, Wile;)

Fraginstein
08-01-2006, 03:36 PM
Very nice work. Yer gonna give Wile a run for his money with work like that. I use mostly his skins.

Splinter
08-01-2006, 10:27 PM
Originally posted by Wile E Coyote
I see you are detail obsessive like me.

lol. Millenia? "Oh no it won't be seen in-game."

BLACKFIRE210
08-16-2006, 03:35 PM
lol, so true Splinter :P

Millenia
08-25-2006, 03:49 PM
Ninja bump

http://img73.imageshack.us/img73/7959/renderzk4.jpg

Kieffer
08-25-2006, 04:12 PM
This isn't for source?

Millenia
08-25-2006, 04:14 PM
Why wouldn't it be? Just because I have a HLMV shot doesn't mean that it can't be used for DoDS D:

I just prefer HLMV because it's quicker and easier than changing Steam account, installing my textures and going ingame to test it

Tonedef
08-25-2006, 11:56 PM
You can use the new HLMV that came with Source in the Steam tools and show it for DOD:S.

Editor321
08-26-2006, 08:57 AM
you can, but using jeds is quicker in the long run.

Millenia
08-26-2006, 09:58 AM
http://img213.imageshack.us/img213/1036/dodsingameji1.jpg

Millenia
08-30-2006, 12:56 PM
bumpeh

http://img238.imageshack.us/img238/3549/renderkc1.jpg

Editor321
08-30-2006, 02:22 PM
sexeh

Drowned Fish
08-31-2006, 03:06 AM
Are you gonna make a version with less black metal aswell?

Millenia
08-31-2006, 08:48 AM
Less black? It already is quite bright D:

Andy Whyberd
08-31-2006, 10:28 AM
Awesome Work!

Looks just like the Garand i was shooting last weekend!

Millenia
09-01-2006, 03:44 PM
zomgeh I actually finished something :D

http://millenia.furious-skins.com/fusem1_done.jpg

Deceiver
09-01-2006, 03:50 PM
The lenght and size of the weapon looks perfect in 1.3, I don't know why it looks so stubby, fat and short in Source. After playing games like RO, 1.3, I cringe when I see some of the weapons in Source. They just don't look right anymore.

Millenia
09-02-2006, 02:33 AM
Compile files in 1st post :D

Guyver
09-02-2006, 11:50 AM
Originally posted by deceiver
The lenght and size of the weapon looks perfect in 1.3, I don't know why it looks so stubby, fat and short in Source. After playing games like RO, 1.3, I cringe when I see some of the weapons in Source. They just don't look right anymore. A dev already answered that awhile back, the old engine stretched the weapons, the Source engine does not.

Deceiver
09-03-2006, 11:10 AM
Originally posted by Guyver
A dev already answered that awhile back, the old engine stretched the weapons, the Source engine does not.

Ok, it stretched the weapon, does Source make them larger and fatter as well? =\

Explain me this then...this is a Thompson model both compiled for CSS and DODS. Look at the radical difference in length, size, stubbiness...

http://www.fpsbanana.com/img/ss/skins/684a.jpg

http://www.fpsbanana.com/img/ss/srends/2989.jpg

The CSS compile looks just right, it looks the right length, isn't all large and fat like the DODS one. Yet, they both are in the Source engine...

Then, comparing to RO who has some Axis weapons of DODS, the former's weapons look much better as well.

http://img328.imageshack.us/img328/7573/doddonner0049fi8.jpg

http://img366.imageshack.us/img366/3303/shot00001kf7.jpg

http://img428.imageshack.us/img428/4126/dodflash0133ui8.jpg

http://img420.imageshack.us/img420/1420/shot00039yv6.jpg

Sorry, but the weapons in DoDS just don't look right. They don't seem to be the right length, are fat/large and stubby, the muzzle looks very large, they have no depth, etc. CSS doesn't suffer from this, HL2 seems to (in fact, dods seems to use the same method hl2 uses to render the weapons in fps), but the weapons looks okay because they took into account how the game renders the gun (if you look at the hl2 view models in the model viewer, the barrels of the guns are very long).

PS
Sorry to be hi-jacking your thread like this, because you did a great job on this skin.

Dash
09-03-2006, 11:39 AM
The weapon looks "Stretched" in CS: Source because CS doesn't use the same player-camera focal length, this it just creates an exagerated fish-eye effect on the weapon which makes it look weird.

I always thought the hands were too big in DoDS, but the guns are accurate. It's just the way the camera view is.

FuzzDad
09-04-2006, 02:45 AM
The RO weapon looks wierd...it has a pin-head end. I think the proportion on the Source weapons is much better and if you hold a real weapon up and take a POV shot w/camera you get something similar to Source. It's all about preference. I'll take fatter/stubbier over pin-head any day.

hobosphere
09-04-2006, 03:08 AM
I agree with deceiver. The weapon models do feel like that have no depth.

I prefer it longer....umm ..yeah.

Short and stubby doesn't satisfy!

JoNoLuFc
09-04-2006, 04:36 AM
meh, i like the look of the dods weapons, hate the look of dod 1.3 weapons. Each to their own.

The Casualty
09-04-2006, 09:56 AM
The weapons look fatter in DODS because of the origins, look at how much higher and closer to the center the DOD Thompson is compared to that one for CSS. The placement on the screen is much better in DODS. Personally, I think they look fine in DODS, it's more realistic. Try holding a real rifle sometime, it will look closer to DOD than to RO.

Guyver
09-04-2006, 01:27 PM
Originally posted by FuzzDad
The RO weapon looks wierd...it has a pin-head end. I think the proportion on the Source weapons is much better and if you hold a real weapon up and take a POV shot w/camera you get something similar to Source. It's all about preference. I'll take fatter/stubbier over pin-head any day. Just as FD said, the weapons in Source look more like what you would see in real-life POV

I wish I could find that dev quote...:confused:

IceWolve
09-06-2006, 07:59 PM
Are you going to be releasing your dod 1.3 compile? I would sooo use that as i play dod1.3 more than dods.

hobosphere
09-07-2006, 01:04 AM
Originally posted by The Casualty
The weapons look fatter in DODS because of the origins, look at how much higher and closer to the center the DOD Thompson is compared to that one for CSS. The placement on the screen is much better in DODS. Personally, I think they look fine in DODS, it's more realistic. Try holding a real rifle sometime, it will look closer to DOD than to RO.
No, it's not related to the origins at all.

I twiddled around and got the k98 into cs:s just for comparison. You clearly get the sense it feels longer in cs:s.

http://img428.imageshack.us/img428/4126/dodflash0133ui8.jpg
http://img181.imageshack.us/img181/9408/csoffice0032fs5.jpg

I don't give a turd about realism, so from my point of view it's simply an issue of opinion. Somewhere between cs:s and dod:s i would like.

Deceiver
09-07-2006, 04:23 AM
Originally posted by hobosphere
it's simply an issue of opinion. Somewhere between cs:s and dod:s i would like.

True, though I like it much better in CSS hehe. Looks right in my eyes. Too bad we can't change the origins ourselves for dods =\. Or can we?

hobosphere
09-07-2006, 04:35 AM
You can change the origins but i belive it'll screw with the ironsights on rifles only. But it doesn't do anything in terms of making the weapons look like they do in cs:s. Valve would have to recode the first person field of vision or whatever it is that gives weapons the sense of length.

Deceiver
09-07-2006, 06:43 PM
Well I guess we're at an impass now =\. Question, when you brought the kar over to css, does it retain the animations from dods? I wish we could make the wepaons look like it does in css somehow.

IceWolve
09-12-2006, 09:25 PM
imo, it looks TONS better in css, and even RO (yes i know its a different model). imo, it just looks more real.

I realy hate how dod and cs are soooo different with things. ie, cs1.6 if a body dies in the air, it falls to the ground and plays the death animation. In dod 1.3 if a body dies in the air, it stops, right there, in the air, and plays a death animation of you falling to your knees and dieing, and laying there for a few seconds, just floating in the air, on nothing...

in cs, i do not think the gun models need to be fattened at the barrel to look right in the first person view, and as far as i know, it does have to be fattened in dod 1.3, i duno about dods, but its just to fat and stubby, especialy the hands.

Dont say its the origins, cuz it does not look like an origin problem. looks like a fov problem with the camera(s).

Guyver
09-14-2006, 11:08 AM
Originally posted by IceWolve
imo, it looks TONS better in css, and even RO (yes i know its a different model). imo, it just looks more real.

I realy hate how dod and cs are soooo different with things. ie, cs1.6 if a body dies in the air, it falls to the ground and plays the death animation. In dod 1.3 if a body dies in the air, it stops, right there, in the air, and plays a death animation of you falling to your knees and dieing, and laying there for a few seconds, just floating in the air, on nothing...

in cs, i do not think the gun models need to be fattened at the barrel to look right in the first person view, and as far as i know, it does have to be fattened in dod 1.3, i duno about dods, but its just to fat and stubby, especialy the hands.

Dont say its the origins, cuz it does not look like an origin problem. looks like a fov problem with the camera(s). Sigh...

http://www.dayofdefeat.net/forums/showthread.php?threadid=63407&perpage=15&pagenumber=1 Look at Wile E's post...

IceWolve
09-14-2006, 12:16 PM
notice i posted in there before?

It just cant be the origins alone. It has to be with the fov.

Guyver
09-14-2006, 08:13 PM
Originally posted by IceWolve
notice i posted in there before?

It just cant be the origins alone. It has to be with the fov. Then look at Splinter's post here:

http://www.dayofdefeat.net/forums/showthread.php?s=&threadid=63407&perpage=15&pagenumber=3

The hands may be a bit stubby as he said, but as for the models...it's REALLY close.

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