dod_solitude_b5 & night Ver.


Ripster
07-27-2006, 12:12 AM
Ive made some requested changes and fixed some other things you can get it here along with dod_solitude_night
http://nolimitclan.com/Ripstermapping.html
Change log
fixed tower windows

Fixed flag cap timing to 1 sec for singel 8 for double points are 11211

fixed arch doors made them wider

added a few models & fixed a few textures

fixed spawn points to 32 player

Fixed shadows not showing up

Rommels
07-27-2006, 12:37 AM
The allies need spawn protection, you can boost into there. The windows by the first flag is what I am talking about.

The lighting still looks very odd on many textures.
This is the most important thing to me, I played with a buddy and we both agreed the lighting just looks really funny.

The lamps look very out of place on top of the walls.
Their glow is way brighter than their actual light cast.
The shadows cast on the lamps are also very funny looking.

In the tower underpass the door frame if though the ceiling.

Outside of the tower underpass by the gutter in the corner the walls are misaligned and a gap is there.

In the tunnel by the allies second one light has a glow while the rest don't.

The overview doesn't work anymore.

On the allied side of the tower on that porch the railing looks like there are some misaligned brushes.

The door that goes into the church on the allied side is hard to leave because of that pew that is there you can get hung on it.

At the tunnel by the axis second the door in the middle has some different textures. The side little square things I'm talking about.

I also think that main ground tile texture looks too clean and odd.

And whats up with most of the objects not being movable?

Panteror
07-27-2006, 02:47 AM
Hi,

http://panteror.free.fr/solitude/dod_solitude_b4_6.jpg

Screen from b4 but you need to make the same things than allieds spawn to avoid jump to get out of spawn.

The single flag capture time is again too long, divide by 2 like the single flag capture time on dod_flash. It's will be better for competitive play.

I also thing the window on church is again too up, made the same height that the other window to improve visibility.

Add some objects in the tunnel and various place because it sometimes looks too empty, improve lights and shadows and it will be perfect :)

Add the overwiews.

Nice work under the church even if i prefer without doors like the original 1.3, each release is better, good work !

Dunn0
07-27-2006, 08:36 AM
AutoInstaller-Click Here (http://www.oneworldsyndicate.com/owsdownloads/index.php)

Devils Rear
07-31-2006, 02:44 AM
Both included in map pack #42

Colonel_Krust
07-31-2006, 08:46 AM
I find that other players block you more on this map than they ever did before in the 1.3 version. I guess source player models have a bigger footprint.

for example if a mg deploys below the church...no one is walkingnthru there...and most hallways/doorways barely allow 2 to go thru...can't count the number of times that I find myself wedged with another player in doorways on this map. I guess I need to lay off the frito lay.

otherwise it is great fun. I always loved this map. GJ ripster.



Krusty

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