dod_solitude_b4 Beta release


Ripster
07-25-2006, 10:15 AM
Who wants it ?? I got it & you can get it :wink:
http://nolimitclan.com/Ripstermapping.html
A big thanks to CoolHandLuke for helping me out on the optimizing
and to Insta for giving me the Go on the remake
Ill be looking for Input on improvements Thanks Enjoy !!

http://nolimitclan.com/solitude.jpg

Warlord-Sco-
07-25-2006, 10:27 AM
Sweeet! I've been looking forward to this puppy, one of my all time favourites for 1.3

theozzmancometh
07-25-2006, 10:47 AM
AWESOME RIPSTER!!


One of my faves makes it to source!! Weeeeeeeeeee!!



Download Mirror: http://landofozz.net/pafiledb/pafiledb.php?action=download&id=330



Thanks Ripster!

Moe
07-25-2006, 10:55 AM
Looks excellent! How many spawnpoints?

Panteror
07-25-2006, 12:03 PM
really nice maps, i love it but there are some few bugs !

1) The time to capture a single flag is too long (7/8 seconds), that's slow down the gameplay, correct it by 1 second capture.

2) Screen : http://panteror.free.fr/solitude/dod_solitude_b4_2.jpg
The window in the church is too up for aiming, just move down

3) The overviews is black, remove black by tranparency to improve visibility

4) Screen : http://panteror.free.fr/solitude/dod_solitude_b4_3.jpg
Maybe remove the doors and the sandbags to improve gameplay and fastness. Under the church is too dark !

5) Screen : http://panteror.free.fr/solitude/dod_solitude_b4_1.jpg
Change the side of the door under the tunnel to respect the original 1.3 map !

Nice work, I like the news interior buildings and the layout, i think the map is maybe too dark and we need to add gamma to play !

At least correct the time to capture flags and the window !

Thank You ! Great remake (same post as dodfederation ;) )

Ripster
07-25-2006, 12:27 PM
Panteror wrote
1) The time to capture a single flag is too long (7/8 seconds), that's slow down the game play, correct it by 1 second capture. The single flags will be set to 1 sec the double stays at 8 sec
2) Screen : http://panteror.free.fr/solitude/dod_solitude_b4_2.jpg
The window in the church is too up for aiming, just move down This will be adressed in the next Ver.
3) The overviews is black, remove black by transparency to improve visibility New overview in next Ver.
4) Screen : http://panteror.free.fr/solitude/dod_solitude_b4_3.jpg
Maybe remove the doors and the sandbags to improve game play and fastness. Under the church is too dark ! The far door is a model it stays the broken doors and sand bags will be considered
5) Screen : http://panteror.free.fr/solitude/dod_solitude_b4_1.jpg
Change the side of the door under the tunnel to respect the original 1.3 map ! Sorry it stays

Thanks for the input

[SAS]==Colster==
07-25-2006, 05:13 PM
Nice one, one of my fave maps in old dod.

UK Mirror in bzip2 here (http://www.content.inx-network.net/dods/maps/dod_solitude_b4.bsp.bz2)

teflon{the_truth}
07-25-2006, 06:13 PM
Again We Ask..... How many spawn points?

Ripster
07-25-2006, 06:23 PM
Originally posted by teflon{the_truth}
Again We Ask..... How many spawn points?
32 player map

Rommels
07-25-2006, 09:55 PM
First things first, I love this map and I'm glad you made it, very nice work.

Allies have 16 spawns
Axis have 14 spawns

I recommend giving each side at least 17 if not 18.

I also recommend spacing them a little more, especially on the axis side, that bottom area has lots of room, why cramp 7 into a room fit for 3-4 at the top of the stairs?

Also, might wanna change which way they face.

I edited up the spawnpoint entities for our server so we could test it.

The screenshots of where I moved them to...
Axis Spawn (From below the map looking up)

Allies Spawn (From below the map looking up)

I changed the spawnpoint entities with ented.


The sandbags can be an issue when trying to walk between them, can easly get snagged and slowed by a bit for a second or so.

I took a bunch of screenshots where I thought the light looked funny hitting something and also a texture issue and a brush/model issue.

The Screenshots...
Considering theres a pretty bright light in the room this bookcase looks pretty dark.


This is a recurring funny looking thing, the vines...

The other side

Another one in the middle axis side


Light from nowhere


Another thing I found that looked odd was some of the door lighting...



With a fire next to this one you'd expect light from the fire at least.


Light on the sandbags but the lamp isn't on...



The texture on these stairs looks bright and out of place.

Top stair texture messed...


In this last one the bush is coming though the walls


This arch is missing a texture by the axis second

Devils Rear
07-26-2006, 01:49 AM
Nice work - always good to see some classic maps converted to source :)

now running on:-

195.242.236.212:27045 !! INX-Gaming.co.uk >> dodirectory.com - 66 Tick

(with edited spawnpoints for a 32 player server)

Is it ok to include this map in the next dodirectory map pack??

Moe
07-26-2006, 08:39 AM
Currently axis spawn has 14 points, so on a 32 man server potentially 29 people can play maximum. Unfortunately we have to pull it from rotation because of this, but would love to include the next version if there are enough spawnpoints.

Dunn0
07-26-2006, 08:50 AM
Awesome Map!!

On All our Servers!!

And Added to DODCC Download site.

Linkage (http://www.oneworldsyndicate.com/owsdownloads/index.php)

Rommels
07-26-2006, 08:54 AM
Originally posted by Moe
Currently axis spawn has 14 points, so on a 32 man server potentially 29 people can play maximum. Unfortunately we have to pull it from rotation because of this, but would love to include the next version if there are enough spawnpoints.

Here is the entity edited version with 32 spawns I did for our server.
There is actually 18 per side now.

Only the server needs this so only server admins need to grab it.

32 spawns for server admins (http://rapidshare.de/files/27041316/dod_solitude_b4.zip.html)

Panteror
07-26-2006, 09:20 AM
Screens :

http://panteror.free.fr/solitude/dod_solitude_b4_5.jpg
http://panteror.free.fr/solitude/dod_solitude_b4_6.jpg

We need to jump to exit spawn (screens), try to correct this !


http://panteror.free.fr/solitude/dod_solitude_b4_5.jpg
I can go here by following the green line (screen), try to block the possibility to reach where I am on the screen !

Also, i think the ground and the walls are too flat and the area too empty, add some displacements and objects... in order the map fully looks like a source map !

Thank you

Ripster
07-26-2006, 05:46 PM
Ill be releasing an updated version tonight dod_solitudeb5 I also have a night version ill post the change log also
thanks for the input

Gallica
07-27-2006, 05:55 AM
I preferred the configuration of advance on the level gameplay.
Enjoy to find solitude,beautiful work.
Added map to spqr server: 213.251.172.83: 27015 FR - Senatus Populus Que Romanus [Fast dl]

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