Rolk
07-03-2006, 12:25 AM
Map: dod_celes
Vers: Beta 3
Players: 32 (Max)
Download: RolkDesigns (.rar) (http://www.rolkdesigns.com/files/dod_celes_b3.rar)
About: Third version of my map based on the original dod_snowtown. Map is stable and running great, thanks to Sunlit Games (http://www.sunlitgames.net) and SLAK Gaming Network (http://www.slak.com.au). Original download is a .rar format - over a meg smaller then .zip.
Change history:
-Redesigned Axis Spawn
-Moved Axis first flag back closer to Axis spawn
-Redesigned Skybox
-Small lighting changed, removed a few lights
-Second and Third flags are now one second caps, to slow gameplay a bit
-Added a new way through the axis sniper building (hole in wall) for balance issues
-Redesigned sewers adding two new entrances (near spawns)
-Optimized map more, shouldn't have any FPS issues
-Moved Allied second flag more inside building. You must enter building to cap flag. (1 sec)
-Moved Allied first flag closer to Allied spawn
-Redesigned inside of the building leading from the Allied first to main street
-Added heavier fog
-Few more various tweaks for performance issues
Images:
http://www.rolkdesigns.com/files/dod_celes_b3_01.jpg
http://www.rolkdesigns.com/files/dod_celes_b3_02.jpg
http://www.rolkdesigns.com/files/dod_celes_b3_03.jpg
Comments and constructive critism welcome!
Vers: Beta 3
Players: 32 (Max)
Download: RolkDesigns (.rar) (http://www.rolkdesigns.com/files/dod_celes_b3.rar)
About: Third version of my map based on the original dod_snowtown. Map is stable and running great, thanks to Sunlit Games (http://www.sunlitgames.net) and SLAK Gaming Network (http://www.slak.com.au). Original download is a .rar format - over a meg smaller then .zip.
Change history:
-Redesigned Axis Spawn
-Moved Axis first flag back closer to Axis spawn
-Redesigned Skybox
-Small lighting changed, removed a few lights
-Second and Third flags are now one second caps, to slow gameplay a bit
-Added a new way through the axis sniper building (hole in wall) for balance issues
-Redesigned sewers adding two new entrances (near spawns)
-Optimized map more, shouldn't have any FPS issues
-Moved Allied second flag more inside building. You must enter building to cap flag. (1 sec)
-Moved Allied first flag closer to Allied spawn
-Redesigned inside of the building leading from the Allied first to main street
-Added heavier fog
-Few more various tweaks for performance issues
Images:
http://www.rolkdesigns.com/files/dod_celes_b3_01.jpg
http://www.rolkdesigns.com/files/dod_celes_b3_02.jpg
http://www.rolkdesigns.com/files/dod_celes_b3_03.jpg
Comments and constructive critism welcome!