Wile E Coyote


Kieffer
06-28-2006, 10:52 PM
Hey, so, Wile E Coyote, whatcha gonna do with the skins now that the update is out?:D

I can't wait to see what you have in store.

Volvulus
06-28-2006, 11:20 PM
Lol I knew someone was going to make a thread about him, yay! wile will come back.

mn9500
06-29-2006, 12:23 AM
yea, me and my friend were playing with him today on dod_jagd and we were pleading with him to make an updated version of his late and early war skin packs.

Guyver
06-29-2006, 04:07 AM
He may not do anything to them for a while. He can't even see the effects with his video card. (9800 Pro)

cruzaderazn
06-29-2006, 08:04 AM
Originally posted by Guyver
He may not do anything to them for a while. He can't even see the effects with his video card. (9800 Pro)

That sucks.

Pfarrer
06-29-2006, 08:35 AM
It seems to be a problem of dod with GeForce GFX

Joe_Meng
06-29-2006, 09:42 AM
Originally posted by mn9500
yea, me and my friend were playing with him today on dod_jagd and we were pleading with him to make an updated version of his late and early war skin packs.

yes we wur CMON WILE! U CAN DO IT!

Kieffer
06-29-2006, 05:32 PM
Can someone else do it?

Wile E Coyote
06-29-2006, 07:29 PM
yeah.....

last night I tested the update. Unfortunately, my ATI 9700 pro seems to not be up to the task of phong shaders - I was surprised. Phong shaders are nothing new. FarCry used 'em. I saw them just fine. Don't know what the deal is. time will tell if things work out better.

All the same updates to some of my skins are already in the planning, using the new shaders and *gasp* making them somewhat battle-worn. (you've all got the clean skins to work from now I'm making them look like vets)

DayofDfeat123
06-29-2006, 07:57 PM
Im using your late war pack just the axis side though and I was playing and all the shaders where on your skins without editing them.

Guyver
06-29-2006, 08:05 PM
Originally posted by DayofDfeat123
Im using your late war pack just the axis side though and I was playing and all the shaders where on your skins without editing them. Post some screenshots? I'm not saying I don't believe you...I'd just like to see some in-games before I re-install them.:)

Wile E Coyote
06-29-2006, 08:20 PM
Originally posted by Guyver
Post some screenshots? I'm not saying I don't believe you...
http://www.dayofdefeat.net/forums/showthread.php?s=&threadid=66426

I will.... WHEN I actually start the skins..... right now it seems I am not the only bugger having problems with the Source version of phong shaders - Radeon owners in general.

Hawk
06-29-2006, 08:26 PM
I have the same problem but for me its just the gear not the bodies, and I have an Nvidia card

Tonedef
06-29-2006, 08:42 PM
Right now I am messing with the Phong shader on weapons and such. I am at work currently, but I did get the 30cal looking pretty damn....pretty! And I have also put it on the hands, though it needs tweaking it is looking VERY nice, should give a nice skin-like glow. Once I get the hang of it all I hope to put some release out and such.

Though, some of you may have noticed like the shader is overboard or maybe non-existant. If you are using any custom player skins (especially hi-res) try disabling them, you may get the results you expect as the defaults look brilliant!

Wile E Coyote
06-29-2006, 09:01 PM
I just looked at all the player VTF files.....

Custom player model skins SHOULD work - just delete the "_normal.vtf" files and the ".vmt" files. This will cause it to use the new default ones which were NOT present in the first release of the game.

Sorry I can't test this as I have an ATI 9700 pro (thanks Valve) :)

SilentSteps
06-29-2006, 09:06 PM
Originally posted by Tonedef
Right now I am messing with the Phong shader on weapons and such. I am at work currently, but I did get the 30cal looking pretty damn....pretty! And I have also put it on the hands, though it needs tweaking it is looking VERY nice, should give a nice skin-like glow. Once I get the hang of it all I hope to put some release out and such.

Though, some of you may have noticed like the shader is overboard or maybe non-existant. If you are using any custom player skins (especially hi-res) try disabling them, you may get the results you expect as the defaults look brilliant!

Does phong work with env_cubemap reflections? I read it doesn't... but could be wrong. :)

Tonedef
06-30-2006, 12:57 AM
I do not think that it does, I have been watching it ingame and it seems to be realtime most of the time, but there are those sudden switches in light that make me wonder. Either way it is a blessing to have it because it is much better than the reflection mapping.

Kieffer
06-30-2006, 01:18 AM
Originally posted by Wile E Coyote
All the same updates to some of my skins are already in the planning, using the new shaders and *gasp* making them somewhat battle-worn. (you've all got the clean skins to work from now I'm making them look like vets)

:D:D:D:D:D:D:D:D

I can't wait to see them, Wile E! I am very excited!

ENTI
06-30-2006, 05:53 AM
i hope you fix that shinny <3<3<3<3 cyote its pissing me off lol

Tonedef
06-30-2006, 11:17 AM
Hey, what kind of shinny are you talking about? If your stuff is practically glowing then it is because of the custom skin and the phong shader. Wile gave an idea of how maybe to fix it a couple posts up, but I don't know if that will do it because I think it may have something to do with the fact that the phong map is only 256x256. Just try his fix if that doesn't work then you either need to put up with it until we find a fix or revert to default.

DayofDfeat123
06-30-2006, 11:34 AM
well ya wanted a pic
http://img530.imageshack.us/img530/8973/glow0wa.jpg

Warlord-Sco-
06-30-2006, 11:52 AM
Those look excellent, and it's the skins I used before the update aswell:)

When do you think they will be released?

DayofDfeat123
06-30-2006, 12:01 PM
lol omg im not releasing them they already are. I just have wiles axis installed and the shaders just go on lol.

Warlord-Sco-
06-30-2006, 12:11 PM
I had them in and got the shiny white model of death syndrom, did you add anthing to make them work correctly, or do they just work fine after adding the mat_bumpmap 1 command? I havn't put them back in since I added that to my cfg.

Please clarify lol omg;)

bmartinson13
06-30-2006, 01:16 PM
I see all the effects on the normal skins and i have an nVidia GeForce 6800OC...maybe try installing the new driver they released recently? (v91.31)

dragy2j
06-30-2006, 02:53 PM
Originally posted by Wile E Coyote
I just looked at all the player VTF files.....

Custom player model skins SHOULD work - just delete the "_normal.vtf" files and the ".vmt" files. This will cause it to use the new default ones which were NOT present in the first release of the game.

Sorry I can't test this as I have an ATI 9700 pro (thanks Valve) :)

i tested this out and it works you got a brillant mind there wile... i mean your card wont even do it but you can make a solution.

(also have picture to prove it if anyone wants)

Wile E Coyote
06-30-2006, 04:02 PM
http://www.cloudytigerproductions.com//dod_anzio0006.jpg

Okay, I have been informed that it works and have been given proof.

I will be making a quick patch to enable this effect on both the Late War and Early War skin packs later tonight.

Sabre
06-30-2006, 04:09 PM
Beautiful. I trust that the low res ones will be updated too? My main DoD computer doesn't get on with the high res player skins well.

2ltben
06-30-2006, 04:19 PM
Phong will only reinforce Wile E & Company as the greatest skinners DoD, nay, the Source modding community has ever seen.

Kieffer
06-30-2006, 04:46 PM
Originally posted by Wile E Coyote
http://www.cloudytigerproductions.com//dod_anzio0006.jpg

Okay, I have been informed that it works and have been given proof.

I will be making a quick patch to enable this effect on both the Late War and Early War skin packs later tonight.

I know this may sound wrong, but I love you Wile E Coyote.

cruzaderazn
06-30-2006, 04:51 PM
The only thing we skinners need is a way to have class specific skins again. Since the update, those skin packs w/class specific skins can't do it anymore due to file consistency. (Unless I'm doing something wrong. Haven't had much time at home recently.)

For now, it's fairly simple to get phong onto the custom skins we already have. The only thing is that there's no more class specific skins...

[EDIT*] I read this over and checked in-game... there's no way to have class specific skins with phong; it's still possible to use all custom skins but no phong, which is ok for me right now until I figure out a way to use class specific customs with phong lighting.

Kieffer
06-30-2006, 05:19 PM
Originally posted by cruzaderazn
those skin packs w/class specific skins can't do it anymore due to file consistency.

I think Wile E Coyote is doing class specific with phong unless I read incorrectly.

Wile E Coyote
06-30-2006, 05:25 PM
fiddlesticks.

My first attempt at correcting the class-based skins ended in a cosistency error.

ahhhh back to the drawing board

Guyver
06-30-2006, 09:35 PM
Originally posted by Wile E Coyote
All the same updates to some of my skins are already in the planning, using the new shaders and *gasp* making them somewhat battle-worn. (you've all got the clean skins to work from now I'm making them look like vets) I'd just like a dirty low res version of this:

http://www.dayofdefeat.net/forums/showthread.php?threadid=56620&highlight=Wile+E+Coyote

I'm using Capt. Higgins allied player model right now and it looks excellent in-game.

cruzaderazn
07-01-2006, 12:16 AM
Originally posted by Wile E Coyote
fiddlesticks.

My first attempt at correcting the class-based skins ended in a cosistency error.

ahhhh back to the drawing board

The only thing I was able to get was class specific skins w/no phong lighting...or one custom skin with custom phong lighting.

2ltben
07-02-2006, 09:31 AM
When I was trying it the problem wasn't so much with the skins but with the models. It kept rejecting the multiple models of class-specific skins.

bmartinson13
07-04-2006, 02:17 PM
I tried playing around with the VMT files and all I could get it to do (at least in the model viewer) was get it to have strange lighting on the whole model

bmartinson13
07-04-2006, 03:04 PM
I was trying to edit some American ones with the phong lighting...and I failed miserably, look for yourself:


cruzaderazn
07-04-2006, 04:36 PM
Originally posted by bmartinson13
I was trying to edit some American ones with the phong lighting...and I failed miserably, look for yourself:



Check the alpha channel on your normal map. The reason your whole model is phong shaded is because you did not specify what should be "phonged" and what shouldn't in the normal map's alpha channel.

BLACKFIRE210
07-04-2006, 09:54 PM
I wish I was a plastic soldier, then everyone would fall in love with me!

bmartinson13
07-05-2006, 01:43 PM
Yay I finally got both American and Germans to work! Here are some pics and two .zip files if you want these skins with the phong lighting.

DELETE ALL PLAYER MODELS IN THE MODELS FOLDER BEFORE INSTALLING. (C:\Program Files\Steam\SteamApps\User@domain.com\day of defeat source\dod\models\player)

Images:


Downloads:
american.zip (http://www.a6clan.com/nazislaya/wile_players/american.zip)
german.zip (http://www.a6clan.com/nazislaya/wile_players/german.zip)

Wile E Coyote
07-05-2006, 11:28 PM
congrats!

will download and check out your handiwork ;)

Kieffer
07-06-2006, 12:10 AM
Wow, dude. Nice job! :)

mn9500
07-06-2006, 12:27 AM
Originally posted by bmartinson13
Yay I finally got both American and Germans to work! Here are some pics and two .zip files if you want these skins with the phong lighting.

DELETE ALL PLAYER MODELS IN THE MODELS FOLDER BEFORE INSTALLING. (C:\Program Files\Steam\SteamApps\User@domain.com\day of defeat source\dod\models\player)

Images:


Downloads:
american.zip (http://www.a6clan.com/nazislaya/wile_players/american.zip)
german.zip (http://www.a6clan.com/nazislaya/wile_players/german.zip)
i did that but i dont see the skins showing?

BLACKFIRE210
07-06-2006, 01:14 AM
American one is the same skin for every person. And German one gave me consistency errors.

bmartinson13
07-06-2006, 08:33 AM
I don't know why, but the germans didnt give me a consisitancy error when I first tested them....then later in the day when I went back to that server it started giving me a consistency error....and yes the americans is only one skin cuz before then it would give the consistency error too......I don't see why it shouldn't work for the germans tho

Kieffer
07-06-2006, 01:37 PM
Yea, I got the error as well :(

cruzaderazn
07-06-2006, 11:01 PM
At the moment there is no way to use phong rendering with class specific skins [abbreviation: CPS]. The custom models that allowed CPS are now causing consistency errors when phong rendering is applied to them via ".vmt" file. Until somebody hacks the new deaulft models to work with CPS like it was done before, phong rendering will only work if all the player skins are the same.

I'm trying to hack the new default models to allow CPS, but I'm at a dead end because I have no idea how to compile model models nor do I know if I even know if I hacked it correctly (no knowledge of modelling/following tuts).

I'm sure someone knows enough to hack the defaults to allow CPS...it was done before, and it could be done again. The only thing is if anyone is willing to do it.

bmartinson13
07-06-2006, 11:19 PM
I think we need to get Splinter or some other vet to get in on the scene.

cruzaderazn
07-06-2006, 11:33 PM
Originally posted by bmartinson13
I think we need to get Splinter or some other vet to get in on the scene.

How about we get the guy who did it originally...
..."ukdecay." He did a class specific skin pack for the allies and the axis, then he disappeared. If it wasn't for him, we might have never had class specific skins.

It has to be done though...I tried for hours last weekend to get the models to compile but no luck...

bmartinson13
07-07-2006, 12:46 AM
Originally posted by cruzaderazn
How about we get the guy who did it originally...
..."ukdecay."
sounds good

bmartinson13
08-18-2006, 12:49 AM
So any luck on class specific skins with phong?

2ltben
08-18-2006, 12:58 AM
Not much in the way of player skins at all.

Wile E Coyote
08-18-2006, 02:27 AM
LOL.

True - but you can only do so many variations on just 2 models, and a specific historical event.

I admit I set the bar pretty high with my first player skins. Sometimes that makes people have the attitude "why bother?"

Anyway, I really did want to get cracking on an update to my player skins, but video card incompatible with the new phong shaders has been stopping that.

Zulu!!!
08-18-2006, 02:51 AM
Originally posted by Wile E Coyote
LOL.


I admit I set the bar pretty high with my first player skins. Sometimes that makes people have the attitude "why bother?"


:D

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