dod_snowtown
Boyscout
06-21-2006, 10:14 AM
here it is
last update 29.6.06
www.clanleague.net/dod_snowtown_v2.exe
fixed:
-shorter seever
-add fog
-rise some fps again
http://www.clanleague.net/snowtown/01.jpg
http://www.clanleague.net/snowtown/02.jpg
http://www.clanleague.net/snowtown/03.jpg
http://www.clanleague.net/snowtown/04.jpg
http://www.clanleague.net/snowtown/05.jpg
http://www.clanleague.net/snowtown/06.jpg
http://www.clanleague.net/snowtown/jpg/1.jpg
http://www.clanleague.net/snowtown/jpg/2.jpg
http://www.clanleague.net/snowtown/jpg/3.jpg
http://www.clanleague.net/snowtown/jpg/4.jpg
http://www.clanleague.net/snowtown/jpg/5.jpg
http://www.clanleague.net/snowtown/jpg/6.jpg
http://www.clanleague.net/snowtown/jpg/7.jpg
http://www.clanleague.net/snowtown/jpg/8.jpg
http://www.clanleague.net/snowtown/jpg/9.jpg
http://www.clanleague.net/snowtown/jpg/10.jpg
http://www.clanleague.net/snowtown/jpg/11.jpg
http://www.clanleague.net/snowtown/jpg/12.jpg
http://www.clanleague.net/snowtown/jpg/13.jpg
http://www.clanleague.net/snowtown/jpg/14.jpg
Greets -=*FMJ*=-Green
theozzmancometh
06-21-2006, 10:50 AM
Just wow. Nice work, m8.
Download Mirror (rar format): http://landofozz.net/pafiledb/pafiledb.php?action=download&id=323
Thanks Green!
izuno
06-21-2006, 11:02 AM
Hey lookin good...so far I've only seen the screenshots, but nice work. Um...just curious but who made the original snowtown? I can't recall off the top of my head.
Volvulus
06-21-2006, 11:27 AM
Really nice, I like the skybox alot good job.
theozzmancometh
06-21-2006, 12:59 PM
Originally posted by izuno
Hey lookin good...so far I've only seen the screenshots, but nice work. Um...just curious but who made the original snowtown? I can't recall off the top of my head.
attached
Mr-Softy
06-21-2006, 01:15 PM
lol gotta admit i dont usually like snow maps but this looks mint... Downloading now ;)
Pvt.Snail
06-21-2006, 03:33 PM
A nice conversion of the old snowtown, a must on any server, definitely on ours. Thanks Boyscout1 :D
Shane
06-21-2006, 05:41 PM
Isn't celes also a snowtown remake?
Volvulus
06-21-2006, 05:45 PM
Yup.
twitch
06-21-2006, 07:08 PM
very nice!
Defpotec
06-21-2006, 08:29 PM
Could use some more optimization.
Celes, is more based on snowtown -- I'll have to take a look at this map ;)
It's interesting, but it could use some optimization. Near the axis 1st flag there's an ammo crate next to a wall the leads to an inescapable courtyard. There's also a spot near the allied first that you can get on this ledge and look over a wall, but cant make it into the wall - maybe a strategically placed tree or something could explain this.
Otherwise, it's a nice start.
Boyscout
06-22-2006, 09:04 AM
yes its beta version.. i optimize the map
HellStar
06-22-2006, 09:39 AM
Very nice work here, I ran it last night.
Just the FPS issue coming out of axis spawn that I noticed, apart from that its great. :)
, first o, all
congrates on completing or reaching beta stage with the map,
now something i have been seeing, more and more with many custom maps i've been trying the past weeks, is all the copying of dod stock maps,
your map has an insane amout of copyed buildings, slightly editted, most of the time, not improving it, kalt was the most obvious, but theres donner, flash aswell?
people that do not see it, it might look like a nice map but when you do see it just looks slapped together, the buildings that you did yourself are really obvious and lack detail and quality of the once you copyed, in no way i intend to rant and rip you nor your map apart, but i've been seeing it so much, and i just dont get it, with gold source dod everyone was crying i cant compleet my map because i cant reach the detail i want with this engine, now people can.. and instead of doing just that, sitting down creat that detail, think about their work, look for ref etc they just copy, past change abit patch it together with straight walls and bushes and call it beta,
weres the creativity, passion to surpase stock maps, to do something unique and appealing?
perhaps i should not have done this in your thread and ill prolly regret it later so ill say sorry in advanced, please dont see it as an attack, more as advice
keep mapping and please think about it, :)
Arakcheev
06-23-2006, 09:04 PM
Isn't a beta just that? An unfinished product? I think you're over-doing it quite a bit on this guy.
Devils Rear
06-24-2006, 12:20 AM
running on 195.242.236.212:27045 !! INX-Gaming.co.uk >> dodirectory.com - 66 Tick
Will include this in the next official dodirectory map map
Neutrino
06-24-2006, 12:59 AM
Originally posted by Arakcheev
Isn't a beta just that? An unfinished product? I think you're over-doing it quite a bit on this guy.
you really think hes going to change all those buildings and the structure?
Arakcheev
06-24-2006, 05:43 AM
lol. Has anyone seen the MAJORITY of the DoD:S custom maps available? Let's get real.
quint
06-24-2006, 06:18 AM
its a damm nice map, plays well with 32 ppl, could do with a bit more optimization and an overview is always welcome especially on a map of this size
good work, look forward to the next version
Neutrino
06-24-2006, 10:02 AM
Originally posted by Arakcheev
lol. Has anyone seen the MAJORITY of the DoD:S custom maps available? Let's get real.
so...are you setting mapping standards lower? so that mappers can feel continuously comfortable taking from other maps rather than building there own? maybe a few here and their is not a bad thing, but like IR pointed, we need original ideas and such for Source customs. or else all maps will look the same (as most do) and honestly, the "MAJORITY" of custom maps right now arent good
Actually originality is good. Especially in the texture dept. The stock ones, although really really nice, are starting to all blend in my eyes.
Malik06
06-25-2006, 04:06 AM
Hi,
it´s really a pitty. The map looks damn nice in play, but dramaticly crahses the fps! OK. I don´t have the best system, but didnt have probs with playing until now.
I tested the map yesterday on our server "Die Heckenpenner" and my fps were going down until 10! And 70% of the other players directly started crying about low fps. Needs a very big work on it.
Malik06
06-25-2006, 04:10 AM
Looks very nice, but unplayable, because massive fps-problems.
Boyscout
06-28-2006, 08:22 AM
today i will release the new version with better fps and all mapbugs are fixed.. its silver status.. gold status (final version) will be released in next week with much better fps around the map and with map overview.
happyernst
06-28-2006, 12:53 PM
Stealing Buildings......? :eek: .....why? .. ,
...warum hasst du das nur getan? :dog:
it looks good, yes ...but... ok keep your (own) mapping (brushwork) Green,
my option is: better only an bad self-made Map
as many with same Models,Textures,Layout....or Buildings :x
sorry
Ca-Chicken-Soup
06-28-2006, 04:38 PM
Originally posted by happyernst
Stealing Buildings......? :eek: .....why? .. ,
Yeah it looks like kalt, with less buildings..
And may I add copying anything from any map except the flash sdk is highly frowned upon. Even illegal I think.
FMPONE
06-28-2006, 04:55 PM
Yeah no doubt about it, most of these buildings are copy and paste jobs from kalt.
There is absolutely nothing wrong with seeing a building in kalt and saying "wow, that would look perfect in my map" but you have to take every effort to make sure that its your own work, which means recreating the brushwork, hopefully changing the texturing etc.
Its not enough to just copy and paste it, then it stops being your own hard work.
Joseph Merrick
06-29-2006, 01:04 AM
Looks more like Colmar, now :D
Boyscout
06-29-2006, 05:56 AM
whats the problem? i take some stuff from kalt but i remapped the most of that stuff. its a look like.
the only important thing is that custom maps are looking better. look. most of the custom maps are not pretty and nobody play them.
i have no problems with this
i also work 3 months on this map!
Boyscout
06-29-2006, 10:20 AM
here is the newest version
www.clanleague.net/dod_snowtown_v1.exe
fixings:
- add overview
- rise fps a little
- some bugfixing
FuzzDad
06-29-2006, 02:20 PM
Originally posted by Boyscout
whats the problem? i take some stuff from kalt but i remapped the most of that stuff. its a look like.
the only important thing is that custom maps are looking better. look. most of the custom maps are not pretty and nobody play them.
i have no problems with this
i also work 3 months on this map!
I think it's fine to pull houses out of the official maps. In the beginning of the whole Source period there was a considerable and determined approach to standardization in building...the use of standard thicknesses, similar textures, ways of doing things. One rationale was so the experience of playing maps would be uniformly better: If you saw a brick wall you knew you couldn't shoot through it...flag caps would be similar...no doors meant faster maps...and so on.
Part of that philosophy is the whole notion of building blocks: Five or six standard homes, five or six standard hotels, etc. You then take those "lego" buildings and use them to form the basis of your map. Each building then is customized to fit the map they are in. This way you get a fairly standard look, you get much better looking maps, and the mapper becomes MUCH better at mapping because he/she has a template to go on. Over time the mapper will be able to do the building themselves.
Of course this also means you get some fairly similar-looking maps but that's OK too. The only thing I frown on are those guys who decompile a map and then slap a few texture changes in or change one building or so and then call it their own...that's BS crapola and those folks are cheaters, liers, and probably live in a van with their mother down by the river.
Ca-Chicken-Soup
06-29-2006, 04:56 PM
But then mapping would be too easy :rolleyes:
Long labourious hours, days, months, and years is the real key to success. And RSIs.
Boyscout
06-30-2006, 12:52 AM
100%agree with this
i am not a mapper to put stuff in it and compile... i worked hard for my maps. i pick up the ideas from the standarts and put some buildings from this maps. but.. i must remapped all of that stuff. ok this is a little bit faster, but thats not all of the work that a mapper must do^^
and when u look in other custom maps u will see that other mappers also do this^^
haircut
06-30-2006, 02:08 AM
Originally posted by FuzzDad
The only thing I frown on are those guys who decompile a map and then slap a few texture changes in or change one building or so and then call it their own...that's BS crapola and those folks are cheaters, liers, and probably live in a van with their mother down by the river.
Total uncalled for, these guys are trying there best. You should know better then to make immature comments like this.
Guidance is the way ...
Map ripoffingness doesn't really deserve a moral scold; I think it deserves some <3<3<3<3 talking... or maybe a little of the two. So such remarks get a smile out of me. :D
It's not like a flame war or anything - still a conversation with decent spelling and grammar - other than "liars".
haircut
06-30-2006, 04:05 AM
Most of what he had to say makes sense, that’s the “Guidance” bit. He’s trying to guide the young mapper away from making those types of mistakes.
He then rounds it all off with worthless sentiment.
KiTchMe
06-30-2006, 01:11 PM
Originally posted by Boyscout
100%agree with this
i am not a mapper to put stuff in it and compile... i worked hard for my maps. i pick up the ideas from the standarts and put some buildings from this maps. but.. i must remapped all of that stuff. ok this is a little bit faster, but thats not all of the work that a mapper must do^^
and when u look in other custom maps u will see that other mappers also do this^^
I just want to tell you that I appreciate all your time in creating this map. If it weren't for you and others who create custom maps, I'd have stopped playing DoD:S long time ago. You make it constantly fresh and just so you know it's greatly appreciated by many of us who play and ejoy custom maps. I also don't understand all this scolding of your efforts. Boyscout deserves commendation for his fine effort and his time spent on this map, and the least you could do is give him some constructive criticism and not put down his efforts. Again, thank you for this map.
Slackiller
06-30-2006, 03:31 PM
Map looks nice , Good Job ;)
need a place to put the download? Submit it here--> http://csm2.net/submit_map.php
Map added (http://dayofdefeat.pexgames.com/article,1609,Day_of_Defeat_Source_Maps.html)
Dingo
07-09-2006, 11:45 AM
I just played this map. Thanks for putting in the time and effort
Verhaden
07-12-2006, 04:10 PM
Originally posted by haircut
Most of what he had to say makes sense, that’s the “Guidance” bit. He’s trying to guide the young mapper away from making those types of mistakes.
He then rounds it all off with worthless sentiment.
:rolleyes:
He's saying that people who take other people's work, change minor details, and then call it their own are thieves.
That's called "ripping" in the web design industry. You don't lift a person's design, change a few words and colors, and take credit for it.
He said allowances should be made concerning content from official maps in the name of uniformity, cohesion, and learning. That's fine. But there are lines people are not allowed to cross.
FuzzDad
07-12-2006, 05:02 PM
Originally posted by haircut
Total uncalled for, these guys are trying there best. You should know better then to make immature comments like this.
Guidance is the way ...
I had someone decompile anvil, change a few textures and rotate a few buildings and called it his own. He was a liar and a cheat and a putz and not doing "his best" and if stating he lives in a van down by the river with mom is immature so be it (rip Chris Farley). I think you misunderstand the main point of my post...I support decompiling and support copying to a point. The hard part is determining the line between stealing and borrowing. I just don't support wholescale copying unless it's done for a specific purpose (like flash at night) and the mapper is totally upfront about it. In cases where the mapper wants to borrow stuff from another custom mapper they should also contact the original mapper for permission.
There's also a legal side to this that should not be underestimated...Valve basically states you can't use anything of theirs in anything outside Valve. It's OK to use their models in Valve-based mods but if you took a Valve model and used it in a CoD2 custom map...you could get sued.
ultranew_b
07-12-2006, 06:15 PM
Shame really, I looked at the first couple of screenshots and thought, jeez that looks great. Then I read about the ripping, too bad...I recently had someone ripping buildings out of Sora, which is fine, if I'm asked FIRST and credit is given.
We need more original maps with custom textures and models for sure, the current textures and models are getting used to death. 98% of the customs now look the same.
Boyscout
07-13-2006, 11:21 AM
^^ .. some buildings are not from other custom mappers. some buildings are out of dod_kalt! some! not all!
take better look ;)
i have do my very best..
ultranew_b
07-13-2006, 05:46 PM
I was ranting in general, not accusing you of ripping custom mapper material. Sorry, I should of been clearer.
:)
Boyscout
07-14-2006, 02:11 AM
k.. at last.. i have inform the valve team! all that i have do is right!
Boyscout
07-21-2006, 01:16 AM
i have made a small mapupdate.. download in first post, thx^^
Dunn0
07-22-2006, 06:04 PM
Great Map!! Added to DODCC..
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