[REL] dod_ludendorff_b3
Hintzmann
06-19-2006, 03:11 PM
This is the third beta release of dod_ludendorff, the Bridge at Remagen.
Map: dod_ludendorff
Vers: Beta 3
Players: Upto 32
Download (18 Mb): langal.dk (http://files.langal.dk/maps/dod_ludendorff/dod_ludendorff_b3.zip), landofozz.net (http://landofozz.net/pafiledb/pafiledb.php?action=download&id=293) (Thanks to theozzmancometh)
Images: 16 shots (http://files.langal.dk/maps/dod_ludendorff/screenshots/b3/)
About: Here is our third beta release of dod_ludendorff, for this release we have been focusing on performance and gameplay.
Thanks to: TheSurgeon and BlackJack, for the outstanding Citroen 7CV model. Rascal for his great work on the german propaganda posters.
If you find any bugs or have some good ideas, please let us know.
Have Fun!
MadMilo and Hintzmann
http://www.langal.dk/
drbloed
06-19-2006, 03:28 PM
Finally ;)
Transfering directly to Westfront mapcycle ;)
theozzmancometh
06-19-2006, 04:58 PM
Wow it looks likeit's really coming together now, even more sourcified than b2.
Great work, guys.
Download Mirror: http://landofozz.net/pafiledb/pafiledb.php?action=download&id=293
Wile E Coyote
06-19-2006, 09:37 PM
Complete rework inside the towers, and access to the underside of bridge. Ladders to get on top the train cars now. These are the really major things I noticed, and to be honest they improved things greatly.
Pvt.Snail
06-20-2006, 05:18 AM
A map which goes directly in our mapcycle, this is looking really good! Thanks MadMilo and Hintzmann, this map has always been a big hit on our server.:D
theozzmancometh
06-20-2006, 07:36 AM
Added it to the Land of Ozz rotation as well..... maybe we'll play this one before tomorrow's maptest of dod_highlander!!
Again, great work guys!
HellStar
06-20-2006, 09:59 AM
Thanks for the update, this map is a blast to play, keep up the good work! :)
theozzmancometh
06-21-2006, 07:33 AM
I agree, this map is hella fun even with 2 on 2!!! thanks M&H for stopping by the Ozz server last night!
ShootMe
06-22-2006, 02:53 PM
Screenshots look great - will be tested on WQ soon (when i have 7800 GS :D).
Already mirrored in Download Section HERE (http://www.woodquarter.org/phpbb_board/dload.php?action=file&file_id=13)
Hell Phoenix
06-22-2006, 03:44 PM
Im getting some bad textures....and this in the console (there is a BUNCH more...but I figured this is more than plent ;). I have all my settings on low and DX8.
Warning! Encountered old format VTF file; please rebuild it!
Error reading in file "materials/maps/dod_ludendorff_b241/c7600_9508_4988.vtf"
Warning! Encountered old format VTF file; please rebuild it!
Error reading in file "materials/maps/dod_ludendorff_b241/c7993_9378_5209.vtf"
Warning! Encountered old format VTF file; please rebuild it!
Error reading in file "materials/maps/dod_ludendorff_b241/c7576_9467_5209.vtf"
Warning! Encountered old format VTF file; please rebuild it!
Error reading in file "materials/maps/dod_ludendorff_b241/c6763_9471_5209.vtf"
Warning! Encountered old format VTF file; please rebuild it!
Error reading in file "materials/maps/dod_ludendorff_b241/c7573_769_5209.vtf"
Warning! Encountered old format VTF file; please rebuild it!
Error reading in file "materials/maps/dod_ludendorff_b241/c6760_773_5209.vtf"
Warning! Encountered old format VTF file; please rebuild it!
Error reading in file "materials/maps/dod_ludendorff_b241/c6343_862_5209.vtf"
Warning! Encountered old format VTF file; please rebuild it!
Error reading in file "materials/maps/dod_ludendorff_b241/c7080_7864_5080.vtf"
Warning! Encountered old format VTF file; please rebuild it!
Hell Phoenix
06-22-2006, 09:05 PM
Well I tried it on my home pc and it works fine. Must be something with DX8.
madmilo
06-23-2006, 12:30 AM
Thanks for the mirror ShootMe.
And thank you Hell Phoenix, for posting these error messages.
We will be looking into the matter straight away.
I belief good feedback, makes great custom maps!
So keep it comming fellows!
;-)
ask someone ( if your not capable yourself) to model the bridge beams, im guessing their bsp from the looks of it, cut it up in sections, draw distance along with the fog you already have, gives you some boost in fps, and it plain looks better
unique map thats always fun, generally needs some better texture placement, i saw some "weird" things, the inside of the bridge looks borring with no pillars,beams metal suport what so ever just a <3<3<3<3load of boxes,
the boat is well.. silly just remove that all together and do not allow people to go in the water, it looks funky, theres some fine models for that,
the bridge itself although i already said that the wood on it looks just weird and outoff place, sortoff destroys the cool factor for me,
and you should really add some lights everywhere, its dark and lighting is lacking :)
its gettin nice, it just feels abit messy for me atm,
Arakcheev
06-23-2006, 09:03 PM
I personally feel the water and current make it quite an enjoyable experience. One of my clans favorite part is the water and sniping people unlucky enough to fall in.
Devils Rear
06-24-2006, 12:21 AM
excellent :) love this map
running on 195.242.236.212:27045 !! INX-Gaming.co.uk >> dodirectory.com - 66 Tick
Will be included in the next official dodirectory map pack
ShootMe
06-24-2006, 08:53 AM
the way's through water are needed - not an easy way but could surprise the enemy team :D
that you could capture first flag from inside tower is not so good i think - better to make a smaler capture area there.
BugsyAbsolute
06-26-2006, 06:27 PM
When you are on top of the bridge and look down you can see the shadows of people inside the bridge, therefor you can shoot them.
I don't know if its a game bug, map bug og my out of date graphic card.
But otherwise, GREAT MAP!
My favorite of all custom maps!
Its uniqe and great to play on!
I love it:)
You need a better boat though. Or no boat.
Keep up the good work!;)
Hintzmann
06-27-2006, 01:49 AM
Thanks for the feedback guys
IR you are right, the superstructure is made as detail brushes.
We would love to get some help with modelling the bridge beams and make them look better and more real. However I do not think setting the draw distance would help on FPS, as they already are fading out by the fogs z-clip.
We would like to know which textures you think looks weird, we have two wood textures on the bridge. Could you make some screenshots and mark the textures. That is the best way for us to know what you are talking about. That would be great. And if you have some alternate textures in mind, we would like to know.
Some pillars or metal beams for suport inside the service tunnel is a good idea. As you said, all those boxes looks booring. We will work on that idea.
The boat is actually a barge, which was mentioned in the book "the Bridge at Remagen" by Ken Heckler, and you can also see a barge in the movie. We would be very sad to loose that barge, as people remember it from the movie. It is low-cost and very simpel, so we are letting it stay.
The Rhine river is a hard and dangorous way to cross over because of the current. But as ShootMe wrote, it could surprise the enemy.
We will look into the light issue.
Thanks for the great feedback :-D
Hintzmann
07-12-2006, 10:39 AM
As IR suggested we have made the service tunnel more detailed, with metal support beams, wires, metal walls, sandbags etc.
You can see the newest screenshots here:
http://files.langal.dk/maps/dod_ludendorff/screenshots/b309/
Dunn0
07-22-2006, 06:07 PM
Great Map!! Added to DODCC...
Auto Installer Here (http://www.oneworldsyndicate.com/owsdownloads/index.php?act=download&id=159)
ShootMe
07-24-2006, 12:54 AM
would be better if the first flag couldn't be taken from inside the towers - just outside where the flag is.
below the bridge you have the possibility at middle flag to open the steam-pipeline - maybe put there some bomb-place that the steam-pipeline could be opend with this ;)
Malik06
08-19-2006, 08:47 AM
Well, I never will be a friend of that map. Donīt like it.
Day of Defeat Forum Archive created by
Neil Jedrzejewski.
This in an partial archive of the old Day of Defeat forums orignally hosted by
Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.