Scoped K98 Reskin By: 5hifty


5hifty
06-14-2006, 07:59 PM
This is a reskin of the original model of the scoped k98 made by valve. I have edited the reskin by myself and take all credit for the reskin. Sounds are from Band of Brothers. Enjoy.

http://i10.photobucket.com/albums/a117/Alstrplyr27/day%20of%20defeat/5HIFTYSK98SCOPED.jpg

Download Here (http://www.fpsbanana.com/skins/12836)

SilentSteps
06-14-2006, 08:07 PM
Yay, now the rifles look like a set! Thanks for the great skin. :)

Forral
06-14-2006, 08:16 PM
You forgot to point to your v_k98_scoped_normal.vtf in the VMT file.


"VertexLitGeneric"
{
"$baseTexture" "models\weapons\v_models\k98_scoped/v_k98_scoped"
"$envmap" "env_cubemap"
"$basealphaenvmapmask" 1
"$envmapsaturation" .3 .8 .1
"$model" 1
}


Should be...


"VertexLitGeneric"
{
"$baseTexture" "models\weapons\v_models\k98_scoped/v_k98_scoped"
"$bumpmap" "models\weapons\v_models\k98_scoped/v_k98_scoped_normal"
"$envmap" "env_cubemap"
"$basealphaenvmapmask" 1
"$envmapsaturation" .3 .8 .1
"$model" 1
}

Shifty123
06-14-2006, 08:25 PM
Nice job, 5hifty, looking good!

5hifty
06-14-2006, 08:28 PM
when i did that i didnt have a reflection in the scoped part. If u did that did it have a reflection in the scope?

Forral
06-14-2006, 09:01 PM
What? Sorry I didn't understand that.

If you're not going to use the normal map file, then why is it in the rar? :confused:

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