bone450
06-09-2006, 11:07 AM
I also posted this over at the XSI base forums: http://www.xsibase.com/forum/index.php?board=24;action=display;threadid=25480
I am using modtool v4.2.
It is my understanding that for models in source you want to use only one texture per model.
Well, right now I have a model setup as multiple objects stacked together. I am trying to make a UV map for this and have all the seperate objects get mapped to the same texture. I just can't find the right options to get this done. I have tried merging the objects into one object/model and that works fine, but that gets rid of all the layers I have setup and also makes it hard to select the polygons to currently map. Also it seems like it will be a pain to go back and change the model.
So can I map multiple objects onto one UV map or texture?
Or should I be trying to do this a different way?
Mind you this is my first model and am learning as I go. I have followed many tutorials, but they all only work with modeling one object, either a cube or a cylinder.
I am using modtool v4.2.
It is my understanding that for models in source you want to use only one texture per model.
Well, right now I have a model setup as multiple objects stacked together. I am trying to make a UV map for this and have all the seperate objects get mapped to the same texture. I just can't find the right options to get this done. I have tried merging the objects into one object/model and that works fine, but that gets rid of all the layers I have setup and also makes it hard to select the polygons to currently map. Also it seems like it will be a pain to go back and change the model.
So can I map multiple objects onto one UV map or texture?
Or should I be trying to do this a different way?
Mind you this is my first model and am learning as I go. I have followed many tutorials, but they all only work with modeling one object, either a cube or a cylinder.