Paratrooper Thompson


[TRS]Janobi
05-22-2006, 05:48 PM
This is from ez @ www.dodcustomcontent.com

Still a work in progress. I'm using Wile's Thompson texture (the best imo) and both of our's trench knife texture. The knife will be held on by a sheeth wraped around the foregrip. The Thompson is default w/ the stock removed (like the para troopers had).
http://img68.imageshack.us/img68/4487/paratommy7on.jpg

Shifty123
05-22-2006, 08:48 PM
No offence but is this some kinda joke?

Black Lotus
05-22-2006, 09:41 PM
Originally posted by Shifty123
No offence but is this some kinda joke?

explain plz. I don't see how that isn't a feasible model.

Wile E Coyote
05-22-2006, 10:20 PM
AHAHA

young grasshoppers. look listen and learn. Not a joke. Very feasible. Was done a lot. Stock is held on by a bolt.

http://www.ww2incolor.com/gallery/albums/us_army/m24chaffee1.jpg

Shifty123
05-22-2006, 10:34 PM
Originally posted by Wile E Coyote
AHAHA

young grasshoppers. look listen and learn. Not a joke. Very feasible. Was done a lot. Stock is held on by a bolt.

http://www.ww2incolor.com/gallery/albums/us_army/m24chaffee1.jpg I have never seen that before. I know as much history on weaponry as you do Wile, but I guess I must have missed that detail. But agian, thats an armored unit, did the Paratroopers themselves actually do this?

lordfantas
05-23-2006, 12:28 AM
smoothing is lol but looks neat.

Wile E Coyote
05-23-2006, 01:28 AM
yes and no.

for armoured crews, before the M3 (greasegun) was invented, it made lots of sense for the confines of small armoured vehicles.

Paratroopers could and did remove it, in an effort to get it a small as possible. ALSO - it was generally considered that during night fighting large weapons were almost useless - so useless in fact that many GI's going on night patrols would leave their Garand's and BAR's and just take 1 or 2 pistols. So all kinds of situations and screnarios can be run into when trying to figure out why someone would remove the stock. Remember - the airborne guys were supposed to be fighting at night. That was their method of operation (even though it didn't turn out that way later on!)

But I am almost positive not only was it not common but that it was also probably discourged or even forbidden by many commanders. The reasoning being that you can't really aim the darn thing without it. Even when firing from the hip, you tuck the stock between your arm and ribcage ;) for control. BUT... just like the M3, which had a retracting stock that was quite often not used, I'm sure many actually did fire the tommy stockless. (it should be noted however the M3 fires a lot slower than the M1 Tommy and is therefore more controllable). In all honesty before the big Normandy drop, there were probably al kinds of "John Wayne" types in the green unit who thought this looked cool or was a good idea, but I doubt you would have seen much of this by the time of the Battle of the Bulge.

Oh, did I mention weight? Taking off the stock cuts down on weight, and if you have ever carried a weapon on long missions (I have) you know just how heavy that weapon gets after awhile!

Macbeth76
05-23-2006, 02:33 AM
I think that this would be a really neat thing to see when playing the game lol.

Also, it wasn't just by the Paratroopers, the stock was removed by many other Units... Army Infantry, Armoured Infantry, and Marines. One reason many Units took the stock off was to limit the wieght (the M1A1 Thompson was really heavy). The only reason why it is refered to as the Para is because someone back in 1.3 named it that, and in which I remember seeing on the DoDEC site. They look the same, lol.

But none-the-less, keep up the good work dude!

Drowned Fish
05-23-2006, 07:36 AM
Originally posted by lordfantas
smoothing is lol

Looks odd imo

unemployed
05-23-2006, 10:07 AM
my first look and thought,, wow,,,, cool,,,, different,
i like it, keep working on it

vampygirl
05-23-2006, 01:34 PM
Originally posted by lordfantas
smoothing is lol

Originally posted by ez
The Thompson is default w/ the stock removed

He only removed the stock. It's the same default tommy you play with now.:rolleyes:

Sproily
05-23-2006, 01:37 PM
Originally posted by vampygirl
He only removed the stock. It's the same default tommy you play with now.:rolleyes:

but the smoothing goes crazy when decompiled.

vampygirl
05-23-2006, 01:38 PM
The part your looking at is the outside of the gun facing away. The player's hand grips it there and is not seen.;)

Volvulus
05-23-2006, 01:40 PM
I think that was in Sven co-op. the afrika korps or somthing like that.

lordfantas
05-23-2006, 11:39 PM
Originally posted by vampygirl
The part your looking at is the outside of the gun facing away. The player's hand grips it there and is not seen.;)
i guarantee that the smoothing on the other side is equaly messed up. its just somethat can happen when decompiling models/importing them to milky.

[TRS]Janobi
05-24-2006, 02:54 PM
Here is an update of the model:
http://img254.imageshack.us/img254/3088/tommy29vh3uc.jpg (http://imageshack.us)

tabu.jack
05-25-2006, 06:50 AM
its already been said but sort the smoothing and you have a great model

Welshy
05-25-2006, 09:51 AM
I adore this model. Will definately be using it when it get's released. Nice work:D

Drowned Fish
05-26-2006, 12:13 PM
I'm only gonna use it if the horrible smoothing will be fixed ;)

vampygirl
05-26-2006, 02:27 PM
Update from ez :) (smoothing fixed)
http://img272.imageshack.us/img272/3491/smooth10pz.png

unemployed
05-26-2006, 02:34 PM
excellent, can't wait to use, thanks

Wile E Coyote
05-26-2006, 03:43 PM
LOL. Of course that's gonna be fixed!

He's not a total n00b :D
Originally posted by Drowned Fish
I'm only gonna use it if the horrible smoothing will be fixed ;)

[TRS]Janobi
05-26-2006, 05:56 PM
About time you finish that smoothing, I was bout to poop in my pants in rage. :P

vampygirl
05-26-2006, 11:02 PM
:( :( :( :( :( :( :( :( :(

http://dodcustomcontent.com/modules.php?name=Forums&file=viewtopic&t=141

Fr3t
05-27-2006, 01:36 AM
From the Wiki:

"The recent engine update potentially broke mod development tools in Steam. If your mod is based on a game other than Half-Life 2, this update causes your mod to run on the new engine. Running the SDK Launcher causes binaries to be copied from the old version of the engine cache. "

"Warning: All SDK tools must now be run from within explorer or from a command-line window; running the SDK Launcher app will cause this problem to occur again and these steps must be repeated."


http://developer.valvesoftware.com/wiki/SDK_workaround


Thx Vampygirl for the info :(

Black Lotus
05-27-2006, 02:21 AM
Originally posted by vampygirl
:( :( :( :( :( :( :( :( :(

(ADMIN) [=1=]Black Lotus: OWNED!!!!!!

Editor321
05-27-2006, 10:47 PM
I have something from ez to show you guys :) :

There was a hand problem, but I fixed it

http://img146.imageshack.us/img146/9098/dodflash00033la.jpg
http://img93.imageshack.us/img93/5152/dodflash00024oa.jpg

Black Lotus
05-28-2006, 12:43 AM
can the pov be moved back an inch or so?

Fr3t
06-04-2006, 09:41 AM
using.. thx for your work

Ska Wars
06-04-2006, 03:06 PM
Looks ok so far, think trigger made one back in the day too.

You could probably make a second version with a short mag as alot of paras jumped with the 20 rounds mags (suppose it would be less likely to get caught in rigging or summat).

And upgrade from milkshape already mate! :p

Pvt. Stephenson
06-04-2006, 03:15 PM
I remember seeing Toye from Band of Brothers using that on Brecourt.

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