[REL]dod_beaverville_b2
cheese-sarnie
05-14-2006, 02:27 PM
dod_beaverville_b2
a small hectic, fun map loosly based on
dod_rennes by TrojanTiger.
June 1944 somewhere in northern France
in the small town of
Beaverville, the axis and allies
are about to clash....
capture the 3 flags to win.
thx to the band-of-beavers custom dod
server admins and players for their help
and support whilst making this map.
install:
unzip and then copy and paste dod_beaverville_b2.bsp into your maps folder here:
C:\Program Files\Steam\SteamApps\youremail\day of defeat source\dod\maps
pic1 (http://www.armoured-llama.com/images/maps/dod_beaverville_b16.jpg)
pic2 (http://www.armoured-llama.com/images/maps/dod_beaverville_b13.jpg)
download (http://www.armoured-llama.com/maps/dods/dod_beaverville.zip)
have fun :)
Arakcheev
05-14-2006, 03:27 PM
Can we get some better screen shots? I'm having trouble getting an idea of what this is.
cheese-sarnie
05-14-2006, 03:40 PM
more screens:
pic3 (http://www.armoured-llama.com/images/maps/dod_beaverville1.jpg)
pic4 (http://www.armoured-llama.com/images/maps/dod_beaverville_2.jpg)
pic5 (http://www.armoured-llama.com/images/maps/dod_beaverville_3.jpg)
it's a small map :dog:
theozzmancometh
05-14-2006, 04:21 PM
Looks real nice, Cheese.... really nice. Can't wait to try it out [on the land of ozz server hint hint!!]
Download Mirror: http://landofozz.net/pafiledb/pafiledb.php?action=download&id=321
THX!!
HellStar
05-14-2006, 04:46 PM
Thanks cheese, great work!
This map is rennes on steriods! :D
If you like close quarters combat, and non stop fragging you will like this map.
On 32 player servers it really does make for an action packed event ;)
Arakcheev
05-14-2006, 05:18 PM
Can it support 32... or does it get too insane?
[SAS]==Colster==
05-14-2006, 05:26 PM
Define too insane, the map is an absolute blast
Played to a packed house tonight on SAS Server 3 and we had a riot.
I have to say trying to cap middle really got the adrenalin going as you need 3 players and with the nades coming in relentlessly it took a few goes to get close, then to get the "capture blocked by enemy" message and we all sit there looking at each other knowing one of us has to go and clear out the other side of the tank.
Great map, cheese, hoped you liked our little homage to cheese part of the night as you actually joined during pacific, then this then runoff. Thanks for stopping by
Pvt.Snail
05-14-2006, 09:42 PM
Thanks for this one cheese-sarnie!
This will be on our server and as Colster mentioned adrenline is exactly the required substance for a good game! Cheers.
Someth|ngW|cked
05-14-2006, 09:49 PM
Looks nice, cept for the windows, they look a bit out of place the way you made them
Maverickst
05-14-2006, 10:00 PM
If you can make a 2 cap version for the middle flag we can use it in 3v3 Source league TPG is going to start up.
StreamlineData
05-15-2006, 12:45 AM
oh damn. i was doing my own remake of rennes... ah well. i'll release it sometime anyway.
Ace_McGirk
05-15-2006, 06:44 AM
seems like a fun map, shame you left one way to get into each spawn..............pm me and I'll tell you how
JakeParlay
05-15-2006, 09:27 AM
looks like fun, cheese :cool:
Devils Rear
05-15-2006, 11:07 AM
he he love these sort of maps :)
on our server now and will include it in the next map pack
cheers cheese ;)
cheese-sarnie
05-15-2006, 01:03 PM
thx for the mirror theozzmancometh :)
and thx for the comments, it's been fun playtesting it with some of you the last couple of nights.
sorry for my dodgy nade skills :D
Dunn0
05-22-2006, 02:45 PM
GREAT MAP!!
Love these small little Maps..
Have so much fun nading.. Turn on unlimited grenades and the screen just bounces and bounces...
Installed on All our servers and added Auto Installer to DodCustomContent.com.
Download (http://www.oneworldsyndicate.com/owsdownloads/index.php?act=view&id=144)
Arakcheev
05-22-2006, 05:10 PM
How do you enable unlimited nades?
Dunn0
05-22-2006, 05:16 PM
Mattie Event Scripts..
[SAS]==Colster==
05-22-2006, 11:54 PM
http://www.mattie.info/cs/forums/viewtopic.php?t=4278
..or for unlimited nades, make a player_death.cfg and put this in it
es_setinfo owm_hit 0
es_setinfo owm_shot 0
es_getplayerteam owm_hit event_var(userid)
es_getplayerteam owm_shot event_var(attacker)
if(server_var(owm_hit) equalto "2") then if(server_var(owm_shot) equalto "3") then es ma_give event_var(attacker) weapon_frag_ger
if(server_var(owm_hit) equalto "2") then if(server_var(owm_shot) equalto "3") then es ma_give event_var(attacker) weapon_frag_ger
if(server_var(owm_hit) equalto "3") then if(server_var(owm_shot) equalto "2") then es ma_give event_var(attacker) weapon_frag_us
if(server_var(owm_hit) equalto "3") then if(server_var(owm_shot) equalto "2") then es ma_give event_var(attacker) weapon_frag_us
if(server_var(owm_hit) equalto "2") then if(server_var(owm_shot) equalto "3") then es ma_give event_var(attacker) weapon_smoke_ger
if(server_var(owm_hit) equalto "3") then if(server_var(owm_shot) equalto "2") then es ma_give event_var(attacker) weapon_smoke_us
This gives ppl more nades for killing, although it checks that its not a tk first.
Dunn0
05-23-2006, 07:39 AM
You will have to have Mattie Scripts first..
Then run Colster's Most Excellent Script..
Hello Again Colster ;)
Day of Defeat Forum Archive created by
Neil Jedrzejewski.
This in an partial archive of the old Day of Defeat forums orignally hosted by
Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.