Helmet Reflections


Donot | GER
04-30-2006, 10:53 AM
Hi all....
anybody knows how to make some reflections on the helmet? i tried it with alpha maps but it doesnt work....

TheJeff
04-30-2006, 11:42 AM
http://www.dayofdefeat.net/forums/showthread.php?s=&threadid=63783

Donot | GER
04-30-2006, 12:22 PM
-.- i knew this thread... but nobody really writes how it can be made....its just a discussion with no working results :)
greetings
donot

BERSERK3R
04-30-2006, 08:07 PM
Well, you just can't.
The helmet is in the texture file that contains the player skin.
And you cannot have an envmap (if thats what you mean) or other effects on a _player_ skin, all the other models can have those effects only the player skin can't.

But you can have a envmap reflection on a helmet that has fallen off a player though, but that's probably not what you like, since you'll only see it when a helmet has been fallen off, and loads a different skin on the loose helmet model.

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