Work in Progress: brit_controlled_town
Dances w Wolves
04-28-2003, 12:35 PM
i still need a few answers to a few questions from any kind people :)
1) whats a good draw distance?
2) how do i make it attack and defend like shwetz
3) how do i put in map models like cars, sandbags
4) can it be made so JUST the allies defend and JUST the axis attack? (if not thats fine but preferable)
2 pics going to be attached.
please be kind only my fourth map and only second one thats gonna get compiled.
Dances w Wolves
04-28-2003, 12:36 PM
pic 2
Originally posted by Dances w Wolves
pic 2
Looks like you need to make sure everything is centered right. Those windows don't look very centered.
Dances w Wolves
04-28-2003, 01:06 PM
thanks lynx will do. another pic being posted soon
Dances w Wolves
04-28-2003, 01:08 PM
3rd
Dances w Wolves
04-28-2003, 01:09 PM
church tower
Dances w Wolves
04-28-2003, 01:10 PM
loft space view.
Dances w Wolves
04-28-2003, 01:13 PM
plans for the other side of the map
People don't usually post pics from Hammer ;/
Quakah
04-28-2003, 01:22 PM
this looks way to flat, use your vertex manipulation tool and be creative with textures
1) don't understand but hey
2) trigger a timer to a score_ent for the allies and a control_dod_point_master to a score ent for the axis
3) use the env_model
4) yes that's possible
Dances w Wolves
04-28-2003, 01:22 PM
well I do, because i dont want to keep compiling it, plus its for 1.0, can i still run that using dod 3.1?
Quakah
04-28-2003, 01:22 PM
Originally posted by skdr
People don't usually post pics from Hammer ;/
true
Map small like this doesnt take long to compile. It's worth it u know. You can see your brushwork much better when you compile. Also lighting and sky really gives map more looks.
Dances w Wolves
04-28-2003, 01:31 PM
thank you quakah, ok ill try and compile it.. once im finished i intend to skew the floor to make it so the axis attack uphill
the axis start at the church, and have to capture the loft space , the road leading PAST the house and the back garden of the house in the far right hand corner (not started building that house yet.
Quakah
04-28-2003, 01:35 PM
call me quaker ;) seems like i can't use the nick quaker on these boards, couldn't on the previous as well :/
Kamikazi!
04-28-2003, 01:42 PM
Please only post ingame shots of a map that is more than 85% done. Most maps under this percent never get finished and it becomes spam if allowed.
Day of Defeat Forum Archive created by
Neil Jedrzejewski.
This in an partial archive of the old Day of Defeat forums orignally hosted by
Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.