Seg4 update. Hurah. (pic)
Kamikazi!
05-26-2003, 10:43 AM
I am about 90% done with seg4, 90% meaning its ready for a gameplay test and still needs more detail.
Here is 1 very large screenshot of an area where both axis and allies can shoot across from. I am on the allies side and the axis is across the street. Though this isn't the only chokepoint, the layout is rather interesting but screenshots of that will have to wait :p
[URL=hostnolongeravilable.com[/URL]
looks cool can't wait to see more... :D
Jigga
05-26-2003, 10:53 AM
Looks great Kami.. can't wait to play it
Miasmatic
05-26-2003, 11:06 AM
SWEET JESUS
So does this map have the layout of seg3 or is it an entirely new seg?
nice
how about more accessible buildings?
what are all those rock things in teh middle of teh road?
DiGiTalySuICiDl
05-26-2003, 11:21 AM
Tank blocks and ish, keep tanks from rolling on through the streets.
PhoenixIgnition
05-26-2003, 11:24 AM
wow
the telephone wires look great
the textures are nice and sharp
Wow, that looks great...Those telephone wires look really nice.
kleinluka
05-26-2003, 11:42 AM
i think some of us got inspired by HL2 with those phone wires :D looks cool kami, and the layout looked nice as well. can't wait to test this on a full server.
Dances w Wolves
05-26-2003, 11:44 AM
they are called dragon's teeth i believe like ahedghog, its a tank trap, to stop emf rom just joy riding and all :) however i feel they dont look right in this sorry, otherwise, not too bad, i miss seg3
I'm looking forward to this one, looks very good. And dodmaps will always take a preview. :D
One of the best dod maps ever re-merges. Do a little armbending to put it in the 1.1 patch kami.
I cant wait...show us more kami! show us more!
TheNomad
05-26-2003, 01:28 PM
Looks very good m8, I loved seg3, did u make it? I do agree about the tank blocks, there are far too many, 2 or 3 would do.
Nice one :)
Look what i found :D
http://www.freshwatercommunity.org/misc/seg4_screenshot2.jpg
Jello_Biafra
05-26-2003, 01:56 PM
Looks great.
Are the tank blocks brushes or models? It seems like have to be models or R_speeds would be a bit high.
DimitriPopov
05-26-2003, 02:10 PM
Originally posted by Kamikazi!
I am about 90% done with seg4, 90% meaning its ready for a gameplay test and still needs more detail.
Here is 1 very large screenshot of an area where both axis and allies can shoot across from. I am on the allies side and the axis is across the street. Though this isn't the only chokepoint, the layout is rather interesting but screenshots of that will have to wait :p
Screenshot (http://www.freshwatercommunity.org/misc/seg4_screenshot.jpg)
Kami seriously. Everytime you update us we only get ONE picture ;)
Looks good , cant wiat to play it.
DimitriPopov
05-26-2003, 02:12 PM
Originally posted by TheNomad
Looks very good m8, I loved seg3, did u make it? I do agree about the tank blocks, there are far too many, 2 or 3 would do.
I say keep them there. It looks like a fun litte ambush/advance area. If we have deathcam that follows your killer , than by all means lets keep the tank blockers.
PS-Id also like to see more accesable buildings. I was always frustrated with Seg3 and only being able to get into the church and the building with the TNT.
*omg thinking about seg 3 has just brought back crazy memories of 1.3b... i miss it.*
Smallpox
05-26-2003, 02:49 PM
i bet those concrete things are there so there is some cover for men running down those streets... otherwise it would be a campfest.
anyhow, kami it looks GREAT!!
Craftos
05-26-2003, 02:57 PM
OMG. I can't wait to steal your new textures Kami :D.
Looks great that pic looks like seg3+schwetz... :rolleyes:
I hope it has a similar layout/objective as seg3 did . . .
Fractal
05-26-2003, 04:07 PM
Awesome! Drool...
-iNw-Andy
05-26-2003, 04:25 PM
Looking good, Kami :)
I've always loved your style Kami, every since 1 1/2 years ago (or so).
I thought it was so amusing when i saw the screenshots of HL2. The electricity poles reminded very much of something you would have created.
The screenshot only recitifies what I've been sayin.
Ready for gameplay testing huh?
*strokes chin thoughtfully*
*passes Kami a $50*
symptom
05-26-2003, 05:52 PM
Wow, looks awesome. I can't wait to finally play it!!
One thing though: I always thought that the blacks on the stone texture used for the street were too extreme. It might look better if tuned down a bit. Maybe something similar to this (see attachment)
RPGreg2600
05-26-2003, 06:01 PM
Looks great. However, I don't remember ever hearing about dragons teeth being used in city streets...
Faceman
05-26-2003, 07:24 PM
Hopefully we'll see it in 1.1.
Kamikazi!
05-26-2003, 10:22 PM
Originally posted by RPGreg2600
Looks great. However, I don't remember ever hearing about dragons teeth being used in city streets...
You shouldve said that when jagd came out :)
Gorbachev
05-26-2003, 10:42 PM
There seem to be an excessive amount of dragons teeth there...I think cutting it down a little would suffice.
kleinluka
05-26-2003, 11:03 PM
dragon teeth were usually placed to block the streets for tanks and other vehicles.
Engineer
05-26-2003, 11:11 PM
and man
Zealot
05-26-2003, 11:31 PM
i dunno about real life dragons teeth, but from movies books etc. dragons teeth always seem like they flare out at the base more. Just my opiniont, but i believe the dragons teeth are too blocky, if they flared out at the base it would improve the look.
oh yeah, and like said before, you seem to be excessively using them. Maybe instead of using too many u can use civilian vehicles or something, coz too many does not look good.
these are just minor things, the map looks great, looking forward to it.
Originally posted by Zealot
i dunno about real life dragons teeth, but from movies books etc. dragons teeth always seem like they flare out at the base more. Just my opiniont, but i believe the dragons teeth are too blocky, if they flared out at the base it would improve the look.
oh yeah, and like said before, you seem to be excessively using them. Maybe instead of using too many u can use civilian vehicles or something, coz too many does not look good.
these are just minor things, the map looks great, looking forward to it.
agreed maybe cut it down on it a lil. otherwise looks great
Faceman
05-27-2003, 12:02 AM
I say put more...just to piss everyone off.
Originally posted by Faceman
I say put more...just to piss everyone off.
LOL
i only say less cuz i think ppl will alrdy be getting pissed cuz of getting "caught" on those tank blockers. unless you can move through alot of the buildings i think the blockers will become a porb; and turn the map into a snipe/mg fest
Schmackity
05-27-2003, 01:26 AM
It looks too pimp .. unpimp it some Kazi :)
kleinluka
05-27-2003, 08:05 AM
Originally posted by engineer
and man
trains.
Ok guys lets not make this the dragons teeth discussion thread . . .
The map is looking great kami
Darkwing
05-27-2003, 07:44 PM
seg3 didnt need enterable buildings because the layout was pretty big already, with that extra sewer route and all...
if this layout is nearly the same as seg3 (with the wide sewer route), it wont need accessable buildings....although...if kami has a different layout, or just doesnt use that wide route, some back paths through buildings will be usefull.
bmanc
08-08-2003, 06:49 PM
any new news on this?
[R5]Rainbow_Phive
08-08-2003, 07:28 PM
Originally posted by bmanc
any new news on this?
Don't bump old threads. Period.
bmanc
08-08-2003, 10:00 PM
I wasn't making a new thread because there was already one. I don't care how old it is if there is already a thread and i make a new one people are just gonna link me to this one. Use common sense. Period.
S-Bolt--
08-10-2003, 04:54 AM
thats why there is an amzing fucntion called PM
it stands for private message
bmanc
08-10-2003, 05:39 AM
well thank you VERY much, but the private message function doesnt work too well and if you send someone one, the notifications dont work and you need to actually check them to see if you got any. I dont know if the mapmaker does that so i would rather post in his thread
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