ho to make a WAD


TheNomad
05-26-2003, 09:58 AM
How do you make your own wad for ur map. eg avalanche has its own wad called dod_avalanche.wad

so, if my map was called dod_example.bsp how would i make a wad that linked to the map called dod_example.wad

El Capitan
05-26-2003, 10:15 AM
http://www.dayofdefeat.net/forums/showthread.php?s=&threadid=6385

You need wally, then go file >> new and start dragging images in :)

TheNomad
05-26-2003, 01:35 PM
Ok, thx mate :)

Kehldon
05-27-2003, 06:32 AM
I made a small java program that parses you map files and extracts the names of your textures. Its usefull if you have many wads and dont know exactly which textures that are used.

Unfortunatly there is no reference in the map files in which wads each texture is placed so you have to look through all your used wads to find each specific texture.

usage: java parser <your map name>.map

The program requires java runtime environment which can be obtained for free from www.sun.com.

Roosevelt
05-27-2003, 06:48 PM
sorry fo being a newb but after you drag the images into wally and all that, what do you do to finish up and make the wad. No one covers this step that I have seen. Unless I missed it.. Thanks for your help.

redfalcon
05-27-2003, 06:51 PM
file/save ?

Roosevelt
05-27-2003, 06:57 PM
Originally posted by redfalcon
file/save ?


well well well, aint I the smart one...lol. Thank you.






and yes I do feel dumb.

Cracker
05-28-2003, 02:21 AM
Don't feel dumb, everybody here had to learn the very basics of every program used to make a map. I know I'm still learning new things every day even after 5 months of mapping.

kurdain
05-29-2003, 03:41 AM
If I used textures from teh existing HL wads and the existing avalanche, kalt, etc wads...woud I even need to include a special wad for my map at all?

For example the map I was building used a few textures from forest, a few from avalanche, a couple from the basic HL wad, an .env sky from TFC, etc....

Since 99% of the people playing HL and DoD would have these wads with these texture in them already, do I need to do anythign special? Will HL know where the textures are even thought they are in different wads?

Thanks,

Kehldon
05-29-2003, 07:08 AM
If Hammer can find you wads, and those are the ones in you dod library, so can the compiler and therefor also the game. Thus no need to repack them. But if you are using textures from more the 8 wads you might run into problem compiling...

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