[REL]dod_stalag13b2


Ripster
04-20-2006, 01:18 PM
dod_stalag13b2 release here are a few SS,, The downloads are at the bottom. Give me some feed back would love to improve on this project if I can
http://nolimitclan.com/dod_stalag3b22.jpg
http://nolimitclan.com/dod_stalag3b21.jpg
CHANGE LOG dod_stalag13b2 ******************
Barbwire removed around 40% of it , reworked allies spawn and shortened the length of the map that improved the fps a great deal Added a little more cover and a new building in middle towards allies side also added Allies spawn building, Center barracks front doors now breakable , plus added barrier for axis spawn, and a few other cosmetic items, I know the first version was dod_stalag13 I forgot the b1 that was my booboo the final will be dod_stalag_13 .

Here are 2 files one is regular bsp pakrat, for players and the other is Bzipped ready for server operators to load,
http://nolimitclan.com/sourcemaps.html
http://nolimitclan.com/BZIPdod_stalag13b2.zip
http://nolimitclan.com/dod_stalag13b2.zip

theozzmancometh
04-20-2006, 07:41 PM
Very nice looking, Ripster, good work!


Download mirror: http://landofozz.net/pafiledb/pafiledb.php?action=download&id=315

That is a .rar that you EXTRACT TO YOUR "DAY OF DEFEAT SOURCE" Folder.



--Ozz

Neutrino
04-20-2006, 09:51 PM
very nice colours!

quint
04-21-2006, 12:29 AM
how many spawns has the new one got

think the b1 has 22 slots ..

cant really play the other one on our 32 slot server which is a shame

damm nice map though

cheers

Ripster
04-21-2006, 08:47 AM
Originally posted by quint
how many spawns has the new one got

think the b1 has 22 slots ..

cant really play the other one on our 32 slot server which is a shame

damm nice map though

cheers THERE IS NOW 32 SLOTS :)

quint
04-21-2006, 09:39 AM
you are a golden god !!

uploading now

Thank you :)

Ripster
04-21-2006, 01:55 PM
Originally posted by quint
you are a golden god !!

uploading now

Thank you :) Your welcome Sir !!

Wile E Coyote
04-21-2006, 04:32 PM
Only one gripe.

Barbed wire is extremely hard to see, almost invisible. Which is bad enough BUT it also hurts you. After about 5 minutes of running around on the map alone I was getting pissed off at the barbed wire, trying to figure out WHICH barbed wires hurt you and which don't. Because they all do not cause damage. IMO you lighten the barbed wire texture and wrap it up in the BSP.

Other than that looks very cool!

Fr3t
04-23-2006, 08:04 AM
agree with Wile E, but nice work, i just think that rooms seem quite empty.

Pvt.Snail
04-24-2006, 04:11 AM
Played with a full 20man server last night. Everyone enjoyed this new version. As mentioned the barbed wire is hard to see and are all different, either make it so all hurt you or none.
Many on the Axis side mentioned the SUN shined right into their eyes making it hard to pick out Allied, a nice touch.
I told them the raybans are available in the supply depot.
The movement of the 2 towers to the Allied side was perfect, it enhanced the Allied chances immensely. It was funny seeing all the Allied try to find the first capture on their side...took a bit of time, but they eventually caught on.
Thanks for a better version, awaiting the next one.
Oh, the Allied won this time more often then not.;)

Ripster
04-25-2006, 07:39 PM
Got another version coming out soon so keep an eye out. Ive put the tunnel back in and added more cove in the middle

SilentSteps
04-25-2006, 08:03 PM
Looking forward to it, ripster. :)

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