[REL] dod_kleihne_b2
NokYA
04-18-2006, 08:32 PM
M4us3r, the spanish mapper who did dod_kleihne_b1, has released the second version of his map, fixing a great numbers of errors, and comes with a great optimization in comparision with beta1
This is the download link (http://www.niridastudios.com/archivos/dod_kleihne_b2.exe)
Enjoy!
Pvt. Stephenson
04-18-2006, 09:08 PM
post some screens.
theozzmancometh
04-18-2006, 09:10 PM
This map actually looks very well decorated and is set up a lot like kalt [without the sewers].
Download mirror: http://landofozz.net/pafiledb/pafiledb.php?action=download&id=296
Screenshot: http://landofozz.net/pafiledb/uploads/dod_kleihne_b20000.jpg
Good deal!!
Warlord-Sco-
04-19-2006, 03:42 AM
Excellent! This is a great map, and with proper optimization should play even better:)
Pvt.Snail
04-19-2006, 10:21 AM
Running on our server and is very well received. Thanks.
-=SS=- Kurt
04-20-2006, 08:55 AM
Hi M4us3r & NokYA,
Thank you for a very well balanced map, big improvement on the FPS. -=SS=- clan played last night, everyone had a wonderful time, loved it. Thanks for you dedication to the DOD:S community and hope to see more maps from you.
Your time and effort are truly appreciated!!!
Cheers & salute,
Kurt
theozzmancometh
04-20-2006, 09:32 AM
Yes, I played this on SS last night as well, and it was ultra fun, but seemed difficult for axis [no doubt due to the severe team-stackage ;)], hopefully this is just server-specific :)
Map looks GREAT!!!!
Thanks again Nokya for showing us this one!!
HellStar
04-20-2006, 01:22 PM
Very nice map, plays well, went down well with the beaver crew ;)
Lyter
05-11-2006, 12:54 AM
downloading... looks good.
otF yetihw
05-11-2006, 07:28 PM
Love this map, its so simple in its layout and thats what makes it great. It is a great linear map. I also seem to find that Allies have an easier time winning. I love trying to get the last flag as Allied dodging spawn machine gunners and everything. Few issues really, the underground room gets a little cluttered with all those physics props sometimes but I guess thats the point. Great fun.
[SAS]==Colster==
05-14-2006, 05:31 PM
Have to agree... I really like this map but I do get a bit annoyed when I keep getting tangled up on all the stuff laying about.
The physics stuff I dont mind so much as it can be used tactically but the broken telegraph pole between allies first and second just causes a big crush of ppl trying to get through when the server is busy.
Found a few doorframes that need clipping too as the arches stick out a little too far from the wall you end up getting caught on them.
Those small points aside, it looks great and plays well.
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Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.