Static Prop - Citroen 7CV

04-10-2006, 10:02 AM
Finally got round to fixing the uv problems with this model. I thought dod:s could do with some more vehicle props, especially my bayeux port, so I made this. All skins were done by BlackJack.

Download (


04-10-2006, 10:58 AM
Nice Work, Surgeon.


Pvt. Stephenson
04-10-2006, 11:08 AM
Using in GMOD.

04-10-2006, 11:13 AM
It looks great, thanks for releasing.
More custom map models is something we're in need of!

04-10-2006, 12:23 PM
im glad to see that nice citroen ingame :)

Hopefully many people will love our car :)

Die Schlampfe
04-10-2006, 03:05 PM
Originally posted by MrGrubby
It looks great, thanks for releasing.
More custom map models is something we're in need of!

I wish I could do models. I'd be cranking out stuff as fast as I could (well, quality work though)

Unfortunately, I'm just a dumb country boy and can't figure it out.

Anyway, that car looks fricken sweet. Hope to see it make appearances in some of the new maps.

Der Landser
04-11-2006, 12:48 AM
Great model, thanks a lot! Downloading already :)

04-11-2006, 09:56 AM
*bows* im not worthy

This will fit nicely into my map. Thanks for getting this piece of work out!

04-14-2006, 04:08 AM
wow, it look´s like clean work.

good to see german bf modders also here in dod editing


Ska Wars
04-14-2006, 04:55 AM
Very very nice work mate. Nice to some some high quality custom map models are starting to come out more often :D

04-14-2006, 07:21 AM
oh yeah...thats nice

thank you :)

04-15-2006, 03:47 PM
nice work

04-16-2006, 03:02 PM
Nice idea, great work, thx to you both !

04-17-2006, 10:58 PM
n1 work

05-07-2006, 02:26 PM
nice, that could go into any of the official maps. very professional.

06-15-2006, 02:37 AM
Realy realy nice work, it will fit perfect on dod_ludendorff.

But we have just one question.

Is it possible to "rip" out the normal and the snow texture, as we only uses the war texture?

It will make our map 10Mb smaller.

06-22-2006, 08:35 AM
yes it is

06-22-2006, 09:32 AM
Okay thank you, happyernst :-D Now I know that it is possible.

Now for the next question, which I properly should have ask the first time.

- How do I rip out the two skins?

I have tried, but with no succes, to do the following.

Compiled the map with the 3 skins and afterward when I have used pakrat, then delete the 2 non used skins... but now when i start the map ingame the model is not showing up... only the interior skin.

06-22-2006, 11:48 AM
You can just delete the vtf and vmt for the version you don't want. If the files aren't zipped into the bsp then there might be problems if other people used those instead of downloading the whole thing, but there shouldn't really by any real problems with deleting unused skins.

So just delete .../materials/models/surgeon/citroen_###.vtf and .vmt, ### being the version you don't want. If that is what you've done and the textures still aren't showing up ingame, the only thing I can think of is to check the skin setting for the prop_static in hammer, or that you haven't deleted the wrong textures from the .bsp.

06-27-2006, 03:33 AM
Thanks for the help TheSurgeon :-D

I do not know what I did wrong last time I tried, but this time I did not delete them with pakrat after they where included. I deleted them from the files system before I used pakrat. Maybe that did the different. But anyway thanks for the model and the help.
Now dod_ludendorff is 10 Mb slimmer :-D

06-27-2006, 11:19 PM
My dad has one of those cars, looks exactly like the one you guys made, Well done!

06-28-2006, 06:47 PM
Do you think you could make a war-torn and snow car? I'd be able to use it then ;)

Joseph Merrick
06-29-2006, 12:50 AM
Wow! That totally reminds me of later DoD maps (can't recall the names). Thanks so much for letting us use it, I'm sure I'll be crediting you in a map in the near future (likely the one I'm currently working on, since you've been so generous as to include a winter skin).

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