Help with vmt files
SilentSteps
03-25-2006, 09:11 AM
I've been doing some small edits of the default v_k98_scoped for personal use. Just darkening up the wood. I am aware of the reflection on the scope. When I try to edit the vmt file of the default, it says:
Error parsing material on line 6 (expected newline).
At the moment, I'm using vtfedit, and can't edit any reflections. Got any suggestions?
Trp. Jed
03-25-2006, 09:17 AM
Post your VMT?
SilentSteps
03-25-2006, 09:34 AM
Originally posted by Trp. Jed
Post your VMT?
That's the problem, I can't even access it. It comes up with the error. And this is the default vmt file.
Maybe I shouldn't have posted yet... I'll try to learn a bit more, and post back if I run into the same problem.
PR0PEN
03-25-2006, 10:05 AM
You cant access by notepad?:confused:
SilentSteps
03-25-2006, 10:03 PM
Woops, forgot that notepad is a very versatile tool. :rolleyes: Sorry about that.
"VertexLitGeneric"
{
"$baseTexture" "models\weapons\v_models\k98_scoped\v_k98_scoped"
"$envmap" "env_cubemap"
"$basealphaenvmapmask" 1
"$envmapsaturation" .3 .8 .1
"$model" 1
}
Trp. Jed
03-26-2006, 05:30 AM
Stupid question, have you actually hit return after the last "}" ?
I guess it shouldn't technically matter but it depends on the parsing routine that Source/VTFEdit is using. Sometimes they specifically look for a newline (\n) after a character when reading lines from a file and if it's missing, it may fail to spot the end of the curly brace pair and fall over, thinking that the file is incomplete.
SilentSteps
03-26-2006, 09:52 AM
Hey guys, I made the stupid mistake. I could have used notepad to edit things, but I automatically assumed that things were wrong because it didn't open in vtfedit. And the reason is because of the missing quotation marks around the values. :p
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