Dod Source Mapping Help

03-22-2006, 06:07 AM
I am trying to make a map with 1 single flag.
now i can make a dod_control_point, but i dont know how to make a dod_capture_area.

I have looked over a few sites, like mardy mouse, but got a bit confused, now ppl tell me that the dod_capture_area isnt an object, instead its a brush.
can any one help point me at a good tutorial about how to make 1 single flag on a map

otF yetihw
03-22-2006, 07:39 AM
Well, depending on how long youve been mapping, it really is quite simple. Just make a brush as you would any other, which surrounds the dod_control_point. Make it quite high, and as wide/long as it needs to be, depending on how far away from the flag you want people to be in able to capture it.

Then just select the brush, texture it completely in the tools/trigger texture, press ctrl+t to Tie to Entity and scroll down the list to make it a dod_capture_area.

03-22-2006, 11:12 AM
Hit this page:

On it I have link to 450 tutorials for mapping on HL2 engine. You can search word like dod_capture_area and get all related tutarials that mentioned it because I did store all word content from each tutorails to use it only to search word to get a better search result.

if you do search it, two links would come out, one being a dod flags tutorial on interloppers:

03-23-2006, 01:47 AM
ok i got flags to work but now spawn points are an issue.
I have placed multiple info_player_allies or what ever the item is, and the same for axis.
now 1 man can join each team, but if another player comes onto the server, they cant join either team.

mp_limitteams is set to 8

the only fix is to mani admin move all players to axis, so an allied can join, then move everyone back to the normal places.

If needed i can set up a link tonight to the map so some nice person can check what im doing wrong?
its only about 300kb

03-23-2006, 02:01 AM
when placing info_player entity, one mistake people tend to make is to put it inside the ground a bit. They need to not touch the ground, be in the air a few inch for them to work. Might be the problem here. Make sure that the yellow square in hammer never is inside the ground. Just lift them higer to be sure.

03-23-2006, 02:08 AM
yep i have placed multiple info_player entities, above the ground as i thought that would cause it. now when i die, i respawn at one of these locations, but im confused why the level thinks that the side im on is now full.
a player can join and go axis whilst im allied...but no one else can now join any side, unless i move all players over to 1 team so that the allies for example are empty.

03-23-2006, 05:29 AM
next question.
my map is very long and objects vanish from view, how can i make props (bushes) not vanish at range?

03-23-2006, 10:33 AM
Double click the model ie. bush and set the start fade distance to 0 and the end fade distance to -1.

Think that is right but i'm sure someone will correct me if not.

03-23-2006, 04:27 PM
ok i have made my map now however somethings i am stuck on. mind that i know nowt about mapping.
now when spawning, often players cant join any team when 1 guy is on each side already.

another thing is explosions from my trigger area often dont hurt any one

can some1 look at my map and tell me where im going wrong.

The vmf file etc can be found here:

The BSP can be found here:

Its very small download, just over 300kb

03-23-2006, 05:09 PM
mp_limitteams is a server variable that prevent team from getting uneven. By default it's set to 1 and end up doing exactly what you are saying.

You can change this either via rcon command . if you use mani, type ma_rcon mp_limitteams 30 this will let you stack 30 men on one side. Also your map only as 2 allies and 2 axis spawn point so don't expect the map to have more. You can also put a file called server.cfg in the dod/cfg folder of the server and put this in it so you don't have to type it all the time when doing your test.

mp_limitteams 30

for the explosion I suggest you read this and download the example

03-24-2006, 01:44 AM
ok il drop a few more spawns in but i have altered the mp_limitteams valve as i thought that would cause it but it didnt help.
still the teams say "full" ,when only 1 man is in each team.

When i made the explosions i used that web page and its test download as the basis for what i made.

however the thing that was confusing is that some of the explosions can happen right where the player is stood, but they dont get hurt.
i guess the explosions effects have to be inside the trigger brush area to work right?

03-24-2006, 04:00 AM
This is a movie of the map so far, at the moment i have issues with spawning not working well, and i need to add a skybox.

any suggestions you have would be appreciated as i have kind of run out of ideas

Day of Defeat Forum Archive created by Neil Jedrzejewski.

This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.