Texturing Philosophy Question
03-22-2006, 05:34 AM
As I work thru porting Rouen -- I will be replacing the textures -- do you guys follow any guidance to make sure all the textures flow together? i.e. do you use textures found in a certain map, such as Anzio, ava, etc. and if so, are the textures grouped in this way in the texture browser?
Imagine I could go into a map that I like and figure out what texture they used and then use that texture.
All guidance appreciated.
03-22-2006, 05:40 AM
I am retexturing epicentre at the moment.
I'm keeping to a relatively small set of textures (~10 for buildings)that are all tonally similar, but slightly different.
Keeping a consistent feel with more textures is difficult. Also you can now use overlays to reduce the feeling of repetition.
They aren't really grouped this way in the browser...
03-22-2006, 06:39 AM
Most the textures follow similar naming conventions. If you're looking for a brickwall, usually typing "brickwall" in the box will throw up a lot of textures and most of them are grouped.
For example, brickwall14a would be just the brick wall, brickwall14b would be the same wall with a bit of dirt on it, etc and then it would go to brickwall15a which would be the same as brickwall14b but with a different colour. They aren't all grouped like this though.
You'll usually find the good dirt textures, etc by typing in "nature" (as they are in the nature sub-folder) - its just a case of browsing through really until you see one that catches you're eye and noting the "keyword" and then typing this in to bring up more similar ones.
03-22-2006, 06:45 AM
Theres a lazy way,use the exact set Ava,Flash or any official map used :p
Or try to make yourself a set of textures that keeps the same style (italian walls dont blend well with normandy ones for exemple)
Dont try to keep the exact same color or something because you would end with a boring set of uniform walls.
Then it depends on your map's setting.
Small villages tends to have stone wall while big villages/cities tends to have concrete walls.
Overlay can do a wonderful job at adding some variation and blend two textures together again,do not place more than 2 or of them on a wall as they get expensive to sort by the card on big amounts.
Also pay attention to your ground texture and use preferably displacements with blends to have smooth connections between walls and ground.
03-22-2006, 09:45 AM
Great! Thanks, guys! Assume you can only use a blend texture on a displacement and not on a regular brush?
Ol' Noodle Head
03-22-2006, 12:33 PM
You are correct.
03-24-2006, 05:58 PM
You can but you it doesn't blend, it only shows the first texture pointed to, and it throws a notice into the console saying support will go away soon so I wouldn't risk it :P
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