White Smoke Shot hits
Pvt. Stephenson
03-21-2006, 02:40 PM
Can someone please make it when someone gets hit blood doesn't spray but white smoke.
DayofDfeat123
03-21-2006, 02:56 PM
ya i would love that!!
Kieffer
03-21-2006, 04:17 PM
Why do you want people to spray white crap?
Guyver
03-21-2006, 04:22 PM
Originally posted by Kieffer [5th RB]
Why do you want people to spray white crap? Is it your request?...
Kieffer
03-21-2006, 04:54 PM
I am just trying to learn the logic in this request.
Guyver
03-21-2006, 05:01 PM
Originally posted by Kieffer [5th RB]
I am just trying to learn the logic in this request. I'm assuming he wants the smoke effect seen in movies when bullets hit soldiers.
Buster
03-21-2006, 05:03 PM
Lets put it this way, Kieffer.
Since you have obviously seen SPR and have a sig FROM SPR then you know that in the movie when the Sniper had shot many germans from the bell tower, that white smoke and a hint of blood spatter came from the point of impact. It is a realistic sprite that has been released for 1.3 and made great reviews.
What Guyver said yeah. *mutters under breath how guyver beats him to everything*
|ESF| 82ndfrag
03-21-2006, 05:10 PM
Red Orchestra Ostfront actually has this effect mixed with the blood sometimes ;)
Would love to see this :D
IceWolve
03-21-2006, 05:47 PM
I think the white smoke is from the small charge they use. SInce its a movie they cant actualy shoot and kill people... they use devices etc.. to make it look like they are getting shot.
Pvt. Stephenson
03-21-2006, 05:51 PM
well ussauly the smoke is dust coming off of their jackets sometimes, but still. I'm gettin tired of seeing the large blood spray.
DayofDfeat123
03-21-2006, 06:15 PM
same here it would be cool to see not all this gory blood but like a puff of smoke and blood or like in other games (medal of honor,call of duty) they have a puff of blood or smoke
hobosphere
03-22-2006, 01:07 AM
You can do it, i just made some white smokey stuff mixed with the blood. It looks really dumb though because the white thing is really large, and it sort of expands then contracts to a smaller state (or vice versa)
some pics
http://img81.imageshack.us/img81/5241/arena000017so.jpg
http://img81.imageshack.us/img81/3104/arena00010oq.jpg
http://img96.imageshack.us/img96/9946/arena00022sm.jpg
There are 4 files you want to look for.
In the source materials gcf in the materials/effects directory you have
blood_puff.vtf (a puff)
blood_core.vtf (another puff like thing)
blood_drop.vtf (the droplet like things you see coming from the body)
Also look in the materials/particle directory for
particle_composite.vtf
Wile E Coyote
03-22-2006, 03:19 AM
not to get too technical....
combat vets have said TIME AND TIME AGAIN there is NOT a huge spray of blood when you shoot someone, unless it is something tramatic (like their head comes apart - yes rifles do that somethimes). That is all Hollywood. What you DO see is a puff of white smoke - which could be attributed to many things, the 2 most likely are dust on the uniform (just like when you hit a dirty carpet really hard) and steam created when the red-hot bullet enter the human body compreised of %90+ water.
Oliver Stone, a combat vet, choose this method for his movie Platoon. He should know. Also, it was the method for the movie Saving Private Ryan - for the exact same reasons - the combat vets said "this is what you see"
So there you have it. A white puff of smoke is by far the most realistic. HOWEVER, I find that since this is a game, I happen to like to know when I am hitting my opponent. And since it is almost IMPOSSIBLE to tell a white puff of smoke froma wall from a white puff of smoke from the enemy, I think I want to stick with the blood sprites.
Trp. Jed
03-22-2006, 06:05 AM
The white puff of smoke is caused by the pyrotechnic charge going off in the "squib (http://en.wikipedia.org/wiki/Squib_%28explosive%29)" that the actor is wearing. It bursts the bag of blood and blows a little hole in the clothing to allow the blood out. The fact it is explosive also attributes to the fact that the blood flies out so far (plus its more visable on screen which directors like).
Band of Brothers was one of the first to use non-pyrotechnic, compressed air squibs which apart from being more realistic, are less dangerous to the actor and much easier to reload and reset for re-takes.
I believe the above is actually discussed in the "Making of" section of the Band of Brothers DVD.
Again, what you see in movies is NOT that realistic because it simply wouldn't look good or get the emotional response from the viewer. Squibs tend to be over-loaded to produce a more dramatic effect and to make it obvious a person has been hit. Likewise the "blown away" myth that a bullet throws a person backwards.
Engineer
03-22-2006, 07:16 AM
Originally posted by Trp. Jed
The white puff of smoke is caused by the pyrotechnic charge going off in the "squib (http://en.wikipedia.org/wiki/Squib_%28explosive%29)" that the actor is wearing. It bursts the bag of blood and blows a little hole in the clothing to allow the blood out. The fact it is explosive also attributes to the fact that the blood flies out so far (plus its more visable on screen which directors like).
Band of Brothers was one of the first to use non-pyrotechnic, compressed air squibs which apart from being more realistic, are less dangerous to the actor and much easier to reload and reset for re-takes.
I believe the above is actually discussed in the "Making of" section of the Band of Brothers DVD.
Again, what you see in movies is NOT that realistic because it simply wouldn't look good or get the emotional response from the viewer. Squibs tend to be over-loaded to produce a more dramatic effect and to make it obvious a person has been hit. Likewise the "blown away" myth that a bullet throws a person backwards.
If anything, it's an overdramatized version of what really happens. All you'll see is a bit of dust and a light mist of blood, with a small chance of a blood stream if the heart is pumping at the exact moment that you hit the target, and even then it has to sever a vein/artery to do such a thing.
It's like a mixture of Goldsrc's puff with a toned down version of Source's blood.
FBOTheLiuetenant
03-22-2006, 07:43 AM
If anyone does that, they should also tone down the blood splatter decals too. I'd just like to say that realism is good, but it should be a visible effect, I think everyone would like to still tell when they get a hit.
Pvt. Stephenson
03-22-2006, 05:19 PM
like this.
http://dodec.hlgaming.com/images/puff_shot_sprite.jpg
IceWolve
03-22-2006, 07:10 PM
I personaly would like just a small puff and spurt of blood from entry and more spurt from the exit.
One thing id also like to ask is that, are the puffs resized clientside to fit a certian size on the screen?
When i played dods when it first came out and grabed the machine gun or any automatic and shot at some one long distance, i found it annoying that the puffs where so huge and would kinda cover the enemy blocking the view of them if i shot infront of them or at a small window. Yet if i shoot something closer the puffs seem about the same size but not as obtrusive because every thing is closer and therefore large on the screen except the smoke puffs.
If that made any sense.
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