[WIP] U-Boat revisted

Trp. Jed
03-19-2006, 04:51 PM
Started this back before DOD:S even existed when Gingerlord and I were messing around using CS:S to port Density over to Source and extend it to feature a sub-pen.

Back then I didn't have any guidelines on polycounts so I kept it really low (around 5000) fearing the worse but seeing the monster 10k+ tiger tank I figured I have a little more room to manouvere this time.

So, no massive changes - just actually modeled in the actual anchor and have added all the deck hatches and planking instead of just using a normal map.

Model is still under 9000 polys.

Wile E Coyote
03-19-2006, 05:17 PM
what's the scale of that?

Trp. Jed
03-19-2006, 06:01 PM
Big. its a 1:1 map model although I'll probably make a 1:16 model for skyboxes too.

03-19-2006, 07:31 PM
Looks great, i love the majority of your work.

03-19-2006, 08:26 PM
I want to use this in garrys mod.

Drowned Fish
03-20-2006, 12:49 AM
woah, cool model Jed!!, Do you use plane modelling to model all this?:)

Ginger Lord
03-20-2006, 05:05 AM
Did we ever get it floating right?

03-20-2006, 05:13 AM
this would look sexy in el capitan's map

Trp. Jed
03-20-2006, 05:14 AM
Originally posted by Drowned Fish
woah, cool model Jed!!, Do you use plane modelling to model all this?:)

If you mean poly by poly - yes, for some parts I did because Im a wierdo. Most of it was just primatives extruded over and over again and then vertices nudged into place.

Originally posted by Ginger Laird
Did we ever get it floating right?

Yeah in the end. You have to bias the mass towards the bottom to stop the tower causing it to capsize and use a surface property that has less density than water (the floating barrel one worked). Oh and give it a shed load of mass so it's not easy to push.

The rope system cables looked good too and moved when the boat moved or the wind blew. :D

Ginger Lord
03-20-2006, 05:47 AM
Ah yes, twas amusing shooting it in the dock I made and seeing it just capsize over or sink.

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