DoD_ramelle


[MikeB]
03-18-2006, 02:14 PM
heres a shot of the map I'm currently working on. I'm really excited to see how this will turn out. I'd expect a beta test in 3 weeks. PM me if you would like to test.

http://img109.imageshack.us/my.php?image=ramellea200100085gk.jpg

ultranew_b
03-18-2006, 02:44 PM
Looks nice !!

Your gonna have fun optimizing that puppy though !

:)

Element Zeero
03-18-2006, 02:49 PM
One of my favourite maps!

Johnny Mo
03-18-2006, 06:56 PM
You are my Jesus! I posted a request for this map a couple of months ago on the Facepunch forums. This looks so much better than that one that's out now.

cLouTieR
03-19-2006, 07:49 AM
are you making it to resemble SPR's movie depiction of the town or are you aiming for a recreating of the old dodmap?

1 possible suggestion / request tho ... make the church more of a factor ... cuz in the old map version ... it was useless

Kid-A
03-19-2006, 08:07 AM
I've just discovered alpha blending myself, but I think if you used it on this map it would improve the looks alot (get rid of those hard lines at the edge of the displacements).

To use them put 'blend' texture filter, select one and apply it to a displacement. Then use 'Paint alpha' tool.

If the defaults aren't what your looking for then you can easily combine two existing textures.

Tutorials here: http://articles.thewavelength.net/648/

http://www.snarkpit.net/editing.php?page=tutorials&game=HL2&id=181

[MikeB]
03-19-2006, 09:47 AM
hey thanks for the great tip.

SilentSteps
03-19-2006, 10:35 AM
Originally posted by Kid-A
I've just discovered alpha blending myself, but I think if you used it on this map it would improve the looks alot (get rid of those hard lines at the edge of the displacements).

To use them put 'blend' texture filter, select one and apply it to a displacement. Then use 'Paint alpha' tool.

If the defaults aren't what your looking for then you can easily combine two existing textures.

Tutorials here: http://articles.thewavelength.net/648/

http://www.snarkpit.net/editing.php?page=tutorials&game=HL2&id=181

Wow, blending looks great. The screenshot in snarkpit looks very good. And all this time, I thought they were specific textures for blending. :D

Apollo
03-19-2006, 03:41 PM
3D sssskkkkkkkkyyyyyyybbbbooooooxxx

McJewels
03-20-2006, 05:53 PM
Its looking good so far, I love those little gothic arches on that front building, and the church looks nice too. unique.

I agree with other's crits, but youre not done. alpha blending is awesome and would help what you have a lot.

Cant wait to see this once its a little further along.

Dwin
03-20-2006, 06:31 PM
Looking good. But what's with the the flat rubble piles?

And dont use the black and white rubble texture you have there.

[MikeB]
03-20-2006, 06:46 PM
Heres a new picture with a little better lighting.

http://img133.imageshack.us/my.php?image=ramellea200100133li.jpg

cLouTieR
03-20-2006, 07:42 PM
lol looks a bit bright now lol

Dwin
03-20-2006, 07:48 PM
It's HDR.

I think you also need to get rid of the rubble pile in the middle of the shot, because there are no damaged buildings around it that would explain its presence.

Johnny Mo
03-20-2006, 08:41 PM
The edges of the map really need to flow and you need to use a 3d skybox. I've been planning to do an SPR themed comic with this map, so I can only really use it if it looks good. What I mean by flow is no visible edges to the map, like in argentan or dust. It can't just go from map to a random dropoff into sky.

summit
03-20-2006, 08:51 PM
It's looking good - but I think there's way too much dirt in between the rows of buildings. Where the tank is, leading down to your player, should be at very least, the reminants of a road.

EnjoyTheSilence
03-20-2006, 09:18 PM
I agree with Johnny Mo, there really needs to be a 3d skybox for this map to truly shine. The edges of the map that drop into nothingness make it look like its the end of the world :)

kapowaz
03-21-2006, 09:23 AM
I'm sure this was used as a reference, but check out http://www.sproe.com/images/screenshots/ramelle-06-large.jpg (copy and paste the URL; it'll give you a forbidden error if you try linking it) and compare this to the first screenshot. I'm certainly impressed by the attempt to recreate the scene from the film.

My questions would be: just how do you make this into an interesting map to play? I think this is the biggest reason why the original dod_ramelle wasn't that close to how the film looked. I would also echo the suggestion for a better 3D skybox and map boundary to help make it feel more real and less detached from the world.

If you've not already seen it, there's also a useful Flash map (http://www.sproe.com/maps/ramelle-neuville-swf.html) of the Ramelle set from the film (parts of which were also used in other scenes earlier in the film). I like the idea of having a large, wide river running through the middle of the map. Perhaps the 'Neuville' side of the bridge would be the best place to use artistic/level design freedom?

Anyway, good work so far! I look forward to seeing any more progress.

Pvt. Stephenson
03-22-2006, 07:14 PM
its looking good dude.
Maybe some can make this: http://www.sproe.com/m/marder3.html

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