Wile E Coyote
03-16-2006, 08:13 PM
http://www2.ati.com/developer/gdc/D3DTutorial10_Half-Life2_Shading.pdf
Ran across this while looking for a way to specular light models OTHER than using env_cubemap
Ran across this while looking for a way to specular light models OTHER than using env_cubemap