[REL] Ricochet's Prop Pack


Ricochet
03-13-2006, 12:47 PM
I recently made some props for Old Noodle Head's map dod_foy and decided to bundle them together with some older stuff into a prop pack. Feel free to download and use tthem.

Big thanks to Noodle Head aka Pad See Ew for the ideas and the BoB reference shots!

Contents:
* rc_barbwire: a barb wire model. Needs to be clipped as it's intangible. Static prop.
* rc_chapel: A small decorative chapel. Static prop.
* rc_drawerchest: A chest of drawers. Physics prop.
* rc_feeder: A triangular cattle feeder thingy. One normal and one snow skin. Static prop.
* rc_milkcan: A metal milk can. Physics prop.
* rc_phonepole: A different type of telephone pole. One normal and one snow skin. Static prop.
* rc_stumpaxe: a log with an axe stuck in it. Physics prop.
* rc_trough: A wooden trough. One normal and one snow skin. Static prop.
* rc_well: a covered well. Static prop.

Installation: Unzip these files into your
D:\Steam\SteamApps\email@mail.com\day of defeat source\dod directory.

The .VMTs and .VTFs should go in
...\dod\materials\models\Ricochet\ and the rest into
...\dod\models\Ricochet\

Here's a preview:


Download (www.ricochet.at/upload/ricochetsproppack.zip)

If anyone wants to mirror, I won't stop you :)

@Mods: I find myself in a bit of a dilemma as to where to put this thread. The MSA forums seems only to be for player and weapon models and isn't neccessarily frequented by mappers. The Map\Release forum on the other hand is only for map releases. I put this here, because this is where mappers go, but if this belongs somewhere else, then please move it. :)

PanFrie
03-13-2006, 12:50 PM
awsome work there ricochet, thanks

El Capitan
03-13-2006, 12:54 PM
(Obligatory pink font)

I LOVE YOU! If theres anything DoD: Source mappers crave more than anything else, its more custom models :)

Ol' Noodle Head
03-13-2006, 04:26 PM
Yes. These are great and are really bringing dod_foy to life. You should see the original screenshots...Ricochet has such a wonderful sense of proportion, and color, and everything.

I'm not seeing the milk cans after compile, Rico, but I don't think I unzipped properly...will let you know in a bit. I do see them in Hammer....I'm sure it's a problem on my side. :) Did I mention that I was a wet-behind-the-ears newbie mapper?

I second the Capitan...new models is just like....like CHRISTMAS MORNING for a mapper. Good to have more mundane farm and field stuff, along with some different looking power lines.

summit
03-13-2006, 04:40 PM
Awesome, very nice work =)

happyernst
03-13-2006, 11:59 PM
i see some useful stuff :) thx

Sexton [28th ID]
03-14-2006, 12:42 AM
Very awesome man, glad to see some more custom props. Can't wait to see more.

Ricochet
03-14-2006, 01:23 AM
Originally posted by El Capitan
(Obligatory pink font)

I LOVE YOU! If theres anything DoD: Source mappers crave more than anything else, its more custom models :)

lol :)

I'm surprised that custom props are in such short supply, with XSI being free and all. I can only assume that most people don't like to texture/skin.

@Noodle Head: Did you place them as prop_physics or prop_physics_multiplayer? Cause prop_physics don't work.

Ol' Noodle Head
03-14-2006, 08:27 AM
AHA!!

Thank you. I did have it as prop_physics. Thank you, you saved me some headaches!!

[oap]Agent_S
03-14-2006, 09:54 AM
If only youd beat me to it by releasing this before Ardennes_RC1 ;)

Feeders and troughs are gonna come in well handy.

Thanks.

Sheeprider
03-14-2006, 10:26 AM
You can never have enough models. :)
I really like the well.
Very nice job and thanks.

I'm surprised that custom props are in such short supply, with XSI being free and all. I can only assume that most people don't like to texture/skin.

Hmm... Ive tried modelling a few times, but I just never got the hang of it. All I could make was a block... :confused:

Ricochet
03-14-2006, 10:56 AM
Originally posted by Sheeprider
Hmm... Ive tried modelling a few times, but I just never got the hang of it. All I could make was a block... :confused:

Heh heh. yeah, it does take some getting used to, but if you consider how much time you have to invest to get proficient at mapping then modelling is not so hard.

It's just matter of reading the tutorials and documentation, fooling around with the tools and trying to build increasingly complex stuff. It takes time, but in the end I find it more rewarding because it only takes a couple of hours to finish a model, whereas a map takes weeks.

There was a really great video tutorial on the net by Desty which helped me a LOT. It's a shame I can't find it anywhere :(

RA7
03-14-2006, 12:16 PM
Very nice, will add mirror at LanmaniaX

J69L
03-15-2006, 01:57 PM
very nice stuff...
i think i can use some of them
thank you

Day of Defeat Forum Archive created by Neil Jedrzejewski.

This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.