03-13-2006, 12:27 AM
so i've been working nearly non-stop on beta 2 since the first beta was released, wasted 14 hours compiling on full when it wasnt even done....



- spawns are higher up, not accesible once on the outside

- more pathways opened up going to center, most of which require a rocket to get through

- the House Foundation (or "pool" as most of you like to call it) now has more of the proper feel to it, i put up a few boards to make it look like the bones of a house, as well as some metal beams.

- hedge tunnel is taller, you wont get stuck in it as easily now

- the beach area by the allied first is changed to a mini-park to fit with the tree-house more, but then again i liked the view.. i may change it back later.

- added a 3d skybox (still needs some tweaking)

- added cover on main streets comming out of both spawns.

i've gotten more framerates as well i think, im not 100% sure though. should be ready by tomorow night.

03-13-2006, 11:28 AM
Please let me or Shane know when you are done - would really like the chance to get you some feedback on this map. The last version was good. Just needed some cleaning up and maybe some FPS help.

03-13-2006, 12:46 PM
will do cran, as soon as i can get it to actually compile... woke up this morning to find it had frozen at 40% of visportals or something like that... and that was after 8 hours of compiling :-/ andyway, as soon as its done il letcha know.

Day of Defeat Forum Archive created by Neil Jedrzejewski.

This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.