PanFrie
03-13-2006, 12:27 AM
so i've been working nearly non-stop on beta 2 since the first beta was released, wasted 14 hours compiling on full when it wasnt even done....
anyway:
Changes:
- spawns are higher up, not accesible once on the outside
- more pathways opened up going to center, most of which require a rocket to get through
- the House Foundation (or "pool" as most of you like to call it) now has more of the proper feel to it, i put up a few boards to make it look like the bones of a house, as well as some metal beams.
- hedge tunnel is taller, you wont get stuck in it as easily now
- the beach area by the allied first is changed to a mini-park to fit with the tree-house more, but then again i liked the view.. i may change it back later.
- added a 3d skybox (still needs some tweaking)
- added cover on main streets comming out of both spawns.
i've gotten more framerates as well i think, im not 100% sure though. should be ready by tomorow night.
anyway:
Changes:
- spawns are higher up, not accesible once on the outside
- more pathways opened up going to center, most of which require a rocket to get through
- the House Foundation (or "pool" as most of you like to call it) now has more of the proper feel to it, i put up a few boards to make it look like the bones of a house, as well as some metal beams.
- hedge tunnel is taller, you wont get stuck in it as easily now
- the beach area by the allied first is changed to a mini-park to fit with the tree-house more, but then again i liked the view.. i may change it back later.
- added a 3d skybox (still needs some tweaking)
- added cover on main streets comming out of both spawns.
i've gotten more framerates as well i think, im not 100% sure though. should be ready by tomorow night.