[wip] dod_pier

03-13-2006, 12:04 AM
Revived an old HL2DM map I made last year (never released)and ported it over to DoD:S. Lots of custom content. Most roofs are accessible as well as the cranes. So lots of z-action. 32 Players won't be cramped. :)

Should be ready within a week for beta testing.

OLD PICS of dod_pier

P.S - dod_convoy is nearing completion as well. It's not dead.


03-13-2006, 12:34 AM
that's looking really nice, only 3 flags though?

03-13-2006, 12:39 AM
Flag placement and set-up is not final yet. Map is in alpha stage. There will be at least four flags.

03-13-2006, 01:02 AM
Map looks good, still :)

03-13-2006, 03:40 AM
Really nice and finally a night map :D
Only thing you could change for the final version besides adding more flags is to remove the graffiti from those boxes. And maybe some lettering or sign(post)s on the buildings like "Lager", "Dock", "Verladestation", "Bahnhof" if the map is located in Germany. Other than that Im sure this map will kick ass :yar:

Btw how big is this map compared to say Argentan?

03-13-2006, 06:15 AM

This map looks great.
Love the harbour setting and I love the fact that it is a night map.
Maybe some light posts (with that specific yellow light) could add even more to the atmosphere. They could be important for strategy reasons as well.

Looking good !! !!


Ol' Noodle Head
03-13-2006, 06:23 AM
This is great, but what happened to your snow map! :eek:

03-13-2006, 06:31 AM
that actually looks REALLY awesome. a few comments tho ... 5 flags :P and make sure the lighting is not so dark that you cant see the axis proned in corners ;)

03-13-2006, 06:32 AM
Originally posted by Ol' Noodle Head
This is great, but what happened to your snow map! :eek:

Originally posted by ultranew_b
P.S - dod_convoy is nearing completion as well. It's not dead.

As for size comparison, it's slightly larger than Argentan. If you have any suggestions as to flag placement, i'd love to hear them.


03-13-2006, 08:10 AM
Maybe its just my office monitor but I think its too dark, unless you really want it that way of course. Glad to hear that other map isnt dead, that was going to be my first question.

03-13-2006, 08:18 AM
Looking really good, it reminds me alot of one of the single player levels from one of the MoH games, with the docks an all.

Looking forward to it:)

03-13-2006, 12:47 PM
It reminds me of MoH:AA a lot. Map's looking really good.

03-13-2006, 12:54 PM
looks alot like the mohaa map ... and even cod/cod2 ... should be fun ... cant wait

03-13-2006, 12:55 PM
Very impressive....like the size, layout and look. I've been wanting a harbour map for Source for awhile. (Family connections to the St Nazaire raid)
As to flag placement....how about one on the far left tug in your map (assuming it's accessible) Boarding party anyone?

Wile E Coyote
03-13-2006, 01:56 PM
PLEASE don't get mad at me.....

The only problem I am having so far is that modular connexes (the modern shipping containers seen all over the map) didn't exist back in WW2

Just an FYI

Otherwise I am loving it very much!

03-13-2006, 02:06 PM
Thankx for your comments and suggestions. I'm taking them all into account.

As for the brightness, im using the Valve recommended light_environment settings for the night sky (sky_day01_09):


I'll wait for beta testing to begin. If the testers feel it's too dark. I'll change it then if needed.

The shipping containers will be changed as well to something more appropriate for france in the 1940s. I'll be making some custom signs up as well.

It was indeed inspired from a MOHAA:Frontline level (for PS2).


03-13-2006, 02:27 PM
Looking like the best custom map so far tbh, don't lighten the map, looks good as is. Fed up of all the " sunshine, green grass, butterflies and rainbows " look of every official map.

03-13-2006, 04:07 PM
Aaaagghhh, you jerk! Haha. I've been working on a harbor map of my own called dod_detonation.

It is also dark. It is also the same type of layout. I am very sad that you'll be done before me.

It looks good though.

Ol' Noodle Head
03-14-2006, 08:48 AM
The more, the merrier, Bocasean. :D Keep it up looking forward to seeing it.

Ultra_newb....always excited to see what you have next! I agree with the others...please don't lighten the map.

03-16-2006, 10:01 PM
small update:

Also, looking for some information on the types of large shipping containers used during WW2. I've googled and found zip.

Any help would be appreciated.


03-17-2006, 01:42 AM
Great atmosphere, beautiful use of fog and faint distant glowing lamps. Amazingly effective in this map. although overall lighting could be just a tad squincy bit brighter. Just a tad or it could ruin the atmosphere. Looks awesome though, i can feel the cold harbour air sending shivers down the back of my neck from just the pictures. So thats awesome.

03-17-2006, 06:18 AM
Originally posted by ultranew_b
small update:

Also, looking for some information on the types of large shipping containers used during WW2. I've googled and found zip.

Any help would be appreciated.


Container shipping didn't orginate until the fifties. In WW2, pallets, crates and "loose shipping" were the main method of movement. Pallets made their first major appearance during World War II, when the United States military assembled freight on pallets, allowing fast transfer between warehouses, trucks, trains, ships, and airplanes. The first container ship was built in 1955 and railway containers were being used by 1956. Since you're modelling a german dockyard and pallets were an American innovation, I think you're best to stick with a variety of sizes of crates (stacked in piles), drums, loose cargo and loose products. Cargo nets were also used. Vehicles were shipped essentially intact and usually loaded aboard one a time via crane. Drive on, drive off technology had not been implemented in transport yet.

Hope this helps a bit

03-17-2006, 06:33 AM
Thanks Scooby, that is what I wanted to know.


03-21-2006, 10:10 PM
Testing out tomorrow. Should be ready for public by tomorrow evening (EST).

Lotsa custom sounds and textures.

Here is an ingame shot of the objective layout, as you can see the 4 map objectives are layed out quite symmetrically. Hopefully giving either team no advantage.

2 (2 man caps) and 2 (1 man caps).

As per suggestions in this thread:

- increased ambient lighting slightly
- removed modern metal shipping containers, replaced with various custom wood crates more appropriate for the time period

Looking forward to playing it with humans :p

otF yetihw
03-21-2006, 10:49 PM
Looks lovely, you could almost turn it into a HL2 single player map :D

03-22-2006, 03:47 AM
Were looking forward to it too :D

03-22-2006, 06:37 AM
looks really good

03-23-2006, 11:20 AM
Im already counting the hours till you post a download link.

otF yetihw
03-23-2006, 11:26 AM
Yes, I noticed sunlit was locked and playing this for ages last night, hope it all went well :D

03-23-2006, 11:33 AM
Looks great! We're still a month away from having a beta for dod_detonation, so hopefully we won't steal each other's thunder :cool:

I'll be running this map at a dedicated time(s) this weekend once you release it.

03-23-2006, 01:43 PM
Yeah ! Big Thanks to the kind folks over at Sunlit for the help with testing.

The beta 1 map ran very well. Everyone reported very good framerates.

Working on Beta2 now.

- added access to cranes
- fixed some small stuff

Should be public tonight !


03-23-2006, 02:18 PM
Can't wait to download it for the first time!

03-24-2006, 02:22 AM
Yeah Ultra i was meant to post earlier on saying how much i liked the look of this map. Can't wait, it looks very playable and with a different style being a night map.

Good work and good luck

03-24-2006, 05:15 PM
Screenshots look great... I think all of the "lights" would look improved with a larger radius or a more gradual edge... with that amount of fog and lightglow there would be more refracted light and they wouldn't be as concentrated. The map overview wouldn't look as silly either. :)

03-24-2006, 05:19 PM
I can't wait to play test this baby!!!


03-24-2006, 05:25 PM
The lights look really nice ingame (screenshots don't do it justice, my comp sucks). The fog diffuses the light quite nicely.

Release is tonight. I'm just waiting on someone to run a private test before I go public.

If any public server admins are interested in setting up this map, I'll be happy to give an advanced copy of beta2. So, when it is released we can jump right in.


03-24-2006, 05:41 PM
The Atmosphere is really great im just asking but could you add a little moon sprite in the sky (3d skybox) instead of the one on the skybox

anyways cant wait to try this out =p
hope it's well balanced

03-24-2006, 10:33 PM
It's out now !!!



03-27-2006, 11:03 AM
This is a great map. Thank you newbie!!


04-01-2006, 07:48 PM
Love this map, it looks beauty. Unfortunately the gameplay for dod source will probably end up running like a deathmatch. But we'll see :) i really like it otherwise.

Some things i picked up on:

- 2 big silos at top-left of map, hover a few units off the ground.

- Allied first flag - you have to stand right on the flag to cap it, it has no radius. This your choice though, but just pointing it out in case :).

- The water looks a little wierd, on my gfxcard (Ti4200) it looks quite purple, probably just from reflecting the sky.

- The top level of the boats have some player clipping making it a bit difficult to pass through, and a bit unusual.

- THe huge metal girder-like thing over the boat, axis spawn - hard to get down the ladder because something is blocking the player to get on top of the ladder

- Some short short metal barrier/fencing is found around the map, usually near the water, it doesn't react when you shoot at it (dunno if this is possible though ey)

It would be awesome to give the feel that this is an undercover and behind enemy lines mission for US. Seeing the port is practically german, it would be cool to have something like a german garrison and searchlights or somehting, like the germans are protecting the port and the US are intruding. Could be cool to have some action around the area, like freight train ambient noise, boat ambient noise (you have this though, i thought) and even cooler, a freight boat or german patrol boat dynamic model, boating around in the distant waters (near german spawn).

Just some ideas, in case you're interested.

Good luck well done i really enjoy this map.

Joseph Merrick
06-28-2006, 11:05 PM
Looks great, comrade! And definitely reminds of of the pier map from Medal of Honour: Frontline (a great map however)!

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