null brush?

03-10-2006, 05:46 PM
is there a brush that i can stick on a displacement thats just 100% transeparent? or is there any way i could make one? yes.. im aware that displacements already go invisible, but its for the one way spawn protection thing.

03-10-2006, 05:53 PM
how about you just make the spawn exit with some rubble or somehow a bit higher so the players can exit it but cant get back in there?

theres the invisible texture that makes a brush invisible,you can try with a non-visible func_brush as well but Ive never hear anything that could prevent from going in one direction and not in the other...

Maybe a trigger push with a high value and another one ahead of it with a minus value to act like a brake to prevent the player from going too fast.

I would need some tests.

03-10-2006, 06:07 PM
do you know what that texture is? this is for source, so theres displacements, and if you apply the displacememnt to one side of a brush, you can go through it one way and not the other.

03-10-2006, 06:12 PM
ye,this has been discussed in another thread.

I dont know if displacement can work with that invisible texture but it could be found by type invisible as filter in the mats browser.

03-10-2006, 08:00 PM
I've tried it, yet seen the invisible texture in the game. :(

Grand Architect
03-10-2006, 08:06 PM
I would think a trigger_push pointed to a filter_activator_team by the filter name value would work just as well, if not better.

03-12-2006, 02:03 AM
on the non-visible side of a displacement you NEED to use the nodraw texture, says so right in the manual............

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This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
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