03-08-2006, 08:21 PM
ok.. call me dumb... i forget how to make WATER!!! such a simple thing an i cant do it.. or having it set to no vis/rad compile will make water not work.. one or the other.
so i made my brush, applied the nature/anzio_water001 texture, compile, and theres nothing.. help :-(
edit1: ok, i had it as a func_detail, no <3<3<3<3 it wouldnt work :-P
anyway, i fixed that, and its invisible now on the outside, but from the inside all i see are the black/purple checkers
edit2: i tried a material that had a "_beneath" mat associated with it, but i still cant see it from the outside of the water :-(
03-08-2006, 08:31 PM
Take a brush, and paint it nodraw but the one surface you want to be the water offen the top, and just fyi besure to place that water in a nodraw "tub".
03-08-2006, 08:34 PM
well that didn't work... its still invisible on the top
03-08-2006, 08:40 PM
I guess try a fast vvis/vrad compile and see if the water show up then if not then you got a problem, if so then I guess you do have to run those to see water. I only turn off those two when I want to test for leaks.
PS.: I've noticed with the anzio water that you don't get a underneth(sp?) texture just the error checker board, atlest that what a problem I had .:rolleyes:
03-08-2006, 08:41 PM
yea, i changed to one with it
and ALL I NEED IS THIS WATER TO WORK AND I CAN RELEASE A FIRST BETA OF HECTIC!!!! GRRRR
03-08-2006, 08:50 PM
I've found there is problems with the anzio water sometimes. Try applying water_canals03 or something.
Don't apply the beneath texture (eg. water_canals03_beneath) or any other than the main one.
Make sure you compile at least with VIS. Running a fast compile is ok, it doesn't take long!
Have you built the cubemaps as well? Run "buildcubemaps" in console.
03-08-2006, 08:56 PM
thanks cap, it worked like a charm. and tomorow im releasing the map!!!!!
Ol' Noodle Head
03-08-2006, 08:57 PM
Awesome, PanFrie. :D
Day of Defeat Forum Archive created by Neil Jedrzejewski
This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.