17th Airborne Division


DayofDfeat123
03-05-2006, 04:19 PM
These a a skin of the 17th Airborne division this skins got normal maps,no mipmaps,Hi-Res, and skins for the hands and sleeves. made this out of request and out of fun. Enjoy!:D

http://img424.imageshack.us/img424/4534/render2sp.jpg

http://img424.imageshack.us/img424/3096/dodflash00001bf.jpg

DOWNLOAD!!!!!!!!! (http://www.fpsbanana.com/?section=viewitem.skins.skins.main.9723)

specialist
03-05-2006, 04:20 PM
looks good ;)

DayofDfeat123
03-05-2006, 05:28 PM
please comment.

Koblentz
03-05-2006, 07:21 PM
The uniform looks moldy, and I don't like the fact that there aren't mipmaps. Weird patterns at a distance.

cruzaderazn
03-06-2006, 03:40 PM
Originally posted by Koblentz
The uniform looks moldy, and I don't like the fact that there aren't mipmaps. Weird patterns at a distance.

Depends on how good your computer can handle the game. Me, I have no mip maps on my models. From far away they barely change. I have another computer that can't handle nomipmapped skins from far distances, and it does look bad. But, I can't make the skins mipmapped because I get this error saying "memery cannot be read." This means that the extra size added to the file for mipmapping actually causes the game not to start.

My dilemma...use no mipmapping, have horrible textures from far, or use mipmapping, and not work at all. Of course, I just play on the other computer as much as possible.

No mipmapping helps people with relativly bad "systems for gaming." Mipmapping helps those with good systems to have better rendering of textures.

Conclusion, bad comp should favor no mipmapping, good comps favor mipmapping. Then again, if you know you have a bad comp for gaming, dont use custom textures...

DayofDfeat123
03-06-2006, 04:59 PM
WTF are you talking about not to make you angry or saying this in a mean way but the no mipmaps makes the skin more sharper and more detailed from far distences.

Spetsnaz
03-06-2006, 05:12 PM
I've been dying to figure this out...so mipmapping is supposed to be for better computers to show custome models at a higher detail from a greater distance?

cruzaderazn
03-07-2006, 12:56 AM
Originally posted by Spetsnaz420
I've been dying to figure this out...so mipmapping is supposed to be for better computers to show custome models at a higher detail from a greater distance?


No...actually less detail from higher distances too balance out the color, cloth texture, etc. It helps the models appear exactly the same from any distance. If you have ever seen a model with no mipmapping, you would know right away.

Mipmapping actually replaces the skin with a lower resolution version depending on distance.

The farther you are...the lower res the texture becomes since the detail is less distinguishable(sp?) . Contrastly, the closer you become the higher the resolution becomes.

Now you might think this is an awsome idea. It has its catch though. Since there are more resolutions stored into the texture, the texture size (kb,mb etc.) is increased. While this doesn't affect higher end systems, lower end systems may not be able to process these larger sized files. This can result in an error message along the lines of: "cannot read memory" or something similar.

On my older computer, I get this memory error when I try to put mipmapping on.

In general, mipmapping is a good thing. Visually, it keeps a model looking the same through out various distances. But, because of its increased file size, it may hinder some computers from playing the game at all.

DayofDfeat123
03-07-2006, 01:47 PM
<3<3<3<3 that its looks like <3<3<3<3 with mipmaps to me but why ***** on my thread there are alot more peaple than me that use no mipmaps like PROPEN and gen.

unemployed
03-07-2006, 02:10 PM
i think it looks good, i enjoy your work and hope you produce more


<3<3<3<3 that its looks like <3<3<3<3 with mipmaps to me but why ***** on my thread there are alot more peaple than me that use no mipmaps like PROPEN and gen.

but you did say comment...
and what the heck is <3<3<3<3 does that mean , forgive me.
i,m old

DayofDfeat123
03-07-2006, 02:22 PM
when you swear it replaces it with that.

unemployed
03-07-2006, 06:17 PM
oh, tks, but really, keep up the good work, looking foward to more

Wile E Coyote
03-07-2006, 07:37 PM
Dude, I think you have it backwards.

Mipmapping is FOR the lower systems. It was originally created to REDUCE the load on video cards. It reduces the load on the video processors by having to render less pixels for textures at a distance where you would not be able to see them anyway. I explained it thoroughly in the post:
http://www.dayofdefeat.net/forums/showthread.php?s=&threadid=62653

NEVER have I heard what you are saying here, except in these forums. Please provide references you are getting this info from! I am interested to see where THEY got their info.

Now if you are simply referring to texture size and want older cards to be able to handle them, the quit making friggin huge textures!!! LOL Not all cards will support 2048x2048, and only 64 MB of on-board RAM will of course choke on these larger textures. But NOT mipmapping does NOT increase performance - it will probably make it worse

;)

A quick Googling brought up these references, which BTW, support what I am saying:
http://www.programmersheaven.com/2/FAQ-DIRECTX-What-Is-Mipmapping
http://en.wikipedia.org/wiki/Mipmap
http://number-none.com/product/Mipmapping,%20Part%201/index.html


Originally posted by cruzaderazn
No...actually less detail from higher distances too balance out the color, cloth texture, etc. It helps the models appear exactly the same from any distance. If you have ever seen a model with no mipmapping, you would know right away.

Mipmapping actually replaces the skin with a lower resolution version depending on distance.

The farther you are...the lower res the texture becomes since the detail is less distinguishable(sp?) . Contrastly, the closer you become the higher the resolution becomes.

Now you might think this is an awsome idea. It has its catch though. Since there are more resolutions stored into the texture, the texture size (kb,mb etc.) is increased. While this doesn't affect higher end systems, lower end systems may not be able to process these larger sized files. This can result in an error message along the lines of: "cannot read memory" or something similar.

On my older computer, I get this memory error when I try to put mipmapping on.

In general, mipmapping is a good thing. Visually, it keeps a model looking the same through out various distances. But, because of its increased file size, it may hinder some computers from playing the game at all.

DayofDfeat123
03-08-2006, 01:34 PM
I TOLD YOU!!! I WAS RIGHT!!! :D

Dillinger
03-08-2006, 06:12 PM
Originally posted by DayofDfeat123
I TOLD YOU!!! I WAS RIGHT!!! :D You may be right about file size, but it doesn't change the fact the skins strobe and flicker from a distance. :)

cruzaderazn
03-08-2006, 08:18 PM
I think you got confused about what I tried to say, because mainly it is confusing to me too.

Mipmapping is suppose to be for lower end computers, BUT the size of the texture files increase, which can cause memory errors. This happens to my older computer. It's been stated in the Steam forums somewhere that custom skin packs (more than one custom skin), if the the files for all the textures are too great, the game will produce this weird "cannot read from memory" error. Mippmapping does cause textures to be greater in size (not talking dimension wise; rather file size). This slight increase in size among multiple custom skins takes a toll on older computers such as mine.

This of course doesn't always happen. I just wanted to point out that there are rare instances where no mipmapping is better for lower end computers.

DayofDfeat123
03-09-2006, 01:56 PM
hey So your saying sometimes when the skin is 2048x2048 it will cause a memory error because I have alot of skins that are 2048x2048 and my game always crashes saying

The instruction at "0x39ceba2f" refrenced memory at "0x39ceba2f". The memory could not be "read". Click OK to terminate the program


Please tell me if I get rid of the skins it wont do that.:(

cruzaderazn
03-09-2006, 02:33 PM
Originally posted by DayofDfeat123
hey So your saying sometimes when the skin is 2048x2048 it will cause a memory error because I have alot of skins that are 2048x2048 and my game always crashes saying

The instruction at "0x39ceba2f" refrenced memory at "0x39ceba2f". The memory could not be "read". Click OK to terminate the program


Please tell me if I get rid of the skins it wont do that.:(

Yes get rid of those skins. Or maybe reduce the size to maybe 512x512 or even 1024x1024. Taking off the mipmapping may help too. Your for sure answer is of course to just delete the skins.

DayofDfeat123
03-09-2006, 02:37 PM
I have a better video card than needed but ya im reducing them all to 1024x1024 but they start to look like <3<3<3<3 when i reduce them.

DayofDfeat123
03-11-2006, 10:36 AM
Originally posted by cruzaderazn
Yes get rid of those skins. Or maybe reduce the size to maybe 512x512 or even 1024x1024. Taking off the mipmapping may help too. Your for sure answer is of course to just delete the skins.

Bull<3<3<3<3 I got rid of every skin and it still does that crap saying

The instruction at "0x39ceba2f" refrenced memory at "0x39ceba2f". The memory could not be "read". Click OK to terminate the program

pink flyer
03-11-2006, 12:38 PM
Originally posted by DayofDfeat123
Bull<3<3<3<3 I got rid of every skin and it still does that crap saying

The instruction at "0x39ceba2f" refrenced memory at "0x39ceba2f". The memory could not be "read". Click OK to terminate the program

Well, if you deleted all the skins, and the problem still remains, maybe the skins doesnt cause the problem?

hurrr...

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