PanFrie
02-28-2006, 08:00 PM
grr, im having the first real troubles wiht my map now. i get this when i try to run it:
env_cubemap used on world geometry without rebuilding map. . ignoring: nature/sandfloor007b
env_cubemap used on world geometry without rebuilding map. . ignoring: nature/sandfloor007b
env_cubemap used on world geometry without rebuilding map. . ignoring: wood/woodfloor006b
env_cubemap used on world geometry without rebuilding map. . ignoring: wood/woodfloor006b
env_cubemap used on world geometry without rebuilding map. . ignoring: concrete/concretefloor005a
env_cubemap used on world geometry without rebuilding map. . ignoring: concrete/concretefloor005a
env_cubemap used on world geometry without rebuilding map. . ignoring: tile/tileroof004a
env_cubemap used on world geometry without rebuilding map. . ignoring: tile/tileroof004a
env_cubemap used on world geometry without rebuilding map. . ignoring: wood/woodstair02
env_cubemap used on world geometry without rebuilding map. . ignoring: wood/woodstair02
env_cubemap used on world geometry without rebuilding map. . ignoring: wood/woodfloor007a
env_cubemap used on world geometry without rebuilding map. . ignoring: wood/woodfloor007a
env_cubemap used on world geometry without rebuilding map. . ignoring: ground/cobble04
env_cubemap used on world geometry without rebuilding map. . ignoring: ground/cobble04
env_cubemap used on world geometry without rebuilding map. . ignoring: wood/woodfloor03
env_cubemap used on world geometry without rebuilding map. . ignoring: wood/woodfloor03
env_cubemap used on world geometry without rebuilding map. . ignoring: plaster/plasterwall046b
env_cubemap used on world geometry without rebuilding map. . ignoring: plaster/plasterwall046b
env_cubemap used on world geometry without rebuilding map. . ignoring: plaster/plasterwallpaper005a
env_cubemap used on world geometry without rebuilding map. . ignoring: plaster/plasterwallpaper005a
env_cubemap used on world geometry without rebuilding map. . ignoring: wood/woodstair002b
env_cubemap used on world geometry without rebuilding map. . ignoring: wood/woodstair002b
env_cubemap used on world geometry without rebuilding map. . ignoring: stone/stonewall017c
env_cubemap used on world geometry without rebuilding map. . ignoring: stone/stonewall017c
env_cubemap used on world geometry without rebuilding map. . ignoring: glass/combineglass001a
env_cubemap used on world geometry without rebuilding map. . ignoring: glass/combineglass001a
Begin loading faces (loads materials)
End loading faces (loads materials)
else
Host_EndGame: Map coordinate extents are too large!!
Check for errors!
and i know you guys are gonna ask for it:
materialPath: f:\common\steam\steamapps\panfrie@gblive.com\day of defeat source\dod\materials
Loading F:\common\steam\SteamApps\panfrie@gblive.com\sourc esdk_content\dod\mapsrc\dod_hectic.vmf
Brush 85822: no visible sides on brush
Brush 85822: no visible sides on brush
Brush 85822: no visible sides on brush
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1... 2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 4 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
NODRAW on terrain surface!
NODRAW on terrain surface!
done (0)
writing F:\common\steam\SteamApps\panfrie@gblive.com\sourc esdk_content\dod\mapsrc\dod_hectic.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (2) (2191507 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (1) (6704420 bytes)
Static prop models/props_urban/donner_wall_post.mdl outside the map (-16.00, 384.28, -3.72)
Error! prop_static using model "models/props_junk/Rock001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/Rock001a.mdl"!
Error! To use model "models/props_combine/breenchair.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_combine/breenchair.mdl"!
Error! To use model "models/props_combine/breenclock.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_combine/breenclock.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1170 texinfos to 788
Reduced 88 texdatas to 78 (2086 bytes to 1708)
Writing F:\common\steam\SteamApps\panfrie@gblive.com\sourc esdk_content\dod\mapsrc\dod_hectic.bsp
17 seconds elapsed
1 threads
reading f:\common\steam\steamapps\panfrie@gblive.com\sourc esdk_content\dod\mapsrc\dod_hectic.bsp
reading f:\common\steam\steamapps\panfrie@gblive.com\sourc esdk_content\dod\mapsrc\dod_hectic.prt
1291 portalclusters
3935 numportals
0...1...2...3...4...5...6...7...8...9...10WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
Optimized: 110473 visible clusters (0.00%)
Total clusters visible: 839089
Average clusters visible: 649
Building PAS...
Average clusters audible: 1219
visdatasize:366837 compressed from 433776
writing f:\common\steam\steamapps\panfrie@gblive.com\sourc esdk_content\dod\mapsrc\dod_hectic.bsp
15 seconds elapsed
[Reading texlights from 'lights.rad']
[39 texlights parsed from 'lights.rad']
Loading f:\common\steam\steamapps\panfrie@gblive.com\sourc esdk_content\dod\mapsrc\dod_hectic.bsp
3516 faces
487859 square feet [70251704.00 square inches]
278 displacements
181370 square feet [26117374.00 square inches]
3516 patches before subdivision
zero area child patch
38949 patches after subdivision
28 direct lights
0...1...2...3...4...5...6...7...8...9...100...1... 2...3...4...5...6...7...8...9...10transfers 1572947, max 361
transfer lists: 12.0 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(89675, 83848, 59860)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(18495, 15559, 8283)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(5045, 3824, 1534)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(1462, 996, 302)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(446, 272, 63)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(139, 76, 14)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(44, 22, 3)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(14, 6, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(5, 2, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 1, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0574 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLig htFace Done
Ready to Finish
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 15/1024 720/49152 ( 1.5%)
brushes 798/8192 9576/98304 ( 9.7%)
brushsides 6470/65536 51760/524288 ( 9.9%)
planes 5000/65536 100000/1310720 ( 7.6%)
vertexes 7922/65536 95064/786432 (12.1%)
nodes 2788/65536 89216/2097152 ( 4.3%)
texinfos 788/12288 56736/884736 ( 6.4%)
texdata 78/2048 2496/65536 ( 3.8%)
dispinfos 278/0 48928/0 ( 0.0%)
disp_verts 18990/0 379800/0 ( 0.0%)
disp_tris 29536/0 59072/0 ( 0.0%)
disp_lmsamples 368268/0 368268/0 ( 0.0%)
faces 3516/65536 196896/3670016 ( 5.4%)
origfaces 1951/65536 109256/3670016 ( 3.0%)
leaves 2804/65536 89728/2097152 ( 4.3%)
leaffaces 3868/65536 7736/131072 ( 5.9%)
leafbrushes 2965/65536 5930/131072 ( 4.5%)
areas 2/256 16/2048 ( 0.8%)
surfedges 23703/512000 94812/2048000 ( 4.6%)
edges 13853/256000 55412/1024000 ( 5.4%)
LDR worldlights 28/8192 2464/720896 ( 0.3%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 279/32768 2790/327680 ( 0.9%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 4362/65536 8724/131072 ( 6.7%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 16/512 5632/180224 ( 3.1%)
LDR lightdata [variable] 1315900/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 366837/16777216 ( 2.2%)
entdata [variable] 49172/393216 (12.5%)
LDR leaf ambient 2804/65536 67296/1572864 ( 4.3%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/613972 ( 0.0%)
dtl prp lght [variable] 1/4 (25.0%)
HDR dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/44910 ( 0.0%)
pakfile [variable] 16059/0 ( 0.0%)
Win32 Specific Data:
physics [variable] 2191507/4194304 (52.2%)
==== Total Win32 BSP file data space used: 5847807 bytes ====
Linux Specific Data:
physicssurface [variable] 6704420/6291456 (106.6%) VERY FULL!
==== Total Linux BSP file data space used: 10360720 bytes ====
Total triangle count: 8931
Writing f:\common\steam\steamapps\panfrie@gblive.com\sourc esdk_content\dod\mapsrc\dod_hectic.bsp
6 minutes, 10 seconds elapsed
could it be those models causing the problem?
env_cubemap used on world geometry without rebuilding map. . ignoring: nature/sandfloor007b
env_cubemap used on world geometry without rebuilding map. . ignoring: nature/sandfloor007b
env_cubemap used on world geometry without rebuilding map. . ignoring: wood/woodfloor006b
env_cubemap used on world geometry without rebuilding map. . ignoring: wood/woodfloor006b
env_cubemap used on world geometry without rebuilding map. . ignoring: concrete/concretefloor005a
env_cubemap used on world geometry without rebuilding map. . ignoring: concrete/concretefloor005a
env_cubemap used on world geometry without rebuilding map. . ignoring: tile/tileroof004a
env_cubemap used on world geometry without rebuilding map. . ignoring: tile/tileroof004a
env_cubemap used on world geometry without rebuilding map. . ignoring: wood/woodstair02
env_cubemap used on world geometry without rebuilding map. . ignoring: wood/woodstair02
env_cubemap used on world geometry without rebuilding map. . ignoring: wood/woodfloor007a
env_cubemap used on world geometry without rebuilding map. . ignoring: wood/woodfloor007a
env_cubemap used on world geometry without rebuilding map. . ignoring: ground/cobble04
env_cubemap used on world geometry without rebuilding map. . ignoring: ground/cobble04
env_cubemap used on world geometry without rebuilding map. . ignoring: wood/woodfloor03
env_cubemap used on world geometry without rebuilding map. . ignoring: wood/woodfloor03
env_cubemap used on world geometry without rebuilding map. . ignoring: plaster/plasterwall046b
env_cubemap used on world geometry without rebuilding map. . ignoring: plaster/plasterwall046b
env_cubemap used on world geometry without rebuilding map. . ignoring: plaster/plasterwallpaper005a
env_cubemap used on world geometry without rebuilding map. . ignoring: plaster/plasterwallpaper005a
env_cubemap used on world geometry without rebuilding map. . ignoring: wood/woodstair002b
env_cubemap used on world geometry without rebuilding map. . ignoring: wood/woodstair002b
env_cubemap used on world geometry without rebuilding map. . ignoring: stone/stonewall017c
env_cubemap used on world geometry without rebuilding map. . ignoring: stone/stonewall017c
env_cubemap used on world geometry without rebuilding map. . ignoring: glass/combineglass001a
env_cubemap used on world geometry without rebuilding map. . ignoring: glass/combineglass001a
Begin loading faces (loads materials)
End loading faces (loads materials)
else
Host_EndGame: Map coordinate extents are too large!!
Check for errors!
and i know you guys are gonna ask for it:
materialPath: f:\common\steam\steamapps\panfrie@gblive.com\day of defeat source\dod\materials
Loading F:\common\steam\SteamApps\panfrie@gblive.com\sourc esdk_content\dod\mapsrc\dod_hectic.vmf
Brush 85822: no visible sides on brush
Brush 85822: no visible sides on brush
Brush 85822: no visible sides on brush
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1... 2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 4 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
NODRAW on terrain surface!
NODRAW on terrain surface!
done (0)
writing F:\common\steam\SteamApps\panfrie@gblive.com\sourc esdk_content\dod\mapsrc\dod_hectic.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (2) (2191507 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (1) (6704420 bytes)
Static prop models/props_urban/donner_wall_post.mdl outside the map (-16.00, 384.28, -3.72)
Error! prop_static using model "models/props_junk/Rock001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/Rock001a.mdl"!
Error! To use model "models/props_combine/breenchair.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_combine/breenchair.mdl"!
Error! To use model "models/props_combine/breenclock.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_combine/breenclock.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1170 texinfos to 788
Reduced 88 texdatas to 78 (2086 bytes to 1708)
Writing F:\common\steam\SteamApps\panfrie@gblive.com\sourc esdk_content\dod\mapsrc\dod_hectic.bsp
17 seconds elapsed
1 threads
reading f:\common\steam\steamapps\panfrie@gblive.com\sourc esdk_content\dod\mapsrc\dod_hectic.bsp
reading f:\common\steam\steamapps\panfrie@gblive.com\sourc esdk_content\dod\mapsrc\dod_hectic.prt
1291 portalclusters
3935 numportals
0...1...2...3...4...5...6...7...8...9...10WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
Optimized: 110473 visible clusters (0.00%)
Total clusters visible: 839089
Average clusters visible: 649
Building PAS...
Average clusters audible: 1219
visdatasize:366837 compressed from 433776
writing f:\common\steam\steamapps\panfrie@gblive.com\sourc esdk_content\dod\mapsrc\dod_hectic.bsp
15 seconds elapsed
[Reading texlights from 'lights.rad']
[39 texlights parsed from 'lights.rad']
Loading f:\common\steam\steamapps\panfrie@gblive.com\sourc esdk_content\dod\mapsrc\dod_hectic.bsp
3516 faces
487859 square feet [70251704.00 square inches]
278 displacements
181370 square feet [26117374.00 square inches]
3516 patches before subdivision
zero area child patch
38949 patches after subdivision
28 direct lights
0...1...2...3...4...5...6...7...8...9...100...1... 2...3...4...5...6...7...8...9...10transfers 1572947, max 361
transfer lists: 12.0 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(89675, 83848, 59860)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(18495, 15559, 8283)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(5045, 3824, 1534)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(1462, 996, 302)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(446, 272, 63)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(139, 76, 14)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(44, 22, 3)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(14, 6, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(5, 2, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 1, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0574 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLig htFace Done
Ready to Finish
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 15/1024 720/49152 ( 1.5%)
brushes 798/8192 9576/98304 ( 9.7%)
brushsides 6470/65536 51760/524288 ( 9.9%)
planes 5000/65536 100000/1310720 ( 7.6%)
vertexes 7922/65536 95064/786432 (12.1%)
nodes 2788/65536 89216/2097152 ( 4.3%)
texinfos 788/12288 56736/884736 ( 6.4%)
texdata 78/2048 2496/65536 ( 3.8%)
dispinfos 278/0 48928/0 ( 0.0%)
disp_verts 18990/0 379800/0 ( 0.0%)
disp_tris 29536/0 59072/0 ( 0.0%)
disp_lmsamples 368268/0 368268/0 ( 0.0%)
faces 3516/65536 196896/3670016 ( 5.4%)
origfaces 1951/65536 109256/3670016 ( 3.0%)
leaves 2804/65536 89728/2097152 ( 4.3%)
leaffaces 3868/65536 7736/131072 ( 5.9%)
leafbrushes 2965/65536 5930/131072 ( 4.5%)
areas 2/256 16/2048 ( 0.8%)
surfedges 23703/512000 94812/2048000 ( 4.6%)
edges 13853/256000 55412/1024000 ( 5.4%)
LDR worldlights 28/8192 2464/720896 ( 0.3%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 279/32768 2790/327680 ( 0.9%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 4362/65536 8724/131072 ( 6.7%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 16/512 5632/180224 ( 3.1%)
LDR lightdata [variable] 1315900/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 366837/16777216 ( 2.2%)
entdata [variable] 49172/393216 (12.5%)
LDR leaf ambient 2804/65536 67296/1572864 ( 4.3%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/613972 ( 0.0%)
dtl prp lght [variable] 1/4 (25.0%)
HDR dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/44910 ( 0.0%)
pakfile [variable] 16059/0 ( 0.0%)
Win32 Specific Data:
physics [variable] 2191507/4194304 (52.2%)
==== Total Win32 BSP file data space used: 5847807 bytes ====
Linux Specific Data:
physicssurface [variable] 6704420/6291456 (106.6%) VERY FULL!
==== Total Linux BSP file data space used: 10360720 bytes ====
Total triangle count: 8931
Writing f:\common\steam\steamapps\panfrie@gblive.com\sourc esdk_content\dod\mapsrc\dod_hectic.bsp
6 minutes, 10 seconds elapsed
could it be those models causing the problem?