Ideal FPS?

02-26-2006, 05:36 PM
I haven't had much time in the last month or so for WidowsPeak, but basically I'm "trying" to optimize it now to get the FPS's down. (Such a *****). Then I'll be done. So what's the ideal frames per second for a map? I know everyone's computer is different but perhaps around 40?


02-26-2006, 05:45 PM
40 is pretty your FPS during fire fights to make sure they don't dip much below 30...find that and I believe your golden.:cool:

02-26-2006, 05:45 PM
I myself like fps over 60, people say 30 is perfectly fine but it seems laggy to me for some reason.

I say just optimize it until you reach as much fps as you think you can possibly get, and see what the community's reaction is.

02-26-2006, 05:52 PM
Great, thanks.
In some areas it's well over 50 and in others it's a measly 25-30 (with no gun fire). Sucks that you can't spawn some bots and test it. Perhaps in the future.

02-26-2006, 06:13 PM
your right ... not everyone has a good pc ... but there was an article on gotfrag that was meant to help those with bad to average pc's get the most out of source:

take a look at it

02-26-2006, 06:31 PM
If you're not sure whats about right, run around the official maps and compare. Flash is small and about the fps you should aim for, Anzio is about as slow as you'd wanna go. It chugs a lot on lower spec machines.

otF yetihw
02-26-2006, 06:34 PM
I may be wrong but I belive 30 fps is ideal, as the human eye can barely see more than 30fps.

02-26-2006, 06:38 PM
I notice a huge difference between 30 and 60. I think ideally you should aim for the highest fps you can possibly get out of it. Personally Fuzzdad's Anvil runs better for me than all the official maps.

02-26-2006, 06:49 PM
i dont get lower than 90 :D

02-26-2006, 06:57 PM
Originally posted by smak-
i dont get lower than 90 :D

/looks at smak-s computer specs and wonders why

/smacks smak- for having a sweet vid card


otF yetihw
02-26-2006, 07:11 PM
/me thinks smak is an utter ****

02-26-2006, 07:15 PM
I think when you test a map with no player I would try to have a minimum of 40 or higher. In general I would say a map need to never go under 30 in a fire figth on a average computer. Fight can lower from 10 to 15 FPS easy.

The higher the better.

02-26-2006, 07:17 PM
high as possible.

El Capitan
02-26-2006, 08:33 PM
Its hard to say what fps is good as everyones computer specs are different. I'd take an average FPS from all the current offical maps and work to that!

02-26-2006, 09:13 PM
Originally posted by otF yetihw
I may be wrong but I belive 30 fps is ideal, as the human eye can barely see more than 30fps.
I KNEW someone was going to spout that falsehood!

Do you have a digital watch with a stopwatch feature? Can you see the 1/100ths of a second changing? News flash: That's 100 fps right there.

Pilots were shown images of various aircraft for 1/200th of a second. They could not only see the image, they could identify the aircraft!

You've obviously misunderstood the phenomenon of human persistence of vision. 24-30 fps is where separate images begin to look like motion, not the upper limit. There is no discernable upper limit, as the eyes, like all sensory organs, are analog.

02-26-2006, 09:22 PM
30+ is good for me

02-26-2006, 09:25 PM
Originally posted by HeadHunter
I KNEW someone was going to spout that falsehood!

Anytime someone brings up fps, that always comes up... Don't tell me I can't tell the difference between 30 and 60 fps, or even 60 and 85 fps...

Grrr! ;)

otF yetihw
02-27-2006, 08:27 AM
I may be wrong

Allriiggggghttt :P Sorry that I'm not an expert on the human eye.

02-27-2006, 11:24 AM
I try to keep fps above 60, my Ardennes map dosent drop below 70 for me at the moment anywhere and thats a huge map but the real factor is my rig.

P4 3.2 (800 fsb)
1GB DDR-400
SATA-150 320GB HDD
FX5900 128MB AGP

are the important bits, I get 60 on stock maps so I use that as my base indicator, overall id say whatever rig your running base your "ideal" fps when mapping off the stock maps, then people cant really complain.

02-27-2006, 01:35 PM
it all depends on the pc you are testing on and after you release it, the server it's hosted on.
there are as many different pc / server setups as there are people.

for me from experience, i now that if i can get 40 fps min on a map on my pc, with only me on it, on a lan, it will play smooth on a full 32 player server.

02-27-2006, 08:48 PM
Originally posted by otF yetihw
Allriiggggghttt :P Sorry that I'm not an expert on the human eye.
Well, now you know... :cool:

02-28-2006, 10:27 AM
well, since all computers get a different FPS, you cant just say 30 is OK.... because that sucks on a good computer. The only way to really judge if your map is running good is to compare to the official maps and how they run on your pc. If your framerate is much worse than those, optimize way harder mang.

02-28-2006, 10:33 AM
There is no "rule" for FPS, as it varies for each computer. Maps that generate sub-30 framerates for me are often in the 60s for other people.

As was suggested, base your reference on the standard maps, as well as some of the strong FPS customs (dod_passage is a good one). Play the map in an actual server (not LAN) and see what your rates look like in comparison, and try to better the rates you get on the standard maps.

02-28-2006, 11:36 AM
My personal standard for dod_dijon was to never fall below 40 FPS on my own comp in very low settings (all the way down). Comp is a P4 2.4, with 768 Mb of DDR and a Radeon 9500 Pro which I consider the very lowest end of "good enough" rigs for DoD Source right now

And I made the map with that in mind. The final version delivers that as far as I'm concerned. I can't tell you how pissed off I get when I accidentally fall on some very less detailed map that gives me 20 FPS....

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