Hammer: Unable to find file


JossiRossi
02-24-2006, 03:24 PM
I've been editing Dod_Flash to help me learn how to use the editor when something wierd started to happen. I'd make a change and then go to test them out and it seemed like the .bsp file simply wasn't being updated. Not sure what's causing it. I'm not sure what I did to break it as bad as it is, I mean I know there's issues like the area portals, but nothing stopped it from updating before.

In an effort to figure out what I needed to do, I copied my .vmf file and renamed it. I got an error saying it cant find the .bsp file so for some reason it appears that my .vmf is unable to create a new .bsp Here's the process window hopefully someone can see what I'm just not getting out of it.


** Executing...
** Command: "c:\valve\steam\steamapps\jossirossi\sourcesdk\bin\ vbsp.exe"
** Parameters: -game "c:\valve\steam\steamapps\jossirossi\day of defeat source\dod" "C:\Valve\Steam\SteamApps\jossirossi\sourcesdk_cont ent\dod\mapsrc\sdk_dod_flashedit3"

Valve Software - vbsp.exe (Jan 2 2006)
1 threads
materialPath: c:\valve\steam\steamapps\jossirossi\day of defeat source\dod\materials
Loading C:\Valve\Steam\SteamApps\jossirossi\sourcesdk_cont ent\dod\mapsrc\sdk_dod_flashedit3.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
**** leaked ****
Entity prop_static (-396.56 1146.80 13.66) leaked!

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0, 6400.0, -272.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0, 6912.0, -272.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3584.0, 7168.0, -272.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4096.0, 6656.0, -272.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0, 5632.0, -272.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4096.0, 5632.0, -272.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0, 4608.0, -272.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4096.0, 4608.0, -272.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

*** Suppressing further FindPortalSide errors.... ***
Processing areas...
Brush 82063: areaportal brush doesn't touch two areas

Brush 82051: areaportal brush doesn't touch two areas

Brush 57497: areaportal brush doesn't touch two areas

Brush 591557: areaportal brush doesn't touch two areas

Brush 81903: areaportal brush doesn't touch two areas

Brush 339842: areaportal brush doesn't touch two areas

Brush 339850: areaportal brush doesn't touch two areas

Brush 98471: areaportal brush doesn't touch two areas

Brush 80743: areaportal brush doesn't touch two areas

Brush 98471: areaportal brush doesn't touch two areas

Brush 80736: areaportal brush doesn't touch two areas
done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 250 detail faces...done (1)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_dod_01_hdr*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_dod_01_hdr*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Face List Count >= OVERLAY_BSP_FACE_COUNT

** Executing...
** Command: "c:\valve\steam\steamapps\jossirossi\sourcesdk\bin\ vvis.exe"
** Parameters: -game "c:\valve\steam\steamapps\jossirossi\day of defeat source\dod" "C:\Valve\Steam\SteamApps\jossirossi\sourcesdk_cont ent\dod\mapsrc\sdk_dod_flashedit3"

Valve Software - vvis.exe (Jan 2 2006)
1 threads
reading c:\valve\steam\steamapps\jossirossi\sourcesdk_cont ent\dod\mapsrc\sdk_dod_flashedit3.bsp
Error opening c:\valve\steam\steamapps\jossirossi\sourcesdk_cont ent\dod\mapsrc\sdk_dod_flashedit3.bsp

** Executing...
** Command: "c:\valve\steam\steamapps\jossirossi\sourcesdk\bin\ vrad.exe"
** Parameters: -game "c:\valve\steam\steamapps\jossirossi\day of defeat source\dod" "C:\Valve\Steam\SteamApps\jossirossi\sourcesdk_cont ent\dod\mapsrc\sdk_dod_flashedit3"

Valve Software - vrad.exe SSE (Jan 16 2006)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[39 texlights parsed from 'lights.rad']

Loading c:\valve\steam\steamapps\jossirossi\sourcesdk_cont ent\dod\mapsrc\sdk_dod_flashedit3.bsp
Error opening c:\valve\steam\steamapps\jossirossi\sourcesdk_cont ent\dod\mapsrc\sdk_dod_flashedit3.bsp

** Executing...
** Command: Copy File
** Parameters: "C:\Valve\Steam\SteamApps\jossirossi\sourcesdk_cont ent\dod\mapsrc\sdk_dod_flashedit3.bsp" "c:\valve\steam\steamapps\jossirossi\day of defeat source\dod\maps\sdk_dod_flashedit3.bsp"

The command failed. Windows reported the error:
"The system cannot find the file specified."


Any and all help is appreciated. I've tried restarting Hammer, Steam, and my computer already as those tend to iron out most wrinkles I've hit in the past.

[oap]Agent_S
02-24-2006, 03:55 PM
Originally posted by JossiRossi
Valve Software - vbsp.exe (Jan 2 2006)
1 threads
materialPath: c:\valve\steam\steamapps\jossirossi\day of defeat source\dod\materials
Loading C:\Valve\Steam\SteamApps\jossirossi\sourcesdk_cont
ent\dod\mapsrc\sdk_dod_flashedit3.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
**** leaked ****
Entity prop_static (-396.56 1146.80 13.66) leaked!


Theres ur problem,

when a map "leaks" it wont write a BSP, to explain a leak its where your map isnt completley sealed with a skybox hence the map leaks out.

to help you find the leak it will have generated a point file that shows you where the leak is,

heres all you need to know
http://www.valve-erc.com/srcsdk/Levels/leaks.html

JossiRossi
02-24-2006, 04:25 PM
Thank you very much. I had actually noticed that but I thought I hadn't affected that area (well I certainly must have apparently) thank you =]

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