[SpREL] More Ammo Sprites
=DD=Wolf Kahler
05-24-2003, 11:05 PM
Yeah, yeah, I know there've been a lot in recent days. Nobody's FORCING you to look at this.
That said, the release thread is over on the Entropy & CHAOSforums (http://www.dodhq.net/~OFM/e-xoops/modules/newbb/viewtopic.php?topic_id=27&post_id=53&order=0&viewmode=thread&pid=0&forum=4#53).
Enjoy, if you like.
Soldat
05-24-2003, 11:08 PM
OMG nice!
Wow! Awesome work!!
/me uses
Foley
05-24-2003, 11:27 PM
nice
except, the luger ammo is kind tightly packed :O
otherwise, im creamin myself
=DD=Wolf Kahler
05-25-2003, 12:15 AM
The reason for the packing of the Luger rounds is that the block that decends [or the blocks that appear; I don't know how it's coded] to cover and eliminate the pixels from the screen as shots are fired aren't all the same size. If I had left them spaced out, the last two rounds would have left two lines of pixels on-screen after being fired. The two rounds above those would have left one line of pixels.
For the Colt, the two last rounds would have left one line of pixels.
This is also true for several of the others, though I may not have fixed them all as I might have wished. If this is found to be enough of an issue, I'll fix that.
I'm glad you're enjoying it, guys. I like 'em too. :)
Thanks, Ikujinonai!
Bit of a problem with the stripper clip sprite, it doesn't actually show the clip, just the cartridges
Foley
05-25-2003, 12:30 AM
Originally posted by =DD=Wolf Kahler
The reason for the packing of the Luger rounds is that the block that decends [or the blocks that appear; I don't know how it's coded] to cover and eliminate the pixels from the screen as shots are fired aren't all the same size. If I had left them spaced out, the last two rounds would have left two lines of pixels on-screen after being fired. The two rounds above those would have left one line of pixels.
For the Colt, the two last rounds would have left one line of pixels.
This is also true for several of the others, though I may not have fixed them all as I might have wished. If this is found to be enough of an issue, I'll fix that.
I'm glad you're enjoying it, guys. I like 'em too. :)
Thanks, Ikujinonai!
Oh well, it's not that big of a deal, the other sprites compensate for it :D
Great job
Sclass12
05-25-2003, 12:37 AM
no!!!! The website is down!!!
"But I wanna see the freaks!!!"
Pinhead
05-25-2003, 03:11 AM
They are indeed very nice. Could you add sprites for the MG belt and the webley "circle" or bullets?
KlaymenDK
05-25-2003, 03:36 AM
What, you mena we can use these for DoD?? That'd be neat -- please confirm!
=DD=Wolf Kahler
05-25-2003, 12:29 PM
Yes, these were made to function with DoD, as is made clear by the ReadMe, I believe.
Which site is down? The E&C site? Just hit F5 until it comes back. It's hosted on DoDHQ.net, so it should never go down for long, if at all.
I don't know about adding MG and Webley bullets. That would probably do well with some 3D modelling and new skins. Ill think about it. :)
Nice job, mirror (http://dodec.dodstudios.net) available. Just go to newest additions.
=DD=Wolf Kahler
05-25-2003, 12:47 PM
Hey, thanks, man. :)
RealyPssd
05-25-2003, 01:03 PM
They look great :)
Sclass12
05-25-2003, 04:52 PM
mind if I kiss your feet? They look *in the words of Bruce Nolan*
"B E A UTIFUL!"
=DD=Wolf Kahler
05-25-2003, 06:07 PM
You flatter me far too much. I did very little, and none of it perfectly.
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This in an partial archive of the old Day of Defeat forums orignally hosted by
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Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.