MrT
02-19-2006, 01:25 PM
I know there is another thread like this but I have another related question.
Im making a sniper map like that snow sniper 1 (I know its not really gonna be WW2 themed to well).
As it stands now, im using coastal sand texture for the terrain, but plan on using a texture from dust/dust2.
The problem I have is that people without CS:S installed wont have the required textures.
The only thing I can think of doing to fix this, is using GCFScape or whatever its called to extract the texture from the CS:S gcf file and distrubute it with my map.
Is this method ok, and as im deving it using the texture from the CS:S gcf, will there be a problem when other people play it using the 1 extracted from the gcf (IE will the 1 I use point to the gcf and not the extracted 1)?.
P.S. I have made a few CS:S maps but am making this simple map to get used to using the cap flags and other DOD:S specific things.
Im making a sniper map like that snow sniper 1 (I know its not really gonna be WW2 themed to well).
As it stands now, im using coastal sand texture for the terrain, but plan on using a texture from dust/dust2.
The problem I have is that people without CS:S installed wont have the required textures.
The only thing I can think of doing to fix this, is using GCFScape or whatever its called to extract the texture from the CS:S gcf file and distrubute it with my map.
Is this method ok, and as im deving it using the texture from the CS:S gcf, will there be a problem when other people play it using the 1 extracted from the gcf (IE will the 1 I use point to the gcf and not the extracted 1)?.
P.S. I have made a few CS:S maps but am making this simple map to get used to using the cap flags and other DOD:S specific things.