dod_dijon final release


Furyo
02-19-2006, 08:18 AM
Here it is, final version of dijon.

I spent the last two weeks gathering all sorts of feedback and working on minor details after rc3 was tested among CoJ testers.

Among these changes, the most important ones are the modifications to the wineshop and the garden house, but here's a full list:

Changelist:

Fixed various models drawing distance
Improved architecture => better FPS in the main street area.
Fixed front entrance arches of church
Improved texturing
Fixed entire wine shop flag cap zone -> ground floor only to cap flag
Reworked wineshop to prevent allies spawn camping
Added allies spawn exit
Reworked garden house
HDR fixed
new interiors in most buildings
Enhanced optimization for a more progressive load and hit on performance

Screenshots can be seen at the following link: http://907th.com/Furyo/gallery.html

As always, there are multiple options for downloads:

907th exe file: http://www.907th.com/file.php?id=512

or if you don't want the exe, you can get either a zip or a rar archive:

zip: http://s109912960.onlinehome.us/Furyo/dod_dijon.zip

rar: http://s109912960.onlinehome.us/Furyo/dod_dijon.rar

The map is as far as I'm concerned as good as it'll ever be. It remains my first map ever and as such it may not have everything a good map should, but I'll see about that in my future projects. Time to move on as they say, and the next one will be dod_rive.

Big big thanks to all CoJ testers throughout the beta versions, who have been both very supportive and very detailed in their feedback.

PR0PEN
02-19-2006, 08:20 AM
:D Downloading:D

theozzmancometh
02-19-2006, 08:26 AM
Thanks Furyo!!!



LEt the mirrors begin:

http://www.landofozz.net/pafiledb/pafiledb.php?action=download&id=279

[SAS]==Colster==
02-19-2006, 09:23 AM
Uploaded to SAS Clan Server 3 and 4

happyernst
02-19-2006, 09:34 AM
good one , can you add newcomer screenshots ?

El Capitan
02-19-2006, 09:35 AM
News'ed up on DoDNetwork (http://www.dodnetwork.com) - Looks impressive mate! I've been waiting for the release of this map!

Furyo
02-19-2006, 09:36 AM
screenies are on their way, CoolHand is making them for me seen as my POS computer can't

Furyo
02-19-2006, 10:19 AM
Screenies are now up and running on my website:

http://907th.com/Furyo/gallery.html

El Capitan
02-19-2006, 10:22 AM
I am LOVING those screenies mate, downloading map now!

Pfarrer
02-19-2006, 11:53 AM
downloading.

the first releases were good 2, so nice job! Thx

Matrixis
02-19-2006, 03:26 PM
One of the best custommaps i have ever seen. Great. I put it in my Downloadsection.

www.day-of-defeat-source.de

Furyo
02-19-2006, 04:18 PM
Thx for your support Matrixis :)

Kieffer
02-19-2006, 04:36 PM
Sexy

Gallica
02-19-2006, 05:58 PM
Good joob furyo
Uploaded to SPQR Clan:D

Defpotec
02-19-2006, 10:19 PM
uploaded to the {P.O.W} server 66.150.164.91:27015

GS_Schimpf
02-20-2006, 09:15 AM
Very nice map!

Uploaded to German Soldiers: Westfront Source 213.202.211.51:27015

www.germansoldiers.com

Scooby
02-20-2006, 10:24 AM
Thanks for this map Furyo
I enjoy playing it and also just touring it...
I look forward to your next work.:)

Wile E Coyote
02-20-2006, 07:41 PM
WOOT!

will be trying this as soon as I get a chance.

MrKermit
02-21-2006, 06:44 AM
Great work Furyo, a really well constructed map. I'll be keeping an eye out for news of dod_rive :)

Wile E Coyote
02-21-2006, 09:17 AM
Just got done looking at it. Superior work!

NOW this map truly ranks as one of the best available!

Furyo
02-21-2006, 10:14 AM
Thx again for the late feedback Wile, you probably saw that I included some of it in the map ;)

Wile E Coyote
02-21-2006, 11:27 PM
Just one glitch I noticed, not important and no re-release necessary, but I'm sure you want to know for furture mapmaking....

The crows on the chruch sometimes do not trigger and fly away - they just sit there never moving. You can even actually stand on them ;)

Furyo
02-22-2006, 02:11 AM
Well it's not a glitch per se, it's always been that way, because the triggers are on the german spawn exits. If you run on the map by yourself, as allies, the crows won't fly unless you touch said triggers (which is feasible because the triggers extend all the way to the ground, they don't cover just the actual windows axis get out of)

Wile E Coyote
02-22-2006, 04:33 PM
hehe yeah that explains it - I was the only one on the server at the time.

Deceiver
02-22-2006, 06:51 PM
Originally posted by Wile E Coyote
hehe yeah that explains it - I was the only one on the server at the time.

Speaking of which...what servers do you play on Wile?

|ESF| 82ndfrag
03-03-2006, 11:56 PM
My clans server just put this in our map list, never had
more fun playing DoD before playing this map. Perfectly
layed out, great chances for teamwork, and it looks friggin
beautiful. Best costum map I've ever played :D

Used it for my 101st Airborne 506th Regiment screeny ;)

http://www.dayofdefeat.net/forums/showthread.php?threadid=62991

odin318
03-10-2006, 04:26 PM
i like this map

=A82A=WhataMack
10-08-2006, 01:59 PM
A late reply to this thread, I know, but just realized this weekend that dod_dijon had been finalized! :eek: It's now in our server's vote-able map list. Thanks Furyo! :cool:

Furyo
10-08-2006, 02:37 PM
Lol it's only been 7 months yeah ! ;)

[FON]BlackHole
10-08-2006, 06:52 PM
LOL Whata, and here I thought something got updated. =)

=A82A=WhataMack
10-08-2006, 08:39 PM
Well, Blackie, we can't all be as on top of things as you. ;)

Ca-Chicken-Soup
10-09-2006, 01:48 AM
Screenshots gallery down, or a least its giving a 404 error

coldair
10-09-2006, 02:55 PM
great map thanks hear a nother mirror


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