Bolteh
02-17-2006, 04:26 PM
I've been scouting the sdk version of dod_flash and noticed that there are nodraw brushes in the windows with the white001 texture applied on the brushside pointing to the interiour of the room, this causes (at least I think so) a light to cast to the inside from the window, to have a more realistic feeling and lighting in the room..
Now, in flash, these windows cast a soft light, but enough to somewhat light up the room.. When I use this method, the light emmited from the window is extremely bright.. I did everything the same as it shows in flash, func_illusionary, and as far as I checked, the settings are the same..
How can I fix this, it's pretty silly because my map is set during sunset when the sky is still orangish and overall lighting is darker..
On a smaller, less important note:
How can I have lightbeams being cast from my windows? (you know, the sunrays with the specs of dust floating..)
I got the specs to work, but the effect is quite useless without the sunrays :p
Now, in flash, these windows cast a soft light, but enough to somewhat light up the room.. When I use this method, the light emmited from the window is extremely bright.. I did everything the same as it shows in flash, func_illusionary, and as far as I checked, the settings are the same..
How can I fix this, it's pretty silly because my map is set during sunset when the sky is still orangish and overall lighting is darker..
On a smaller, less important note:
How can I have lightbeams being cast from my windows? (you know, the sunrays with the specs of dust floating..)
I got the specs to work, but the effect is quite useless without the sunrays :p