02-14-2006, 05:12 PM
Does anybody know how to make satchels?

If so it would be a big help.

Let me know!!

02-14-2006, 07:43 PM
there's no way to do this, yet. the devs are apparently working on objective code, which may or not include satchels. i don't think there's any other way to do this in the meantime, so all you can do is wait for the official .fgd

02-15-2006, 10:34 AM
Yea...the devs said they were working on objective code so the logical thing to assume would them either adding some type of additional weapon to a class (like a satchel charge instead of a nade to the assualt class) or providing a "ammo" dispenser of some sort where anyone could pick up a satchel or tnt pack. Other possibilities could be sticky-bombs like SPR.

The next decision would be deployment. Will they setup locations where you MUST deploy the charge (like tnt zones in CS) or allow you to use it anywhere you want. Will they allow bazooka's to be used as well and have "bazooka-only" targets? Other decisions have to be made concerning the number of hits required, etc.

The next decision after that would be the actual animation or process to activate the charge. In the old DoD you just ran over the objective and the charge was released on a timer. Given Source I'd expect a "cooler" way to do it. Perhaps like the grenade with a alt-fire sequence where you "light" the fuze by pulling on the fuze ignition deal and maybe you have a short throw distance and can also do a"primed" throw. Maybe it'll be like CS where all you can do is place it on the objective target. In either case I'd also expect the blast damage radius to be pretty big. If it's a bazookable target they'll have to add code in to tell you the target needs another shot or whatenot.

This point is very clear however...whatever they decide to do it will change gameplay and could change it significantly so it's important they work through all the possible permutations and combinations. It's no wonder they didn't tackle this earlier.

02-16-2006, 09:48 AM
Sticky-bombs FTW!! :D

Day of Defeat Forum Archive created by Neil Jedrzejewski.

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