Ca-Chicken-Soup
02-12-2006, 02:55 AM
I'm trying to make a half 'push' style half advance style map and having trouble with enable 'start disable' flags.
What I want to have is the first flag enabled and then to cap which then enables a second disabled flag to be able to be capped. (hah tounge twister)
But what I'm having trouble with is the triggers and such.
Having the dod_control_area send a 'enable' trigger to the second flag on axisendcap does nothing and the second flag area (with the 'start disabled' flag set) doesn't register..
Anyone have a clue or answer to this one? I would really love to be able to make this work otherwise people will capture the flags in a way to make the map boring to play
What I want to have is the first flag enabled and then to cap which then enables a second disabled flag to be able to be capped. (hah tounge twister)
But what I'm having trouble with is the triggers and such.
Having the dod_control_area send a 'enable' trigger to the second flag on axisendcap does nothing and the second flag area (with the 'start disabled' flag set) doesn't register..
Anyone have a clue or answer to this one? I would really love to be able to make this work otherwise people will capture the flags in a way to make the map boring to play