PanFrie
02-11-2006, 01:18 PM
ok, so we've wanted to figure out how to mek rocket-only breakables right? well I think ive figured it out:
- Make your breakable object, Im using a fence.
- Set it up as a func_breakable. now, set it up however you like, there are only 2 fields you need to worry about
- The first is the strenght, a rocket does 125 damage roughly, so if you want one rocket to break it, set it to about 125, if you want 2 rockets, then set it to about 250, and so on.
- The second field is "Min Danage to Hurt", since, NO other gun does as much max damage as the rockets, just set it as the rockets damage (roughly 125 on a dead on hit, always more, if its a near miss then its less)
BOOM! (hehe) only the rockets will break it!
I tested it out, the K98 wont break it, the snipers wont break it, the grenades wouldnt even break it! (at least for me they didn't)
I know, its not that great of a temp. fix, but it works!
edit:
and i just got an idea for objectives!!! ACK! ima post a new thread if it works
- Make your breakable object, Im using a fence.
- Set it up as a func_breakable. now, set it up however you like, there are only 2 fields you need to worry about
- The first is the strenght, a rocket does 125 damage roughly, so if you want one rocket to break it, set it to about 125, if you want 2 rockets, then set it to about 250, and so on.
- The second field is "Min Danage to Hurt", since, NO other gun does as much max damage as the rockets, just set it as the rockets damage (roughly 125 on a dead on hit, always more, if its a near miss then its less)
BOOM! (hehe) only the rockets will break it!
I tested it out, the K98 wont break it, the snipers wont break it, the grenades wouldnt even break it! (at least for me they didn't)
I know, its not that great of a temp. fix, but it works!
edit:
and i just got an idea for objectives!!! ACK! ima post a new thread if it works