De-fov'd weapons..

02-11-2006, 10:00 AM
I don't know if I'm the only one, but i seriously get a headache playing DoD:S because there are 2 perspectives ingame.. The game perspective itself, and the v_model perspective.. Those 2 mixed freak me out.. Why did the devsscrew up the weapons by manipulating the fov? Dod 3.1 v_models > DoD:S v_models.. Back in 1.0 - 1.3, some people de-fov'd the weapons so they actually had a nice perspective.. Now it looks as if everything's twice the size (even my hands look like those of a fat guy)

So, if anyone feels like de-foving the weapons fot DoD:S.. <333333 for you

Wile E Coyote
02-11-2006, 10:07 AM
Not being a smartass, I'm just responding to your question, but man I am seriously not seeing what you are describing

Ginger Lord
02-11-2006, 10:13 AM
Source weapons arn't FOV'ed....

02-11-2006, 10:34 AM
then why are they so damn fat, huge and look like they're only 3 inches long?

Wile E Coyote
02-11-2006, 11:22 AM
Originally posted by Bolteh
then why are they so damn fat, huge and look like they're only 3 inches long? AHAHA....

I get it now... he doesn't like the new angle the weapons are placed at - he wants the "Counter-Strike" gun-welded-at-hip look back.

Sorry, you're going to have to resort to custom models for that one, I don't think it's changing. I personally think it is a TON better improvement over previous FPS games. As for it giving you headaches... :rolleyes:

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