how do you add the models to the bsp?

prone ranger
02-06-2006, 01:25 PM
I am using some models in my map that aren't in the sdk.
I've seen mention of including custom models in the bsp but have no idea how this is done.
please help

02-06-2006, 01:49 PM
you'll need to download bspzip to add them.

....after the download I have no idea how to actually pack them, either.

02-06-2006, 01:55 PM
Originally posted by StreamlineData
you'll need to download bspzip to add them.

....after the download I have no idea how to actually pack them, either.

i can't get that to work anymore. i think a steam or dods update may be to blame, i'd only just sussed how to use it when it stopped working doh!

i use pakrat now it needs Java Runtime Environment (version 1.5.0 or later) installed too for it to run. not too bad it has an auto ish button that scans the bsp to see what it needs and then adds it.

02-06-2006, 01:55 PM
BSPZIP is not fun to use and not very user friendly.

You need Pakrat. It packs most stuff (models, sounds, textures) automatically into the bsp. It does the same thing as bspzip, it just has a GUI.

Get it here:


prone ranger
02-06-2006, 02:03 PM
many thanks for the replies :D

now people will see models instead of the error icons :D:D:D

02-27-2006, 05:21 PM
When I open my bsp and scan, pakrat doesn't locate the external files.
If I add them manually to the bsp, they get embedded (I know this because the file size increases) but the models I am putting into the bsp don't appear in game.
I've played with the model path, using several different variations with no success.

I've got the files on my HD, when using the unembeded bsp, it works fine, but I want to embed them!
I've got no idea whats going on :confused:

02-27-2006, 05:45 PM
Could do it the old fashioned way and release the models with the map and include a res file

Pakrat doesnt spot everything, when I converted de_inferno there were 4 or 5 it just wouldnt find so I pakked what I could and included the others in the zip with a res.

02-27-2006, 05:52 PM
I use Map Analyst ( in conjunction with Pakrat ( (in that order as well).

I don't have to add one single thing manually. It takes around 2 mins to bsp everything including all custom content.


02-27-2006, 06:06 PM
Thanks for the replies guys.
Using Map Analyst and some creative directory maneuvering I got it to work.

Look for me in the release forum in the next day or two :D

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