[SAS]==Colster==
02-02-2006, 11:16 AM
I'm working on making dod_sturm for source and having problems getting the lanterns to look right.
I have set the light level quite low to give the map a kinda "dawn raid" ambience so I have used street light and lantern models with light entities inside.
The problem is I cant get the lantern itself to actually look lit, I don't have a screenshot to hand but noticed this guy is having the same problem.
http://www.newbiemapping.com/modules/SigHost/images/sigs/dod_noname1.gif
Is the only way to set four spot lights around it and point them directly at the glass sides of the lamp or am I missing something here?
Also is there a rule of thumb as to which models are static/dynamic/physics etc.
I have some rubble models which show up fine but I get an error in the console about VPHYSICS, if I set the model to physics or physics_multiplayer I lose the error but the model doesnt show up, having the same problem with the "bramble" bush model.
I have set the light level quite low to give the map a kinda "dawn raid" ambience so I have used street light and lantern models with light entities inside.
The problem is I cant get the lantern itself to actually look lit, I don't have a screenshot to hand but noticed this guy is having the same problem.
http://www.newbiemapping.com/modules/SigHost/images/sigs/dod_noname1.gif
Is the only way to set four spot lights around it and point them directly at the glass sides of the lamp or am I missing something here?
Also is there a rule of thumb as to which models are static/dynamic/physics etc.
I have some rubble models which show up fine but I get an error in the console about VPHYSICS, if I set the model to physics or physics_multiplayer I lose the error but the model doesnt show up, having the same problem with the "bramble" bush model.