[REL]dod_panic
happyernst
02-01-2006, 09:07 AM
Now its time to release the dod_panic_b2 port !
(some people can perhaps still remember the old map)
the new orders:
------------
Germany 1945..
Americans cross through "Thueringen" near "Muehlhausen"
a small group Germans represents still an strong resistance
also another "Nebelwerfer" thing must be destroyed now.
Good Luck!
------------
Pictures: panic_1 (http://speicher.trclan.de/ernst/pics/panic/dod_panic_1.jpg) panic_2 (http://speicher.trclan.de/ernst/pics/panic/dod_panic_2.jpg) panic_3 (http://speicher.trclan.de/ernst/pics/panic/dod_panic_3.jpg) panic_4 (http://speicher.trclan.de/ernst/pics/panic/dod_panic_4.jpg) panic_5 (http://speicher.trclan.de/ernst/pics/panic/dod_panic_5.jpg)
I have a long time worked on it and i hope we have good fights
and much fun !
*Update!*
..to panic_v2 , now an version without custom victory sounds !
for those want the sounds back , here the files : panic_victory_sounds.zip (http://speicher.trclan.de/ernst/files/panic_victory_sounds.zip)
(but remember , they replace the default ones on each map!)
other changes : 1x house rework, added fences behind spawn clips, 1x playerclip deleted, brush numbers reduced
Image: panic_v2 (http://speicher.trclan.de/ernst/pics/panic/dod_panic_v2.jpg)
Please re-download the map, thank you !
Download: dod_panic_v2 (http://speicher.trclan.de/ernst/files/dod_panic_v2.zip)
Los los los !
Warlord-Sco-
02-01-2006, 09:29 AM
Nice looking re-make, i kinda remember the 1.3 version.Looking forward to trying it online.
pedroleum
02-01-2006, 10:19 AM
i like it !! finally someone using the cows and nebelwerfer :P
plays nice as far as i could test.
only complaint: there's invisible walls at spawn. i would have put some fence around it or something.
HellStar
02-01-2006, 11:09 AM
Thanks happyernst :)
It retains the cool axis and allies win tunes from the 1.3 version, this is good...BUT.. now the client has those win tunes as their default ones, so every map there after they hear the ones from this map.
Maybe if you do another release you could perhaps name them differently to avoid this :)
Besides this, its a very good port! :)
happyernst
02-01-2006, 11:18 AM
Originally posted by HellStar
every map there after they hear the ones from this map.
100% sure ? i dont tested this sry but i thought that it works .
[SAS]==Colster==
02-01-2006, 11:29 AM
Uploaded to [SAS] Clan Public Server #3
:)
-=SS=- Kurt
02-01-2006, 11:34 AM
Loading to both -=SS=- 32 players servers, including #1 100 Tickrate server.
Good job!!!
Cheers, Kurt
cheese-sarnie
02-01-2006, 12:51 PM
gj happyernst there are some real nice touches in there.
some of the rooms in the destroyed buildings remind me of a house i used to live in :sheep:
Propaganda
02-01-2006, 12:54 PM
GJ Ernst! Always a favorite!
Bocasean
02-01-2006, 04:07 PM
Is there any way for me to return the victory sounds back to default on the server-side? Many players just aren't educated enough to fix it themselves.
Also, I do have 2 issues with this map:
1) The center truck is gone. Hiding in it was the main pucker-factor area of the map. Maybe have it towing the Werb gun?
2) Frame rates aren't total garbage like CR44, but they are still hard on the eyes with the average system.
happyernst
02-01-2006, 05:20 PM
i am done now with that dod:s Winsound system ... :(
itīs not possible to activate my (renamed) sounds without manipulating default files like "game_sounds.txt" .
I also tryed the winsound code in "soundscapes_dod_panic.txt"
with the result of an default_and_custom_disco mix ...!
that means i need to release an panic version with only the default win sounds like all other maps ... "args"
---
@Bocasean: thx for critism you right , i also hope we have an Opelblitz soon ..
for the server fix , i dont have an idea .. maybe it will works you create the "sound/ambient/german_win.mp3" & "us_win.mp3" (default) files on you server separately .
but i think i update the *.bsp now....
floMatic
02-01-2006, 05:33 PM
fine happy fine maybe we get an opel blitz soon ;)
ratty
02-01-2006, 11:46 PM
I'll leave it going for the next 24 hours or so on my server.
64.255.167.226:27020
I t seems to be only server running it as of this moment. (http://www.game-monitor.com/search.php?map=dod_panic&game=dod2&country=&showFull=&showEmpty=)
[FON]BlackHole
02-02-2006, 07:37 AM
We played this map last night on our server and overall I think everyone was please with the gameplay of the map. Everyone else touched on the issues we had:
1) End of round sounds would be replaced for the duration you were in steam after playing.
2) The invisible entries into spawn kill zones is...well...annoying, but you learn your lesson like a dog with an invisible fence. =)
otherwise we liked the map quite a bit.
Funny...my last name is Ernst...I wonder if we are related?!
RosietheRiveter
02-02-2006, 07:41 AM
Only server? *LOL* ;)
It has been running on SunLit Games since its release.
We are delighted to feature new releases
and have been supporting custom content, for the HalfLife and now Source engine, going on 6 years.
Cheers
happyernst
02-02-2006, 01:04 PM
Ok i updated my first post ! please look !
ratty
02-02-2006, 05:59 PM
Originally posted by RosietheRiveter
Only server? *LOL* ;)
It has been running on SunLit Games since its release.
We are delighted to feature new releases
and have been supporting custom content, for the HalfLife and now Source engine, going on 6 years.
Cheers
Whoa stop beating your chest there King Kong. Maybe you thought I meant only server with it in rotation, I said it was the only one RUNNING it, as in it was the active map at that moment for anyone reading the post right then.
See the link I posted (http://www.game-monitor.com/search.php?map=dod_panic&game=dod2&country=&showFull=&showEmpty=) it showed only my server at the time of the post, so if anyone was reading that post right then they knew a place to check out the map right then at that instant. I thought the link would have made it obvious what I meant, I should have made it in huge text and bold or something.
ultranew_b
02-02-2006, 06:07 PM
Nice lil' map !!
The ppl are sunlit are awesome, very friendly and helpful. They helped me test and prepare dod_sora for it's public release, I have nothing but good things to say about them.
RosietheRiveter
02-02-2006, 06:18 PM
Whoa stop beating your chest there King Kong.
Feeling a little defensive ??
And besides, beating one's chest is such a guy thing :P
[SAS]==Colster==
02-03-2006, 12:13 AM
Nice point, Rosie :D
Gurney Halleck
02-03-2006, 09:20 AM
Real nice map - always liked the 1.3 version. Only suggestion on the next release is to break up the vast gray wall/fence, maybe vertical columns with decorative caps.
Cheers.
happyernst
02-03-2006, 11:13 AM
its noted ;)
Defpotec
02-03-2006, 05:22 PM
Would it be possible to just make the spawns unaccesible? I hate seeing people run into no-mans-land and die...
happyernst
02-03-2006, 11:53 PM
uh i think after an small time they dont run again ..
for custommaps the best protection .
i want also the retun of spawn MGs on official maps ..
Deceiver
02-04-2006, 06:58 PM
The player shadows are borked on this map.
happyernst
02-05-2006, 10:49 AM
yes , he is also on the "fix" list ! thx
Juggaknot
02-05-2006, 04:37 PM
Looking foward to playing this one..
Maxey
02-08-2006, 03:09 PM
How about putting more objectives to cap? Only three objectives and all of them take too much time to cap. Also I think the spawns are too big, I would make them a little smaller. I also would like an easier way to launch rifle-grenades into the first flags from spawn.
Found out today that there is a another forum for releases :-(
Will add mirror asap. :)
</HMT\>Knoxville
02-12-2006, 08:36 PM
Is dod_panic_v2 different or is it an update to dod_panic?? I've seen it out. If it is an update where can I download it???
Spetsnaz
02-12-2006, 08:40 PM
I'm really impressed
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