converting old models?
otF yetihw
01-26-2006, 08:57 AM
Anyone here know how to convert old models to work in Source?
StreamlineData
01-26-2006, 09:12 AM
Originally posted by otF yetihw
Anyone here know how to convert old models to work in Source? I don't think they really need to be *converted* per se.. they're just models... you can probably insert them right into the game. The only downside of it would be that the quality (texture resolution) of the models wouldn't be very good.
...In theory.
I do believe FD used an old tank model from 1.3 in Anvil at one point (not sure).
cheese-sarnie
01-26-2006, 09:22 AM
you need to decompile it and then recompile it to work in source.
i used "HL2 Compile Toolkit" (can't remember where i got it try google) to do the sherman in dod_narbeth_b2.
there can be issues depending on what model you are converting and what prop type you convert to.
you may have to change the qc file to get it to work and maybe change the texture to avoid any blue transparent stuff.
otF yetihw
01-26-2006, 12:57 PM
Yeah I tried the model out and it just crashed Hammer every time I selected it in model veiwer. I think I have the HL2 compuile toolkit on my hd somewhere for some reason so I'll try that.
StreamlineData
01-26-2006, 02:28 PM
Originally posted by otF yetihw
Yeah I tried the model out and it just crashed Hammer every time I selected it in model veiwer. I think I have the HL2 compuile toolkit on my hd somewhere for some reason so I'll try that. Okay yeah. completely disregard what I said above. :rolleyes:
Trp. Jed
01-26-2006, 02:45 PM
HL1/DOD1.3 model files are a completely different format than Source and wont work without being recompiled.
In short.
- Decompile,
- Tweak/rework QC
- Recompile
- Convert BMP textures to VMT/VTF pairs.
Watchtower
01-26-2006, 04:56 PM
Remember if the texture size isnt source compatible, youll need to do an entire reskin. Thats the only thing that has stopped me from using alot of old dod models as placeholders.
otF yetihw
01-26-2006, 06:24 PM
Yes I was going to de and recomple it but the guys in the modelling section of the forums a) can't work out who made it and b) think it might be nicked from moh:spearhead...
Trp. Jed
01-27-2006, 09:22 AM
Originally posted by Watchtower
Remember if the texture size isnt source compatible, youll need to do an entire reskin. Thats the only thing that has stopped me from using alot of old dod models as placeholders.
You don't have to do a complete re-skin, just resize it up or down to the nearest power of two in width an height. UV co-ords are normalised so they'll still work ok.
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