Kalt custom ice work etc


[oap]Agent_S
01-19-2006, 08:53 AM
Just wanted to know if somone could poke somone at valve and see if us mappers are going to get any new toys when Kalt is released?

I am working on a winter map like a few other people I know and it would make our lifes much easier if we had snow overlays and other effects as whats in at the moment is a bit limiting.

Thanks

Furyo
01-19-2006, 09:32 AM
The snow you've seen on the Kalt screenshot is an overlay. Not sure how many different snow overlays there are. You can also see a pinetree skybox model in the screenshot.

Expect other things as well ;)

-BIG-T-
01-19-2006, 09:34 AM
Sherman tank anyone?

*cough* HINT *cough*

[oap]Agent_S
01-19-2006, 01:05 PM
Originally posted by Furyo
The snow you've seen on the Kalt screenshot is an overlay. Not sure how many different snow overlays there are. You can also see a pinetree skybox model in the screenshot.

Expect other things as well ;)

Yea I saw the overlays that made me happy :) and the skybox looks like it could be good too.

Guess well have to wait and see, some good snow would be nice, when I have several areas of env_embers some seem never to work or dont look right etc etc so it would be nice to see a good snow effect added.

ultranew_b
01-19-2006, 01:23 PM
Originally posted by [oap]Agent_S
Guess well have to wait and see, some good snow would be nice, when I have several areas of env_embers some seem never to work or dont look right etc etc so it would be nice to see a good snow effect added.

I use func_dustmotes combined with an env_wind. It looks awesome.

Furyo
01-19-2006, 02:44 PM
Any idea if any of these two entities (func_dustmotes, env_embers) costs more to render than the other?

I'm used to both entities, I just haven't compared one to the other...

ultranew_b
01-19-2006, 02:57 PM
Good question Furyo,

If I had to guess I would say there is probably no diff in cost. But, func_dustmotes have 1 more setting that env_embers. It has a min. and max. lifetime setting, where the env_embers has only 1 lifetime setting.

Either of these two, used in conjunction with close fog would not be too hard on FPS. If you were doing a snowstorm, you would want a heavier fog anyway.

This is all speculation though, I could be completely wrong. :p

Furyo
01-19-2006, 03:35 PM
My first guess was that the answer lied within the prefix of both entities "func" and "env". Someone with a true knowledge of the Source engine could tell us if the engine has a harder time rendering a "func" as opposed to an "env".

That was my logic behind my question, but as you said we both could be completely off the mark. :)

[oap]Agent_S
01-19-2006, 04:53 PM
Originally posted by ultranew_b
I use func_dustmotes combined with an env_wind. It looks awesome.

Yea I used that but for some reason again only one of my areas of dustmotes worked at a time :cry:

Furyo
01-19-2006, 05:20 PM
remember dustmotes have to be a 6 face brush. They won't work if they're not. Either way, there was a problem in your setup cause multiple func_dustmotes can definitely work (i.e. in Dijon, there is a func_dustmote in front of each window on the church first floor interior. Each is shaped to fit the lighting entities placed in front of those windows, to act as if the light coming through was from the sun.)

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